Darth Windu Posted May 21, 2003 Share Posted May 21, 2003 Hi everyone. As you may or may not know, i am developing a template that i think would be useful for a future SWGB2. At the moment, the Republic needs one more unit, and i would like to know what the board thinks would be the best choice. Republic Assault Ship - large transport for mass movement of mechs and troops. Useful to follow up an assault by gunships with loaded Assault ships to consolidate your ground. Clone Repeater Trooper - slightly longer range, but far greater firepower and rate of fire than ordinary troops. Good for defending against a massed infantry attack. Clone Sniper - fast trooper with a very long range, but slow rate of fire anti-infantry unit. Most useful to assasinate targets such as officers, medics or workers. Clone Flame Trooper - short range flamethrower can do large amounts of damage to any unit or building caught in its attack. Good as taking down walls or defensive positions, and mechs if you get close enough although the unit is slow with low hp's and when destroyed will explode, damaging all units in a small radius. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 21, 2003 Share Posted May 21, 2003 You could describe what these units do so we can make a better choice. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted May 22, 2003 Share Posted May 22, 2003 I vote for Sniper. Although we've seen Bounty Hunters do some sniping, the Republic are the only military force that has the ability to have large numbers of snipers. Their standard issue firearms (which I'm sure some EU-literate person will name for me) have the ability to be used as a sniper rifle. Link to comment Share on other sites More sharing options...
R5D4 Posted May 22, 2003 Share Posted May 22, 2003 Sniper would be fun Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 23, 2003 Share Posted May 23, 2003 I thought we could give snipers exclusive for hit-and-fade civs(Rebs, Naboo, Wooks). Why does an army so huge need a sniper for? Link to comment Share on other sites More sharing options...
Admiral Vostok Posted May 23, 2003 Share Posted May 23, 2003 I don't care whether we have Snipers or not, but I would like to see some ability for the Clone Troopers to use their weapons in Sniper mode as the EU says they can do (and this is supported by the shape of them in the movies). Perhaps this goes back to my idea of having "Trooper Abilities" for each civ, which made Troopers more usable and emphasised their difference from Mechs. This probably isn't the place though, I might put it on one of the other threads. Link to comment Share on other sites More sharing options...
FiNLuX Posted May 23, 2003 Share Posted May 23, 2003 Yeah a sniper so everyone can camp so it gets liek cs. !PFF Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 24, 2003 Share Posted May 24, 2003 Vostok- Since when you're using an EU argument??? And it's too micro-intensive anyway... Link to comment Share on other sites More sharing options...
Admiral Vostok Posted May 27, 2003 Share Posted May 27, 2003 I know, it's weird, but at least this EU was made up by the people who make the movies, so it doesn't contradict the movies. If I have to choose a made up thing I choose the one closest to the movies. Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 27, 2003 Share Posted May 27, 2003 should i be a pain in the butt and post 7 different threads now for the other civs and their additional units? aren't the republic strong enough already? shouldnt they be weaker since they'll be nearly wiped out at the end of the next movie? as a matter of fact, in the next game the republic wont have cloner units, they'll be the empire's at the end of the movie. the republic will be made up all of aliens and robots. so the clones may as well be for the young empire. or at least dont call it a republic unit. Link to comment Share on other sites More sharing options...
Darth Windu Posted May 27, 2003 Author Share Posted May 27, 2003 Well pbguy, the reason i posted this sort of thread for the Republic only was because i didnt really have any clear idea of what the Republic's final unit should be, so i thought id do the democratic thing and put it to a vote. Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 27, 2003 Share Posted May 27, 2003 what makes you think that they should be allowed another unit? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 27, 2003 Share Posted May 27, 2003 pbguy has a good point. If the other units are already strong enough, the republic might not need another unit. One civ can live with one less unit... Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted May 27, 2003 Share Posted May 27, 2003 Hey, windu, wouldn't the fact that, since the accepted view of swgb2 features unique unit sets make your thread obsolete. I mean, if all the unit will be relatively new, why have a poll about adding a single new unit. (i voted for the 'peater) Link to comment Share on other sites More sharing options...
Darth Windu Posted May 28, 2003 Author Share Posted May 28, 2003 pbguy - because im working on the principle of giving every civ 20 units sith - no, because this thread has nothing to do with what sort of sets will be used, simply the final Republican unit. Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 28, 2003 Share Posted May 28, 2003 Originally posted by Darth Windu sith - no, because this thread has nothing to do with what sort of sets will be used, simply the final Republican unit. LOL, I'm sure that you'll be sending the final poll results to gary... so he has your final approval as to what the game will use. dude, sorry but in the grand scheme of things your poll is pointless in that if you're not working on the game why bother? Developers and designers come up with the balance for these games. The key word is BALANCE. And no matter what happens in the new game, you still won't be happy with it. And you'll complain to have more units added in an expansion pack and you still won't be happy until you get a GUNSHIP as strong as Simon the Killer Ewok... ... waits patiently to be once again added to Windu's ignore list. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 28, 2003 Share Posted May 28, 2003 OK let's not start flaming each other... Everyone can do what he wants. Maybe Windu will get a chance in who knows many years to make the game of his dreams so let people do what they want without the need to be flamed. Link to comment Share on other sites More sharing options...
Darth Windu Posted May 31, 2003 Author Share Posted May 31, 2003 pbguy - i am doing this becausei would like to see a SWGB2, and would like the community involved in drafting an outline of what the fans would like to see in SWGB2 so that, if it is made, the developers would be able to look at the template we have created and have some sort of idea as to what the fans want, for example more unique unit sets. If you dont want to be involved in this, fine, but i would like to have the whole board involved so that my finished concept will have a broader appeal in relation to the fans and a more stable foundation. Link to comment Share on other sites More sharing options...
eizo131 Posted May 31, 2003 Share Posted May 31, 2003 To vote for the last unit we neex to see all the other ones... Link to comment Share on other sites More sharing options...
Darth Windu Posted June 1, 2003 Author Share Posted June 1, 2003 Ok then, the current Galactic Republic units are- Infantry- 01. Kaminoan Worker Droid 02. IM-6 Medic Droid 03. Clone Trooper 04. Clone Rifle Trooper 05. Clone Commander 06. ARC Trooper 07. Jedi Knight 08. Jedi Master Mechs- 09. Clone Trooper on Imperial Speeder Bike 10. AT-XT 11. AT-TE 12. SPHA-T Aircraft- 13. AA-9 Starfreighter 14. Jedi Starfighter 15. Republic Gunship 16. Republic Dropship Ships- 17. Utility Trawler 18. Republic Frigate 19. Republic Cruiser hence, there is one space left for another unit. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted June 1, 2003 Share Posted June 1, 2003 I didnt expect number 15 to be on the list:rolleyes: Link to comment Share on other sites More sharing options...
pbguy1211 Posted June 2, 2003 Share Posted June 2, 2003 Originally posted by Sithmaster_821 I didnt expect number 15 to be on the list:rolleyes: Link to comment Share on other sites More sharing options...
Darth Windu Posted June 2, 2003 Author Share Posted June 2, 2003 Well considering that the Gunship is one of the Republics main weapons, of course it will be on the list. Leaving it off would be akin to leaving out the AT-AT or the X-wing. Link to comment Share on other sites More sharing options...
boinga1 Posted June 2, 2003 Share Posted June 2, 2003 He was being sarcastic- and I say snipers, simply because the others seem a little out of place. Assault transport would be okay, too though. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted June 4, 2003 Share Posted June 4, 2003 Yeah, windu it was only in jest. The list looks (from an entirely realism standpoint) fairly thorough and well-done. The gameplay jury's still out, but it doesn't look like a positive verdict from where im standing Link to comment Share on other sites More sharing options...
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