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How do i correctly apply shaders to circular rooms/walls, etc?


Tyler_Durden

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Posted

I have been trying to figure this out for the longest time, as it is crucial for me to learn if i want to make more complex maps. I'm totally frustrated as to how i do this as the shader/texture is either really stretched out or smashed together. Can someone help please?

Posted

Select the patch and try pressing SHIFT+CTRL+N a few times. IT will cycle through the different texture mapping modes. And you can use the patch inspector SHIFT+S and try CAP and Natural.

Posted

Wow... I've been moving it around and abusing CTRL-N (think of N as Natural) to make the patch's textures align properly with the edges of the patch, then I just stretch it/ move it in to position.

 

Guess that's why I don't map often :)

Posted
Originally posted by wudan

CTRL-N

 

Originally posted by Leslie Judge

SHIFT+CTRL+N

 

Is there a difference between these two commands, or did one of you mistype? I'm just checking because--uh, hee hee--I don't use those or know what they do.

Posted

I prefer the precise control that SHIFT+S (patch inspector) gives me as opposed to using the shortcuts of cycling thru. After all, what if I want to stretch the patch or change it's position? :D

 

And Wedge, I think CTRL+N selects the 'Natural' option while SHIFT+CTRL+N cycles thru the different options (Natural, fit, etc).

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