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Burned out character wounds?


Proto

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Posted

I wonder if you noticed a small detail in character's texturing on this screensthot:

 

wounds.jpg

 

Maybe it's just me, but it looks like burned out saber-wounds, just like in AotC when Dooku has defeated Obi-Wan. Concerning JA using inmproved Ghoul2 system used also in SoF2 it is more than possible.

 

Now, if so, would it just disappear after few seconds or maybe after few duels your character would look like a piece of some burned roast :D. What do you think?

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Posted

I don't know what to think. You could very well be right. in my view, painskins are long overdue for this series anyway, so it would be great to see the physical damage you're dealing out with your weapons.

 

Very well spotted, and thanks for sharing it. :thumbsup:;)

Posted

indeed, it would really be cool if you actually saw your wounds, and they would stay on until the end of the mission. But they kinda look big on the picture (if that's what it is), i think they should make them smaller.

Guest Jolts
Posted

her leg is broke because of poor key posing and even worse character rigging.

Posted

assuming thats what it really is that would be great!

kinda lets you know where you stand in a duel

if your all bloodied up and the other guy doesnt have a scratch then you would know to either put it into overdrive or die

im hoping thats what it is!

Posted

this is not about the saber burns, but notice how none of the stances used look like they were taken from JO.

 

Tw'lek : duh!

 

bottom guy : if he's starting his swing then that's new, else it could be the end of a red stance swipe.

 

right guy : looks like he's gonna go "backhanded" looks cool.

Posted

It looks like it might be a temporary effect. The dead guys on the ground aren't showing any damage marks that I can see.

 

I've looked at all of the other screenshots closely, and I can't find any more showing this kind of damage effect either. We need another screenie showing this to be sure...

Posted
The dead guys on the ground aren't showing any damage marks that I can see.

 

Just look at the left hand of sith laying behind Twi'lek player and compare it to the one in front of her. There's also something wrong with skinning of her leg in this area :D. However I do think that it would be rather a temporary effect (especially concerning PC).

 

And yes, this is the only screenshot where I've spotted this "burns" so far.

 

And I believe that if there would be saber burns in, there is no problem to include blaster hits as well :jawa.

Posted
Originally posted by Proto

Just look at the left hand of sith laying behind Twi'lek player and compare it to the one in front of her. There's also something wrong with skinning of her leg in this area :D. However I do think that it would be rather a temporary effect (especially concerning PC).

 

*plucks eyeballs out and gives them a quick spit and polish*

 

Ah yes, I can see that now. :) Thanks for pointing that out. :D

 

Of course, the obvious thing of notice in that screenshot is that they still haven't bothered to turn on realistic saber damage - no severed arms or heads. :( I hope it's still an option in the console - in fact, I hope they include it in the menu options this time around, so you can turn it on, and leave it permanently on. It adds a bit more realism to the game, IMHO, but it's a pain having to turn it on every time you play in JO....

Posted

i think it should be a permanent effect until the corpse vanishes... seeing as in sof2, there isn't really a change in fps when there are or aren't any blood splatters on a person.

Posted
Originally posted by t3rr0r

i think it should be a permanent effect until the corpse vanishes... seeing as in sof2, there isn't really a change in fps when there are or aren't any blood splatters on a person.

 

I totally agree. As the body is going to vanish anyway, it makes sense to make the damage permanent.

 

However, there's still the issue with your player character, and even with tougher opponents who remain alive for a long time. Will we just see the damage appear...and then a few seconds later disappear, like the saber scoring on walls? That would be a bit disappointing, IMHO. If they're going to show damage, it should remain until you kill an enemy and they vanish...and for your own character until you Heal yourself.

Posted

if they stay, then creatures like that rancor monster would have lots of cuts on it. but it would still be cool. most star wars r Teen games, if the sabercombat is turned on, then the age thing might go higher. it should be a menu option.

Posted

Hmm i dont see how age limits would go up, in jo it was possible to cut off arms and legs(if you were extremely lucky/or had a mod on) so i dont see how saberscorchmarks are any worse.

Posted
Originally posted by GhostLotus

Hmm i dont see how age limits would go up, in jo it was possible to cut off arms and legs(if you were extremely lucky/or had a mod on) so i dont see how saberscorchmarks are any worse.

 

I'd have to agree. Lots of people know about the cheat code for realistic saber combat, so it's hardly a secret. Anyone can turn it on. Besides, if they were really worried about it, they could always implement a password-protected system for reduced gore, like they did with SOF2. As a matter of fact, I'd prefer it if they did that...then I could just turn the realistic saber damage on in the menu and forget about it.

Posted
Originally posted by t3rr0r

i hope that there are as many dismemberment zones in ja as there is in sof2 sp... but i doubt they'll change them. :/

 

How many dismemberment zones do you want, for goodness sake? I mean, in JO you can already slice heads, hands, feet, arms, and do a mid-section slice. That's plenty for me.

 

I just wish they'd fix the death animations for some of those...because it's a bit odd seeing the top half and bottom half of the body keel over at the same time - it's basically the same animation for when they're not sliced in half. Making it a bit more realistic in those terms would satisfy me. :)

Posted
Originally posted by StormHammer

How many dismemberment zones do you want, for goodness sake? I mean, in JO you can already slice heads, hands, feet, arms, and do a mid-section slice. That's plenty for me.

personally, i'd like the ability to slice someone right down the middle. :dev7:

I just wish they'd fix the death animations for some of those...because it's a bit odd seeing the top half and bottom half of the body keel over at the same time - it's basically the same animation for when they're not sliced in half. Making it a bit more realistic in those terms would satisfy me. :)

it'd be nice if, say, for one of the midsection separations the upper body was knocked off and the legs just kinda toppled over... and for head disbemberments, it'd be cool if the head rolled depending on how powerful the swing was. :dev7:

Posted

if anyone has seen the movie Resident Evil then they should be able to slice people in little squares like the lasers did to that guy that got kill last by them :evil1:

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