Darth Kane Posted April 4, 2003 Share Posted April 4, 2003 Hey guys, remember me. I reckon that grenadiers should actually have grenades or grenade lauchers... NOT MORTARS for god's sake. If they wanted mortars they should have called them mortar men or mortar troopers or something but they sure as hell don't use grenades. Link to comment Share on other sites More sharing options...
another_trooper Posted April 5, 2003 Share Posted April 5, 2003 true true, but marines dont go in water, do they? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 5, 2003 Share Posted April 5, 2003 yeah. If you check the Confederacy tech tree, go see their grenade trooper and look on his description. It's written Mortar Super Battle Droid. Link to comment Share on other sites More sharing options...
boinga1 Posted April 5, 2003 Share Posted April 5, 2003 grenadiers srink...anyone found a good use for them? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 5, 2003 Share Posted April 5, 2003 DUDE! YOU REALLY DON'T KNOW HOW TO USE THEM! Â With explosive yields increased(the research of the same name) within a trooper strong civ those things are devasting any mech. You can just mass a good bunch of them and sned them against any kind of mechs. They are especially strong vs pummels and are quite good at destroying them. Boy I can't count how many times those things saved me from a strike mech rush! Link to comment Share on other sites More sharing options...
DarthMuffin Posted April 5, 2003 Share Posted April 5, 2003 They just completely own any mech! always have some around! Â true true, but marines dont go in water, do they? Â actually, yeah. Marines are supposed to attack the coast from a transport ship Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted April 5, 2003 Share Posted April 5, 2003 A name's just a name. Who really cares? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 6, 2003 Share Posted April 6, 2003 well we shouldn't name it a duck if it's a grenadier... Link to comment Share on other sites More sharing options...
joesdomain Posted April 6, 2003 Share Posted April 6, 2003 I never really paid attention to grenaiders. I guess they do act like a mortar soldier. I guess they could fix that to make it look like a guy is throw a grenade. I also think that troopers should have multiple weapons and specialize in certain areas. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 6, 2003 Share Posted April 6, 2003 They already are!  Laser troopers: All-purpose Mounties: Heavies, Jedi/Sith, mechs Grenade: Mechs, heavies AA: Air  That's specialized already.... Link to comment Share on other sites More sharing options...
joesdomain Posted April 6, 2003 Share Posted April 6, 2003 They don't have more than one weapon. Anti-air are just anti-air. Grenadiers are grenadiers, Laser troopers are just laser troopers and Mounties are just troopers on animals with flawthrowers. I mean each trooper should be given at least two weapons. Like greanadeir should also have a laser pistol. Anti-air should either be removed and all troopers fire at air or if they leave them in give them a blaster pistol. Mounties should also have a blaster pistol and flamethrower. Only laser troopers should have laser rifles and repeating weapon. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 6, 2003 Share Posted April 6, 2003 Too much micro for only troopers ... Link to comment Share on other sites More sharing options...
joesdomain Posted April 6, 2003 Share Posted April 6, 2003 I suppose it is more micro. But wouldn't it make it a more unique RTS game if it had that in it? Link to comment Share on other sites More sharing options...
Tesla Posted April 7, 2003 Share Posted April 7, 2003 Darth Kane grenaiders actually are extremly useful as iamyourdadluke said they are efective against strike mechs and other mechs Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 7, 2003 Share Posted April 7, 2003 True true true joe...but it would make an rts unique if mickey mouse was in it and he whacked the hell out of a bunch of zealots and jedi... Link to comment Share on other sites More sharing options...
joesdomain Posted April 7, 2003 Share Posted April 7, 2003 That didn't make any sense what so ever. I was just commenting on ideas to make grenadiers better. They are troopers. They use have a good attack against workers, laser troopers, anti-air troopers, medics, and anything organic. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted April 8, 2003 Share Posted April 8, 2003 True true true joe...but it would make an rts unique if mickey mouse was in it and he whacked the hell out of a bunch of zealots and jedi... Thats aint unique. Zealots are from Starcrap, jedi from this game, and i'm sure there's a Disney RTS somewhere. Link to comment Share on other sites More sharing options...
angbandadmin Posted April 8, 2003 Share Posted April 8, 2003 having troops that just slung grenades would just be...........excuse my frog...........GAY. Â i think repeaters should be able to sling grenades every 10 or so shots. that would be cool. Â but mortars are for sure needed in any ground comabt. they should be bigger and more wide area affective though. Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted April 8, 2003 Share Posted April 8, 2003 who cares. its fine as is Link to comment Share on other sites More sharing options...
AlliedCommander Posted April 9, 2003 Share Posted April 9, 2003 Grenadiers should definately not throw grenades. Why would they do that if they could use the possible 10 range they can get later? I don't think mounties r that effective against jedi. If the masters (knights aren't used as much since the t4 dominates the games timewise) fight mounties and survive even with minimal hps they have potential to heal either by self-regeneration or medics. And they also slaughter mounties. Mounties are ridiculously inexspensive so i would have to test it out. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 9, 2003 Share Posted April 9, 2003 Actually I think about 5 mounties can take care of a master. Â Grenade troopers-Definitely should not throw grenades. Call it a mortar then. But a unit that only throws grenade totally sucks. Â Repeater throwing grenades-*cough*overpowered*cough* Link to comment Share on other sites More sharing options...
Admiral Vostok Posted April 10, 2003 Share Posted April 10, 2003 The reason no RTS has a unit with two weapons to chose from is because it's a stupid idea. It's better to make two seperate units both in terms of strategy and as a selling point (more units! sounds better than some units with two weapons!). Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted April 12, 2003 Share Posted April 12, 2003 Or they could be like most RTS companies and twist the facts (count the units with two attacks as two separate units). I'm still seething over the "11 new units" in the Conquers (there was one truly new unit, and it sucked so horrible no one used it, that is except me during the campaigns). Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 12, 2003 Share Posted April 12, 2003 What unit are you talking about sith? Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted April 12, 2003 Share Posted April 12, 2003 That would be the Petard. Useless in multiplayer and only good occasionally vs the comp. 7 of the 11 new units were just the new civ's unique units, 1 was specific to two civs, 2 were just upgrades, and finally 1 (the petard) was available to everyone. Link to comment Share on other sites More sharing options...
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