Emon Posted June 14, 2003 Share Posted June 14, 2003 Uh, Wudan, GLUT is a Utility Library for OpenGL, switching from GLUT to OpenGL doesn't make any sense... Link to comment Share on other sites More sharing options...
Wudan Posted June 14, 2003 Author Share Posted June 14, 2003 I think of GLUT as an expanded toolset, I could use OpenGL without GLUT but I can't use GLUT without OpenGL, I understand this. What I mean is, I used to have all this crappy gabbly Win32 API junk, GLUT handles the Window creation by itself (which is nice nice nice), but I wasn't able to get it working on my XP box, because of __glut...WithExit errors. I got them on this Win2k Box, but was somehow able to resolve them. I did what I think was the same steps, and it didn't work on the XP box . As far as tutorials, they will come, I guess I'm just pushing for a higher level of functionality, as atm there is a very very low level. I'm not entirely gearing this towards JK2, I just know that JA will be similar and want to have a solution for the JA problem ready in time for JA. Link to comment Share on other sites More sharing options...
Wudan Posted June 14, 2003 Author Share Posted June 14, 2003 Here's the Construct program, Neo's rendering component. It's coming along. Link to comment Share on other sites More sharing options...
Emon Posted June 18, 2003 Share Posted June 18, 2003 Nice. If you need any assistance, let me know, I've worked with OpenGL in the past. Either post here, e-mail me at olenikm@SoftHome.net, or go to #TACC or #Massassi on irc.holonet.org. Link to comment Share on other sites More sharing options...
Wudan Posted June 18, 2003 Author Share Posted June 18, 2003 Will do, Emon. I usually just dev on it 2 days a week, and keep the bugs in mind and think about how to fix them. Right now it's really really really borked, but I've already thought of a solution for it. Link to comment Share on other sites More sharing options...
Wudan Posted June 22, 2003 Author Share Posted June 22, 2003 We're just a hop, skip and jump away from adding some actual useful features. When that happens, I might actually try to explain this thing. Link to comment Share on other sites More sharing options...
The Cheat Posted June 23, 2003 Share Posted June 23, 2003 well done wudan. that one pic of jan in the air looks like trinity in the beginning of the first matrix. i cant wait to see the use of this implemented in future mods! Link to comment Share on other sites More sharing options...
Commodus Posted June 29, 2003 Share Posted June 29, 2003 Brilliant, brilliant! For the past few months I have abandoned JK2 modding and tried to find out as much as possible about Doom 3 and HL2. However... although that technology is promising, if the recommended player limit for D3 is 4 players it does not seem very versatile. Anyway, enough of my rant. Is there any way I can help? Link to comment Share on other sites More sharing options...
Wudan Posted June 29, 2003 Author Share Posted June 29, 2003 Commodus O Commodus! Good to see you're still around! Yes, Neo continues going forward, hope to catch you on #jk2coding on quakenet some time. Link to comment Share on other sites More sharing options...
Commodus Posted June 30, 2003 Share Posted June 30, 2003 LOL Lemme just find a free IRC client that doesnt need me to register it... Link to comment Share on other sites More sharing options...
CortoCG Posted June 30, 2003 Share Posted June 30, 2003 Wudan I searched thru the 3ds max SDK and find nothing of help about ASE files. I can send you the sdk.chm, which is only the documentation, to read it if you like to. One another thing, 3ds max doesn't seem to import back ASE files, so that idea of ripping animations to that format is a no go for now (better that way, less things to think about). Let's see what do you come up with next . Link to comment Share on other sites More sharing options...
Wudan Posted June 30, 2003 Author Share Posted June 30, 2003 Originally posted by Commodus LOL Lemme just find a free IRC client that doesnt need me to register it... Uh ... Trillian? And Corto, no prob ... I'm not quite sure what's next on the list ... probably multi-frame support. Oh yeah, and Jarax said it might be cool to be able to rip the animations by name, so I will probably want to do that ... Oh, and maybe a function to change the GLA reference inside a model.glm ... Link to comment Share on other sites More sharing options...
CortoCG Posted June 30, 2003 Share Posted June 30, 2003 One question. Why would ripped animations be usefull if you can add new ones into the current _humanoid.gla? Perhaps to make a smaller _humanoid.gla file for MP? Anyway, If there's something I can help with, let me know. Link to comment Share on other sites More sharing options...
Commodus Posted June 30, 2003 Share Posted June 30, 2003 I would use Trillian but lately strange things have been happening to my desktop computer (Trojans downloading themselves to my comp when I open the browser window... weird background apps which are sometimes identified as virii) so I've decided not to take any chances with the Toshiba laptop I'm currently on.... Link to comment Share on other sites More sharing options...
Wudan Posted June 30, 2003 Author Share Posted June 30, 2003 Corto - yes, an MP specific gla is what i'd like to do. I think we should self-impose the upper limit of GLA files at about 15 megs or so, but that's still a lot more than I'd be comfortable with. It's obvious that Raven either made more anims or was planning on it, but probably didn't include them in their final gla generation because of a self-imposed memory budget. Ripping the animations really taught me a few things about precision, and it gave me the chance to really streamline some of the major functions that were taking waaaay too many CPU cycles ... Did I mention that I've changed the name of the programs? Link to comment Share on other sites More sharing options...
CortoCG Posted June 30, 2003 Share Posted June 30, 2003 No you didn't. Wanna share them with us? Link to comment Share on other sites More sharing options...
razorace Posted June 30, 2003 Share Posted June 30, 2003 Originally posted by wudan Corto - yes, an MP specific gla is what i'd like to do. I think we should self-impose the upper limit of GLA files at about 15 megs or so, but that's still a lot more than I'd be comfortable with. It's obvious that Raven either made more anims or was planning on it, but probably didn't include them in their final gla generation because of a self-imposed memory budget. Well, I suppose it's like the tv/movie business. When the motion capture seasons are so expensive, you gotta get the maximum amount of footage you can. Link to comment Share on other sites More sharing options...
CortoCG Posted June 30, 2003 Share Posted June 30, 2003 Hmmm, many point you have razorace... Would you be kind enough to donate me some points to get the name glowing or change the nickname? Link to comment Share on other sites More sharing options...
Wudan Posted June 30, 2003 Author Share Posted June 30, 2003 Name glowing is cheap - 50 creds - you have enough, outlander. Link to comment Share on other sites More sharing options...
razorace Posted July 1, 2003 Share Posted July 1, 2003 +1 to the "Number of People that have asked me for points" counter. Link to comment Share on other sites More sharing options...
CortoCG Posted July 1, 2003 Share Posted July 1, 2003 Okay okay! don't freak Link to comment Share on other sites More sharing options...
Commodus Posted July 2, 2003 Share Posted July 2, 2003 So, err... how does Neo actually work? Link to comment Share on other sites More sharing options...
razorace Posted July 2, 2003 Share Posted July 2, 2003 You can't explain the Neo, you have to experence it for yourself. Link to comment Share on other sites More sharing options...
The Cheat Posted July 3, 2003 Share Posted July 3, 2003 really? thats one experience i will have to have then:p Link to comment Share on other sites More sharing options...
Wudan Posted July 6, 2003 Author Share Posted July 6, 2003 Honestly, I'd wait. Neo started as 'proof of concept' - that you could indeed introduce new animation data without replacing the original, which turned out to be a semi-fruitful work. Many Many of the backbone functions which handle the math concerning bone placement and conversions to and from from one type of rotation to another have already been written. The next steps, of making a working user interface that doesn't induce vomitting, well, it's been like entering in to a minefield of problems. I'm trying to figure out which way would best suit possible changes to the new formatting in JA, which won't be too different, from what I've heard from Raven. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.