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First New Animation -- Gla Neo


Wudan

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I think of GLUT as an expanded toolset, I could use OpenGL without GLUT but I can't use GLUT without OpenGL, I understand this. What I mean is, I used to have all this crappy gabbly Win32 API junk, GLUT handles the Window creation by itself (which is nice nice nice), but I wasn't able to get it working on my XP box, because of __glut...WithExit errors. I got them on this Win2k Box, but was somehow able to resolve them. I did what I think was the same steps, and it didn't work on the XP box :(.

 

As far as tutorials, they will come, I guess I'm just pushing for a higher level of functionality, as atm there is a very very low level.

 

I'm not entirely gearing this towards JK2, I just know that JA will be similar and want to have a solution for the JA problem ready in time for JA.

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Will do, Emon. I usually just dev on it 2 days a week, and keep the bugs in mind and think about how to fix them. Right now it's really really really borked, but I've already thought of a solution for it.

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Brilliant, brilliant!

 

For the past few months I have abandoned JK2 modding and tried to find out as much as possible about Doom 3 and HL2. However... although that technology is promising, if the recommended player limit for D3 is 4 players it does not seem very versatile.

 

Anyway, enough of my rant. Is there any way I can help?

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Wudan I searched thru the 3ds max SDK and find nothing of help about ASE files. I can send you the sdk.chm, which is only the documentation, to read it if you like to.

One another thing, 3ds max doesn't seem to import back ASE files, so that idea of ripping animations to that format is a no go for now (better that way, less things to think about).

Let's see what do you come up with next :).

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Originally posted by Commodus

LOL :D Lemme just find a free IRC client that doesnt need me to register it...

 

Uh ... Trillian?

 

And Corto, no prob ... I'm not quite sure what's next on the list ... probably multi-frame support.

 

Oh yeah, and Jarax said it might be cool to be able to rip the animations by name, so I will probably want to do that ...

 

Oh, and maybe a function to change the GLA reference inside a model.glm ...

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I would use Trillian but lately strange things have been happening to my desktop computer (Trojans downloading themselves to my comp when I open the browser window... weird background apps which are sometimes identified as virii) so I've decided not to take any chances with the Toshiba laptop I'm currently on....

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Corto - yes, an MP specific gla is what i'd like to do. I think we should self-impose the upper limit of GLA files at about 15 megs or so, but that's still a lot more than I'd be comfortable with. It's obvious that Raven either made more anims or was planning on it, but probably didn't include them in their final gla generation because of a self-imposed memory budget.

 

Ripping the animations really taught me a few things about precision, and it gave me the chance to really streamline some of the major functions that were taking waaaay too many CPU cycles ...

 

Did I mention that I've changed the name of the programs?

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Originally posted by wudan

Corto - yes, an MP specific gla is what i'd like to do. I think we should self-impose the upper limit of GLA files at about 15 megs or so, but that's still a lot more than I'd be comfortable with. It's obvious that Raven either made more anims or was planning on it, but probably didn't include them in their final gla generation because of a self-imposed memory budget.

Well, I suppose it's like the tv/movie business. When the motion capture seasons are so expensive, you gotta get the maximum amount of footage you can.

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Honestly, I'd wait. Neo started as 'proof of concept' - that you could indeed introduce new animation data without replacing the original, which turned out to be a semi-fruitful work. Many Many of the backbone functions which handle the math concerning bone placement and conversions to and from from one type of rotation to another have already been written. The next steps, of making a working user interface that doesn't induce vomitting, well, it's been like entering in to a minefield of problems.

 

I'm trying to figure out which way would best suit possible changes to the new formatting in JA, which won't be too different, from what I've heard from Raven.

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