themercifulone Posted June 20, 2003 Posted June 20, 2003 which would be the best path to take through marksman? i intend to do alot of exploring, possibly solo. which would go best with the ranger profession, and which is best in general: rifle, carbin, pistol? i am going to master the elite proffesion with whichever one i choose.
Deft Aklin Posted June 20, 2003 Posted June 20, 2003 Currently, being pretty much an exclusive soloist, I've found pistol to be best. Best at close range, which is where everything runs when you shoot it. Don't forget Combat Support branch either, great add ons there for defense.
themercifulone Posted June 20, 2003 Author Posted June 20, 2003 what would be a powerful pistol? should i advance all the way through master ranger or is that not needed?
Deft Aklin Posted June 20, 2003 Posted June 20, 2003 It all depends on what skills you are after. You may attain master Ranger and then find that the benefits are not worth the loss of your skill points. Then you can ditch that skill and continue searching for a different path. Also, when you progres down an elite profession path, once you attain novice in that path you can surrender the skills that were required to get that profession. Inside tip for you. So basically: You Master Marksman Then you Master Pistoleer You decide you are sticking with pistols so now.... You can ditch Rifle skills and Carbine skills, giving you skill points to pursue other interests. You could also drop all of your Marksman pistol skills as you no longer need them.
Jatari Bazrak Posted June 20, 2003 Posted June 20, 2003 I want to have bounty hunter lightning rifle specialist, pistol specialist, and investigation specialist, and musician specialist in the entertainer proffesion. and have a master scout.
themercifulone Posted June 20, 2003 Author Posted June 20, 2003 so could i master pistoleer, and then sell back my marksman pistol skills without loosing my master pistoleer? does marksman pistol skill have anything id miss if i wanted to be a master pistoleer? isnt a carbine good at short to medium range, what is the rate of fire, and are you saying that pistol is better than carbine?
The Punisher Posted June 20, 2003 Posted June 20, 2003 Originally posted by Darth_Sidious You can ditch Rifle skills and Carbine skills, giving you skill points to pursue other interests. You could also drop all of your Marksman pistol skills as you no longer need them. But won't you give up the skill that you've learned? Example: I go on to pistoleer, and drop marksman-pistols, will I no longer be able to do a "roll shot"? Or what about all those aiming and speed boosts (+5) that I earned, will I loose those? It's this way in crafting isn't it? If you give up the lesser trees than you can no longer build the simpler things. Right?
Deft Aklin Posted June 20, 2003 Posted June 20, 2003 Well, the best skills you get in Marksman Pistoleer are Bodyshot 2 and Healthshot. At Novice Pistoleer you get Healthshot 2 and with two skill raises you can get Bodyshot 3. Yes, after attaining Novice Pistoleer, you can sell back your Marksman skills. I would suggest waiting until you had some accuracy increases and both bodyshot 3 and Healthsot 2 before doing this though. Jatari, you're insane. You won't even get half of what you just said. Way too much, tone it down a bit. Punisher, Yes, that is the way it works, but you really won't need all of the boosts from the pistol branch anyway. Most of the skills you probably won't use anyway. If you do a roll to 'position' you cannot use your special attacks, so I normally avoid doing it unless it's a very weak opponent, and even then it's faster to kill them with specials than to try and avoid damage yourself.
themercifulone Posted June 20, 2003 Author Posted June 20, 2003 so eventually it is best to sell back the all the marksman pistol skill? and nobody answered my question about which is better, the pistol or the carbine. which do most people use?
Jatari Bazrak Posted June 20, 2003 Posted June 20, 2003 well, I used all of my skill points when Idid it and this is what I got and so I thought that's what I could do in game. I uesd the Alakazam site charecter builder.
Kaiser Isaac Posted June 20, 2003 Posted June 20, 2003 I have a few questions my self.........I am looking to be deadly with a rifle......... 1. Is the rifleman proffesion a elit profesion.........? 2. Would it be best to learn all skills for rifle in the marksman ptoffesion......? 3. In the long run are rifles stronger than carbines and pistols......? 4. Also is there anything els i should know to be deadly with a rife..... I hope these are good questions.......and i hope hey are answerd.....Thank you.......
Jatari Bazrak Posted June 20, 2003 Posted June 20, 2003 well you should have all the rifle skills in marksman but you can get rid of some if you dont need them, and no it's an advanced profession. and if you like to snipe and stay in a sniping mode you will be very effective.
Zek Posted June 20, 2003 Posted June 20, 2003 Originally posted by Darth_Sidious Also, when you progres down an elite profession path, once you attain novice in that path you can surrender the skills that were required to get that profession. Inside tip for you. If that's true, it sounds very much like a bug to me. I'd be surprised if it's left that way.
Kaiser Isaac Posted June 20, 2003 Posted June 20, 2003 I did alakazam creature builder an works out great.....I can master the scout/ranger/rifleman proffesions and then i can learn al he skillz for rifle man inthe marksman proffesion.......And i wll still have 17 credits left.......tank god for the internet....
Deft Aklin Posted June 21, 2003 Posted June 21, 2003 Perhaps I am wrong, and I'll have to check, but I think the stats on that site are all messed up. The skill point requirement in backwards I think, but I'll have to double check.
Damarius Posted June 21, 2003 Posted June 21, 2003 The points are correct on the following weblink. http://swg.allakhazam.com/db/charbuild.html
Jatari Bazrak Posted June 21, 2003 Posted June 21, 2003 All right I can be in the =A= Band and still have anough to be a bouny Hunter!!!
Deft Aklin Posted June 21, 2003 Posted June 21, 2003 I don't know, the number of professions Jatari is throwing out just doesn't sound right, but I ran the math on my character and it works out so...I guess it's right. I am unsure if the skill dropping will make it into release, but it would make for much more diverse characters. Edit: Nevermind, I re-read it. You do know that you need to master Marksman and Scout to be a Bounty Hunter right?
Sunshine Badass Posted June 21, 2003 Posted June 21, 2003 Why would skill dropping not make release? That just sounds crazy now. If it is out, then will it be back in later? And soon???
Deft Aklin Posted June 21, 2003 Posted June 21, 2003 No, what I meant was the post Elite Profession dropping. As in: "I'm a BH now, so I'm going to drop these Scout skills."
Sunshine Badass Posted June 21, 2003 Posted June 21, 2003 Ah... and keep the bonuses from all profession dropped that were needed to get to the elite status?
Deft Aklin Posted June 21, 2003 Posted June 21, 2003 No, that would just be cheesy. You can give up the skill, and you lose all bonuses and stats from that skill. The advantage is that if you wanted to be a BH fopr example, and didn't want Trapping from Scout, you could drop it afterwards and pick up...Pistoleer.
Jackrabbit Posted June 21, 2003 Posted June 21, 2003 Up to this point I always thought you had to keep prerequisites (and the Devs have said that too). It's not that I don't believe you, but it sounds too good to be true. Maybe I'm just hearing what I want to hear. I go up the Carbine section of Marksman. I become a Carbineer, and decide to get rid of all my Marksman SP. That doesn't really sound logical. That's like learning how to add and subtract, then learning how to multiply and divide. If you forget how to add and subtract, you can’t multiply and divide anymore (I know, not the best metaphor). It just doesn’t sound right to me.
Jatari Bazrak Posted June 21, 2003 Posted June 21, 2003 ok so here's what I got when doing the charecter builder. masterscout mastermarksman entertainer: musician specialist and musian knowlege III. and I used up all my credits. and if I drop it will be carabeen/marksman trapping/scout and go into more music stuff. and it all worked out.
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