razorace Posted April 14, 2003 Share Posted April 14, 2003 Ok, that's it. The current animation code needs an overhaul to fix problems and add features we need. I'm starting on this immediately, anyone who wants to contribute please let me know. PLEASE NOTE I'M NOT TALKING ABOUT MAKING NEW ANIMATION POSSIBLE, THAT'S A SEPERATE ISSUE ALLTOGETHER. There's what I see for JK2 Animations V2.0: 1. Matching Client<->Server Animations 2. ALL animations properly use the leg/torsoTimers. 3. Animations that have negative frame rates run correctly. 4. Fix the server Saber Spinning Desync Bug. 5. Ability to start animations at whatever point you want and at whatever speed. 6. Abilty to freeze a given animation in place at a given point. 7. Client side animation prediction (I just had an idea on how to do this.) Link to comment Share on other sites More sharing options...
Shotokan Posted April 14, 2003 Share Posted April 14, 2003 wat is this for? Link to comment Share on other sites More sharing options...
razorace Posted April 14, 2003 Author Share Posted April 14, 2003 Basically it's so we can do interesting stuff with the saber combat. Link to comment Share on other sites More sharing options...
Shotokan Posted April 14, 2003 Share Posted April 14, 2003 ooo sounds interesting Link to comment Share on other sites More sharing options...
razorace Posted April 16, 2003 Author Share Posted April 16, 2003 Added 6. Abilty to freeze a given animation in place at a given point. Link to comment Share on other sites More sharing options...
Code Posted April 16, 2003 Share Posted April 16, 2003 Added 6. Abilty to freeze a given animation in place at a given point. Mesa happy. Happier den mesa beein in longo time Link to comment Share on other sites More sharing options...
Axem_Keigoku Posted April 16, 2003 Share Posted April 16, 2003 You think you could add edge-hang? In almost all Star Wars- Jedi games, players could hang from catways,cables,etc. Just a thought though Link to comment Share on other sites More sharing options...
razorace Posted April 16, 2003 Author Share Posted April 16, 2003 That's not animation related. Link to comment Share on other sites More sharing options...
Wudan Posted April 16, 2003 Share Posted April 16, 2003 Originally posted by razorace Added 6. Abilty to freeze a given animation in place at a given point. All sinken' an' no powah'! When iss youssa thinkin' weesa' in trouble! So ... frozen animations, huh .... Must've been very ... fun ... to code that stuff ... Link to comment Share on other sites More sharing options...
razorace Posted April 16, 2003 Author Share Posted April 16, 2003 I haven't actually done it yet but it's not going to be that tricky Link to comment Share on other sites More sharing options...
Jman3ooo Posted April 17, 2003 Share Posted April 17, 2003 Originally posted by Axem_Keigoku You think you could add edge-hang? In almost all Star Wars- Jedi games, players could hang from catways,cables,etc. Just a thought though Acctualy this can be done. In the mod http://styleoversubstance.net They made it so you could hang off walls. It didn't look all to bad either. nfortunatly the modders disappeared and never released their source. Link to comment Share on other sites More sharing options...
razorace Posted April 18, 2003 Author Share Posted April 18, 2003 Added 7. Client side animation prediction (I just had an idea on how to do this.) Link to comment Share on other sites More sharing options...
Orbitäl Posted April 19, 2003 Share Posted April 19, 2003 http://sos.kollektiv.com/media/ledgehang.jpg They used the surrender animation for the wall hang, and indeed it doesn't look bad at all. Link to comment Share on other sites More sharing options...
razorace Posted April 19, 2003 Author Share Posted April 19, 2003 Again, that's offtopic. Please take the ledge hanging discussion somewhere else. Link to comment Share on other sites More sharing options...
black_adder6 Posted April 20, 2003 Share Posted April 20, 2003 I am interested in learning about animations editing. I have programming experience of 3 or so years with html, vb, c style types, and very very little perl. I'm a decently quick learner and desire to make a "drunken style" set of moves for Jedi Outcast. (From Jackie Chan's Legend of Drunken Master). Anyway, I've heard you are good with animations in this game and would like to learn from you and possibly help with your project in any small way. Thanks, AM Link to comment Share on other sites More sharing options...
razorace Posted April 20, 2003 Author Share Posted April 20, 2003 Well, unfortunately we can't do truely new animations at this time. I only know how to use the ones we got. I suggest you go talk to Wudan if you're interested in helping out the new animations project. Link to comment Share on other sites More sharing options...
UDM Posted April 20, 2003 Share Posted April 20, 2003 Are points #5 and #6 for the mouse sabering? Btw black adder check your pm Link to comment Share on other sites More sharing options...
razorace Posted April 20, 2003 Author Share Posted April 20, 2003 Maybe..... Link to comment Share on other sites More sharing options...
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