arcane571 Posted June 22, 2003 Share Posted June 22, 2003 Not sure if this can be done, but can somone convert this model for Q3 to JKII. I tried just placing the .pk3 file where you would with a normal model, but that didn't work, so I opened it up and tried arranging it like the other .pk3 models for JK look like but I screwed that over and now it crashes every time I try using it . If someone could convert that model, that would be awesome...if not, thanks anyways. Its a model of Rei Ayanami from the Evangelion series, heres the link: http://www.planetquake.com/polycount/info/quake3/rei/rei.shtml Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 22, 2003 Share Posted June 22, 2003 Quake 3 and JK2 are based on the same engine but JK2 requires a different rigging. -Quake 3 uses character studio, JK2 uses the skin modifier -Quake 3 generally has 2 segments, JK2 uses 9 (hierarchy) -Unlike JK2, Quake 3 doesnt have caps -Quake 3 has built-in/customizable animations, JK2 uses the same file for every human player model. -JK2 uses the ghoul format, while Quake 3 uses .md3 So i guess you'll never have any luck with a Q3 model in JK2. Now you just have to find someone to do it. Link to comment Share on other sites More sharing options...
ninja Posted June 23, 2003 Share Posted June 23, 2003 yeah its possible, because someone already converted the skeleton character from Q3. but why that model? theres others way better looking than the one your requesting. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 23, 2003 Share Posted June 23, 2003 Well everyone's got their own preference for models...i prefer alien freaks. Link to comment Share on other sites More sharing options...
The Cheat Posted June 23, 2003 Share Posted June 23, 2003 i dont think all of the models could be converted though because i dont know how orb would be able to hold a saber Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 23, 2003 Share Posted June 23, 2003 oh he could, there's always a way to cheat the system. Link to comment Share on other sites More sharing options...
The Cheat Posted June 23, 2003 Share Posted June 23, 2003 i guess your right, the sebulba model is proof of that Link to comment Share on other sites More sharing options...
ninja Posted June 24, 2003 Share Posted June 24, 2003 yeah i know theres some kind of limit from what someone else had said before about the jk2 skeleton. and some of the q3 models are really huge, theres a limit to that also correct? all the models from jk2 have to meet a certain hight level correct? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 24, 2003 Share Posted June 24, 2003 Models are huge? no problem, this aint like real life, you can rescale the meshes you know . Converting a Quake 3 model is possible, just find someone to do it, that's the hardest part. When i replied to arcane571, i simply told him why he cannot take a Quake 3 pk3 file and expect it to work in Jk2: unless the mesh itself has been rigged following JK2's specification. Link to comment Share on other sites More sharing options...
ninja Posted June 24, 2003 Share Posted June 24, 2003 yeah i know, i hope u were'nt thinking i was bashing you or something. yeah there was this guy who converted the skeleton character from Q3 to here. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 25, 2003 Share Posted June 25, 2003 Nah man, its cool , sorry if i sounded like i was "defending" myself when in fact i was clarifying my first post. Link to comment Share on other sites More sharing options...
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