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jk2 settings


lllKyNeSlll

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whhat settings do you use

 

1. inverted or non inverted mouse?

2. What jump button?

3. view swing on/off(see below for view bob off)

seta cg_bobroll "0.0"

seta cg_bobpitch "0.0"

seta cg_bobup "0.0"

seta cg_runroll "0.0"

seta cg_runpitch "0.0“

4. seta com_hunkMegs "xx“ ? someone explain to me what this does.

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1-Inverted

2-space bar

3-hell if I know.

4-it's memory allocation. there are a few maps out there (that one ctf palace map) that require an assload of memory to load/run and you have to raise the default hunkmeg settings to even load them.

 

 

set the amount of memory you want quake3.exe to reserve for game play dedicated server memory optimizations. Tips: com_hunkMegs 4 sv_maxclients 3 bot_enable 0 "John Carmack"
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bind SHIFT "+movedown"

bind MOUSE5 "+back"

bind ALT "weapon 1"

bind TAB "+scores"

bind ENTER "+use"

bind F1 "vote yes"

bind F2 "vote no"

bind F4 "screenshot"

bind SPACE "+moveup"

bind A "+moveleft"

bind C "+force_lightning"

bind D "+moveright"

bind E "force_throw"

bind F "force_seeing"

bind G "+taunt"

bind J "kill"

bind K "engage_duel"

bind O "r_fastsky !"

bind P "cg_thirdperson !"

bind Q "force_pull"

bind R "force_rage"

bind S "+force_drain"

bind T "messagemode"

bind U "messagemode3"

bind W "+force_grip"

bind X "saberAttackCycle"

bind Y "messagemode2"

bind DEL "reconnect"

bind MWHEELDOWN "weapprev"

bind MOUSE1 "+attack"

bind MOUSE2 "+forward"

bind HOME "quit"

bind MOUSE3 "+altattack"

seta sensitivity "50"

seta s_volume "1.000000"

seta s_musicvolume "0.000000"

seta r_swapInterval "1"

seta cg_drawTimer "1"

seta cg_drawTeamOverlay "1"

seta cg_drawCrosshair "2"

seta cg_hudFiles "1"

 

 

all the crap in my autoexec.cfg ^

 

I have like 20+ separate configs in my base folder for different game types/Light/Dark/Team/Duel and so on.

 

My config seems weird to a lot of people because my forward/back are both on my mouse as opposed to using some type of WASD keyboard movement system but I've used it for ages and am used to it.

 

I also jack my sensitivity up to 50 which most people find unplayable but again, it's something I do in all games.

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Originally posted by shock ~ unnamed

My config seems weird to a lot of people because my forward/back are both on my mouse as opposed to using some type of WASD keyboard movement system but I've used it for ages and am used to it.

 

Probally because of Dark Forces and Jedi Kinght: Dark Forces II. :D

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explain some of this:

 

1. seta r_primitives "0"

2. seta r_dlightBacks "1"

3. seta r_lodbias "2"

4. seta r_lodCurveError "250"

5. seta r_ignoreFastPath "1"

6. seta r_mode "3"

7. seta r_subdivisions "80“

8. seta r_singleshader "0"

 

 

because I'm planning to use narbe's vid config except with a lower res.

 

seta s_language "english"

seta s_mixPreStep "0.05"

seta s_mixahead "0.2"

seta s_khz "22"

seta s_doppler "1"

seta s_separation "0.5"

seta s_musicvolume "0.000000"

seta s_volume "0.041666“

seta r_modelpoolmegs "10"

seta r_primitives "0"

seta r_facePlaneCull "1"

seta r_swapInterval "0“

seta r_finish "0"

seta r_dlightBacks "1"

seta r_dynamiclight "1"

seta r_ignoreGLErrors "1"

seta r_flares "0"

seta r_lodbias "2"

seta r_lodCurveError "250"

seta r_ignoreFastPath "1"

seta r_vertexLight "0“

seta r_fullscreen "0"

seta r_mode "3"

seta r_ignorehwgamma "0"

seta r_overBrightBits "1"

seta r_stencilbits "8"

seta r_stereo "0"

seta r_texturebitslm "0"

seta r_detailtextures "0"

seta r_ext_texture_filter_anisotropic "1"

seta r_ext_texture_env_add "1"

seta r_ext_compiled_vertex_array "1"

seta r_ext_multitexture "1"

seta r_ext_gamma_control "1"

seta r_ext_preferred_tc_method "0"

seta r_ext_compress_lightmaps "0"

seta r_ext_compress_textures "1“

seta r_allowExtensions "1"

seta cg_viewsize "100"

seta cg_predictItems "1"

seta cl_anonymous "0“

seta m_side "0.25"

seta m_forward "0.25"

seta m_yaw "0.022"

seta m_pitch "0.022000“

seta sensitivity "5.208333“

seta com_introplayed "0"

seta com_blood "1“

seta com_hunkMegs "128“

seta com_maxFPS "300"

seta cg_bobroll "0.0"

seta cg_bobpitch "0.0"

seta cg_bobup "0.0"

seta cg_runroll "0.0"

seta cg_runpitch "0.0“

seta cg_noProjectileTrail "1"

seta cg_teamChatTime "8000"

seta cg_simpleItems "1"

seta cl_maxpackets "50"

seta snaps "40"

seta rate "25000"

seta cg_fov "97“

seta r_gamma "1.4"

seta r_picmip "3“

seta r_texturebits "16"

seta r_colorbits "16"

seta r_depthbits "16“

seta r_subdivisions "80“

seta r_singleshader "0"

seta cg_zoomfov "40.0"

seta r_customaspect "1"

seta r_customheight "1024"

seta r_customwidth "768"

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go here:

 

http://www.gameadmins.com/modules.php?name=Keen_Guide&op=tweaking

 

then here if you want to understand each setting in full.

 

http://www.gameadmins.com/modules.php?name=Keen_Guide&op=variables

 

btw there are a lot of things non-video realted that can give you a fps boost.

 

like setting s_khz "11" instead of "22".

 

you will have lower quality sound but the lack of strain on your card/cpu gives you a performance increase.

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I stopped using inverted mouse after jk1, not sure why I ever used it, I guess because it was default, but no other game I can think of has inverted mouse as normal.

 

I use spacebar for jump, never really considered a different button for it, and it works fine for me.

 

Scanning that config you posted, Kynes, I use a pretty similar setup, a few differences here and there, but, I find it good for giving framerate stability, and I can notice other players easier as they stand out more against the reduced texture quality.

 

It's not much to look at though, you don't get to enjoy the game graphics with them set so low, but it makes some people play better, I think it improved me when I did it for all the quake3 based games I play, seeing as they all have the exact or very similar commands, was basically just a matter of copy/pasting it into the relevant games.

 

Oh yeah, maxFPS 300, wouldn't that be constantly spiking up and down? Not sure spikes would be all that noticeable though at that sort of framerate, but it does seem excessive.

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1. I use an inverted mouse. I'm just used to it now and most games give you the option to invert so...

 

2. Right-Click for Jump. Cos I jump more than I use Alt-Fire so...

 

3. Eh?

 

4. Eh?

 

I don't mess with my configs that much. I don't like to meddle with things I don't understand...

 

:pB.

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Its not my config, its buffeh-dsbr's. About inversion, I used to use in in jk1 and UT. But in about 99 or so I switched to normal because I noticed that I had trouble aiming fast enough with inversion. THough I will say UJ, gk's seem better with inversion.

 

2 kinds of expert players I see most of the time.

 

1. Low sensitivity non inversion

2. High sensitivity inversion

 

What I use is high sensitivity non inversion which doesn't go along with it. So I am planning to return to inversion because the high sens setting seems to work with it better.

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bind SHIFT "+speed"

bind CTRL "force_forcepowerother"

bind ALT "+altattack"

bind BACKSPACE "force_healother"

bind TAB "+scores"

bind ENTER "+button2"

bind KP_ENTER "messagemode2"

bind KP_PGDN "use_seeker"

bind KP_5 "use_sentry"

bind KP_HOME "use_field"

bind F2 "force_pull"

bind F4 "force_distract"

bind SPACE "+moveup"

bind , "kill"

bind - "weapon 0"

bind . "reconnect"

bind / "+mlook"

bind 0 "set name ^4i^7n^4f^7a^4m^7o^4u^7s; wait 2; set name i^4n^7f^4a^7m^4o^7u^4s^7; wait 2; set name ^4i^7n^4f^7a^4m^7o^4u^7s; wait 2; set name i^4n^7f^4a^7m^4o^7u^4s"

bind 1 "weapon 1"

bind 4 "cl_timenudge 1"

bind 5 "model reborn"

bind 6 "model imperial"

bind 7 "weapon 7"

bind 8 "set name ^1GOD"

bind 9 "set name ^3GOD"

bind A "+moveleft"

bind B "say"

bind C "+movedown;force_forcepowerother"

bind D "+moveright;force_forcepowerother"

bind E "+force_drain"

bind F "+useforce"

bind G "+taunt"

bind I "messagemode4"

bind K "engage_duel"

bind L "saberAttackCycle"

bind P "cg_thirdperson !"

bind Q "force_throw"

bind R "force_pull"

bind S "+back;force_forcepowerother"

bind T "+forward;+movedown;+attack"

bind U "messagemode3"

bind V "say ^4g^5f"

bind W "+forward;force_forcepowerother"

bind X "forcenext"

bind Y "messagemode"

bind Z "forceprev"

bind [ "invprev"

bind \ "set name ^4Le^5Petite^7Prince"

bind ` "toggleconsole"

bind ~ "toggleconsole"

bind DEL "scoresDown"

bind F5 "force_heal"

bind F6 "+force_grip"

bind F8 "force_rage"

bind MWHEELUP "+moveup;wait;wait;-moveup"

bind MWHEELDOWN "weapnext"

bind MOUSE1 "+attack"

bind MOUSE2 "+altattack"

bind INS "scoresUp"

bind PGUP "+lookup"

bind F9 "force_protect"

bind F10 "force_absorb"

bind F11 "+force_drain"

bind END "centerview"

bind PGDN "+lookdown"

bind MOUSE3 "saberAttackCycle"

bind UPARROW "+forward"

bind DOWNARROW "+back"

bind LEFTARROW "+left"

bind RIGHTARROW "+right"

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Originally posted by lllKyNeSlll

rofl. I don't need it but since reborn can't strafe jump, I made h im a strafe jump script that actually works, I thought that was pretty funny.

 

how the hell could you script that and still be able to control your direction?

 

I mean a "strafe jump in a straight direction" script would be easy to make but you would lose the ability to maneuver around/over objects.

 

 

If he can't strafe jump ask spec for that jump training map we used to have on our server.

 

It's a conversion of a quake 3 trick jump map and it is a good way to work on his technique.

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i know this is kinda lame but do you guys have any demos of strafe/circle/circle-strafe jumping? i searched on google and read a few tutorials and got the basic gist but since they are all q3 i can't watch any demos. thanks..

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