Tyler_Durden Posted March 25, 2003 Posted March 25, 2003 I have been trying to figure this out for the longest time, as it is crucial for me to learn if i want to make more complex maps. I'm totally frustrated as to how i do this as the shader/texture is either really stretched out or smashed together. Can someone help please?
Leslie Judge Posted March 25, 2003 Posted March 25, 2003 Select the patch and try pressing SHIFT+CTRL+N a few times. IT will cycle through the different texture mapping modes. And you can use the patch inspector SHIFT+S and try CAP and Natural.
wedge2211 Posted March 25, 2003 Posted March 25, 2003 Originally posted by Leslie Judge And you can use the patch inspector SHIFT+S and try CAP and Natural. And FIT and SET.
Wudan Posted March 25, 2003 Posted March 25, 2003 Wow... I've been moving it around and abusing CTRL-N (think of N as Natural) to make the patch's textures align properly with the edges of the patch, then I just stretch it/ move it in to position. Guess that's why I don't map often
wedge2211 Posted March 25, 2003 Posted March 25, 2003 Originally posted by wudan CTRL-N Originally posted by Leslie Judge SHIFT+CTRL+N Is there a difference between these two commands, or did one of you mistype? I'm just checking because--uh, hee hee--I don't use those or know what they do.
Leslie Judge Posted March 26, 2003 Posted March 26, 2003 No mistype. CTRL+N males patches natural. SHIFT+CTRL+N cycles through different texture mapping modes. Mostly for caps, but works on other patches as well.
Eldritch Posted March 26, 2003 Posted March 26, 2003 I prefer the precise control that SHIFT+S (patch inspector) gives me as opposed to using the shortcuts of cycling thru. After all, what if I want to stretch the patch or change it's position? And Wedge, I think CTRL+N selects the 'Natural' option while SHIFT+CTRL+N cycles thru the different options (Natural, fit, etc).
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