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How do i correctly apply shaders to circular rooms/walls, etc?


Tyler_Durden

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I have been trying to figure this out for the longest time, as it is crucial for me to learn if i want to make more complex maps. I'm totally frustrated as to how i do this as the shader/texture is either really stretched out or smashed together. Can someone help please?

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Wow... I've been moving it around and abusing CTRL-N (think of N as Natural) to make the patch's textures align properly with the edges of the patch, then I just stretch it/ move it in to position.

 

Guess that's why I don't map often :)

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I prefer the precise control that SHIFT+S (patch inspector) gives me as opposed to using the shortcuts of cycling thru. After all, what if I want to stretch the patch or change it's position? :D

 

And Wedge, I think CTRL+N selects the 'Natural' option while SHIFT+CTRL+N cycles thru the different options (Natural, fit, etc).

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