Tyler_Durden Posted March 25, 2003 Share Posted March 25, 2003 I have been trying to figure this out for the longest time, as it is crucial for me to learn if i want to make more complex maps. I'm totally frustrated as to how i do this as the shader/texture is either really stretched out or smashed together. Can someone help please? Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 25, 2003 Share Posted March 25, 2003 Select the patch and try pressing SHIFT+CTRL+N a few times. IT will cycle through the different texture mapping modes. And you can use the patch inspector SHIFT+S and try CAP and Natural. Link to comment Share on other sites More sharing options...
wedge2211 Posted March 25, 2003 Share Posted March 25, 2003 Originally posted by Leslie Judge And you can use the patch inspector SHIFT+S and try CAP and Natural. And FIT and SET. Link to comment Share on other sites More sharing options...
Wudan Posted March 25, 2003 Share Posted March 25, 2003 Wow... I've been moving it around and abusing CTRL-N (think of N as Natural) to make the patch's textures align properly with the edges of the patch, then I just stretch it/ move it in to position. Guess that's why I don't map often Link to comment Share on other sites More sharing options...
wedge2211 Posted March 25, 2003 Share Posted March 25, 2003 Originally posted by wudan CTRL-N Originally posted by Leslie Judge SHIFT+CTRL+N Is there a difference between these two commands, or did one of you mistype? I'm just checking because--uh, hee hee--I don't use those or know what they do. Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 26, 2003 Share Posted March 26, 2003 No mistype. CTRL+N males patches natural. SHIFT+CTRL+N cycles through different texture mapping modes. Mostly for caps, but works on other patches as well. Link to comment Share on other sites More sharing options...
Eldritch Posted March 26, 2003 Share Posted March 26, 2003 I prefer the precise control that SHIFT+S (patch inspector) gives me as opposed to using the shortcuts of cycling thru. After all, what if I want to stretch the patch or change it's position? And Wedge, I think CTRL+N selects the 'Natural' option while SHIFT+CTRL+N cycles thru the different options (Natural, fit, etc). Link to comment Share on other sites More sharing options...
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