Admiral Vostok Posted May 9, 2003 Share Posted May 9, 2003 Well I find walls rather valuable, as I am a very defensive player, almost bordering on turtling. Sure, mounties can rip through walls, but it gives me time to mobilise my troops before the mounty gets to my base. Against air they are useless, but no one ver attacks purely with air, there is nearly always a ground force as well (which the walls will keep out). Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 10, 2003 Author Share Posted May 10, 2003 Walls are no walls... I remember in the time of AoK how I used walls...At the beginning, my newbs years, I was using walls(like in SWGB). But after awhile... I didn't make them anymore... Because they become useless. Don't worry. If you lose a few units or buildings it's no biggy. If you have a strong econ, everything is fine. Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 10, 2003 Share Posted May 10, 2003 walls will keep out strike mechs, mech destroyers and laser troopers. assault mechs, mounties, pummels and art's will drop them in relative ease. not to mention cannons. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted May 10, 2003 Share Posted May 10, 2003 Hmm, okay maybe I'll try without walls and see how things go. I should add that in AoM I don't use walls - now they are useless. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 10, 2003 Author Share Posted May 10, 2003 Lol. In AoM, walls are freakishly useless.... Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted May 13, 2003 Share Posted May 13, 2003 ive tried walls playing computer and i find that you can play with them and without them. its just i hate losing buildings if i dont have to. walls only cost 100-200 ore at the most and stall plenty enough to get forces there. but then again im not the kind of person you see attacking at t2... (maybe once in a while if im not lagging to far behind the enemy (i tend to do better in the long run)) Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 13, 2003 Share Posted May 13, 2003 Originally posted by SE_Vader_536 but then again im not the kind of person you see attacking at t2... (maybe once in a while if im not lagging to far behind the enemy (i tend to do better in the long run)) you mean you play the comp, thwart their initial attack then eventually move in on them? I ALWAYS attack in tech 2 now. You'd be surprised how strong 6-10 mounted troopers are. sticking 4 on a turret can bring it down fairly fast. and 4 on a power core and you can kiss that PC goodbye! THEN you sick them on the CC! If they're attacking the CC the workers are probably garrisoned in it and not working. then have troops next to the mounties... when the CC empties because it's too damaged those troopers easily waste the workers! Link to comment Share on other sites More sharing options...
lmeunier Posted May 13, 2003 Share Posted May 13, 2003 Hi ! I find all this advices very helpful. However I still have a specific problem, as we are talking about walls or no-walls. I tend to play often with the same friend, and he has a very defensive strat. Especially turrets, turrets, and turrets again ! Just all along his walls, and also inside his territory. That drives me mad . I am really faster in ressource than him, get a more powerful army, but I waste everything against these damn turrets (upgraded, garrisoned and so on). So far I didn't found the solution, as even with canons, I don't get rid of it (as soon as one turret is demolished, he build another one). Of course he always manages turrets to protect eachothers. I wasted many times tremendous amount of units of any kind, without making enough damage to weaken him. Whenver I make a breach in it, I get demolished by other turrets inside. So what would you do against this kind of defense ? What is the best strat against a highly turrets protected enemy ? I tried sometimes air transport, but of course I got hit hard by anti-air turrets ... PS : of course you could answer "rush him before ...", but we suppose it's too late Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 13, 2003 Share Posted May 13, 2003 4 or 5 mounted troopers per turret... or put pummels in air transports and drop them in on you buddy to take out his turrets. Cannons also outrange turrets and can take them down pretty fast. Link to comment Share on other sites More sharing options...
eizo131 Posted May 13, 2003 Share Posted May 13, 2003 thx for all the advice how many workers do you need to do a t2 rush? also how many troops do you need for a t2 rush? Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 13, 2003 Share Posted May 13, 2003 i get in the low 20's for workers before i hit t2. but i'm very good and i know what i'm doing with my guys. so 20's all i need in t1. as i advance to t2 i have a food ctr a carbon ctr and either a power core or a nursery. if i dont have a PC in t1, i build one as i go to t2. as soon as i hit t2 i research troopers, carbon upgrades, and farming upgrades. then continuously pump out workers and troopers. i build a war ctr at some early point and research lasers and armor. then i get 6 or so guys on nova, research mounted troopers and s** is on. I have over 10 troopers made and i send a first wave at my enemies carbon guys. next i send a wave of mounted troopers (6-8) and troopers at my enemy. mounties go straight for the power core. then a turret. you dont want to go head to head vs his troopers unless you know you'll win. you want to make sure you kill as many of his workers as you can. that's the key. then fight his army. by killing his carbon workers and his power core you eliminate his ability to easily build another power core and maximize his trooper building time. then you can make MORE troopers and finish him. it's not hard but it takes a little to get used to. but it's by far the easiest way to win, especially in 1v1 games. I tend to do in every game now. because it's a sure fire way to kill someone. and if you're in a 3v3 you can eliminate an opponent and give your team an early advantage. just my strat. but it works a LOT of the time. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted May 14, 2003 Share Posted May 14, 2003 I usually don't attack early because I find the later TL units much more fun. So I defend myself until I have a huge army. I just don't see how winning with mounted troopers could be more fun than winning with assault mechs. Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted May 15, 2003 Share Posted May 15, 2003 yeah thats pretty much my outlook on things. i find it more fun to get a challenging kill rather than an easy one. yeah it lets you win but thats not always the point of playing. (just a note: my birthday's on saturday!) Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 15, 2003 Share Posted May 15, 2003 the problem is that any inter game will be that way and you'll lose if you dont do it. you'd better stick to the rooks and noob games if that's your strat. that's all. Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted May 15, 2003 Share Posted May 15, 2003 as i said before winning isnt everything. the point is too have fun not to win. i feel that's more of an extra. Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 16, 2003 Share Posted May 16, 2003 well... it's no fun to lose all the time... Link to comment Share on other sites More sharing options...
Praetorian Posted May 16, 2003 Share Posted May 16, 2003 lmeunier, I used to have the same problem w/ a friend of mine when we played on a LAN together. Then I broke it. Here's how. Build 5-10 canons w/ a big army to back it up. Make sure your army is designed to counter whatever units he throws at you when you attack. Use the canons to slowly go "step by step" through his base. Deploy, kill 1 or 2 turrets, move, deploy, kill more turrets, etc. Never deploy your canons within range of your enemy's turrets. It will take some time, but you will get the job done. You just want to slowly eat away at his defenses. Keep your army close to your canons to protect them, but keep them out of range of the enemy's turrets. Use defensive stance or stand ground stance to make this easier. When you've broken through the defenses and your in his town, DON'T go crazy with your army and send them to be slaughted by turrets throughout his base. Bring pummels allong and use them (backed up with your army) and your canons to kill the turrets as you "walk" through his base. Once again, don't go running through. Slowly walk through his base killing all units, turrets, military buildings, shield generators, and resorce collection buildings (including Command Centers) After that, he stopped being a turtle and started to fight for real. Oh yeah, one more thing. If he keeps rebuilding turrets, just keep killing them. He will run out of ore pretty fast, and your canons will kill them quickly anyway. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 17, 2003 Author Share Posted May 17, 2003 If you're feeling suicidal tho, try throwing your pummels ahead of ya. Keep them ahead. They can deflect a lot of shots. It's fun to play. It's fun to win. You know it's no biggie to be an eternal rook. It can be a lot of fun. But winning is also fun(except for noob bashers. I'm sure they're only a bunch of nerdy kids who can't find anything else to do with their lives). Except that winning shouldn't be everything. If you like long games, play long games. If you like short games, then rush! It's all in the preferences... Link to comment Share on other sites More sharing options...
Admiral Vostok Posted May 17, 2003 Share Posted May 17, 2003 Yeah, if I played on the net I'd stick with the rooks, as I find long games that involve a variety of units more fun than quick games where the most advanced unit you get is a mounted trooper. It seems most veterans don't see things the same. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 18, 2003 Author Share Posted May 18, 2003 We need to find a new strat or problem to work with... I don't want this thread to die... Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted May 19, 2003 Share Posted May 19, 2003 what's the all around best way to attack? a lot of cheap units or a little of expensive ones? Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 19, 2003 Share Posted May 19, 2003 it depends. it's a strategy game there's more than 1 way to win. you can make 50 air cruisers... but if your opponent has more fighters, you'd lose that battle and waste all the nova and food. you can make a lot of troopers, but if you're countered by strkes, you'll probably lose that too. balance is key. and supporting your main units is key. Link to comment Share on other sites More sharing options...
Praetorian Posted May 19, 2003 Share Posted May 19, 2003 I've got a friend who I play w/ every so often who can't deside what civ to be himself, so he is always asking me (we play on a LAN). Whenever we are teamed together (like last night), he ALWAYS keeps asking me to choose his civ. It gets very anoying, so...I was wondering, what civ do you think goes best w/ the empire. I play empire 98% of the time so this is the only combo I'm really interested in, but other ideas are ok, too. I'm always willing to adapt. Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 19, 2003 Share Posted May 19, 2003 a good compliment to the empire would be wookies, rebels, naboo or republic. because of their air and jedi. not to mention troops (not counting naboo, their troops suck). Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted May 20, 2003 Share Posted May 20, 2003 i know it depends on strategy but what would be more cost effective? a bunch of bombers or an aircruiser, a whole bunch of troopers or an assualt mech, a whole bunch of mounties or pummels? Link to comment Share on other sites More sharing options...
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