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Original Game XP Sound


The Cheat

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VDMSound can play the sound samples as well as reroute MIDI,

using the sound drivers you have installed in your system.

 

After you have installed it, open a command line box (start->execute->cmd),

go into the directory you have installed DF, and run the following command:

vdmsrun imuse

There check your sound setup, test it, and save the settings.

 

To start DF using VDMSound, create a batch, e.g. call it vdmsdark.bat,

and write in just the following line:

 

call vdmsrun imuse.exe

 

Make a shortcut to vdmsdark.bat on your desktop,

with your df directory as "executing from" path.

 

If you still don't hear any music, then check the MIDI mapper,

e.g. if it routes the sound to an unused MIDI output instead

of the MIDI synthesizer of your soundcard.

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I run it on Win98, and the voices are all crackly...

 

And I know people that can't run DOS games on XP, period. But like me, they have no knowledge of PCs...

 

My sister's boyfriend said to get it working, I'd need new sound drivers. Would that thing Linux said work for XP?

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You may find an answer in the still populated VDMSound related forum over there: http://vogons.zetafleet.com/forumdisplay.php?forumid=15

 

I just installed VDMSound 2.04 on Windows XP Pro SP1 and tested imuse, it worked perfectly.

(Edit: using the XP drivers Creative had released a while ago for the SB128PCI)

 

If you hear crackles, perhaps you have some IRQ conflicts, or your computer is sharing the sound card's IRQ with disk or VGA IRQ.

 

But don't expect wonders... better reactivate an older machine to play DF on it since it worked fine on a 486 class machine :p

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This PC has only a year and a half left in her for good quality stuff. I expect this one to move on to my sister, and I'll take the old one she has that I first played DF on. Played like a dream :)

 

To bad it has no 3D car, not even my crappy TNT2 :o

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What do you mean by sluggish exactly?

Which OS do you have in the compagny?

Is it simply slower?

I think at home, you're running DF from plain DOS, aren't you?

 

Due to the architecture of the P4, it is possible the old games that have been "optimized" for 386 and 486 bring the P4 in disorder. The P4 tries to reorganize the DF code to fill its pipelines,

to use them at max, but the pipelines may stall before the P4 can reach its optimum, thus makes everything slower.

 

Constantly repeated short drops of frames-per-second rate can be caused by the Task Manager or some other application that watches over your PC every few seconds.

 

Did anyone try to run DF with VMWare?

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Heh, you're welcome.

I should have posted the VDMSound stuff much earlier,

since it is the way i'm running DF already for a while!

 

Another hint: use a CD image tool to copy your JO CD on your harddisk and run JO using that image instead of the CD drive.

This is faster and reduces noise :p

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I can dual boot up into 98, tho i hate it, it will run DF fine. Except that there is no qway to modify the game controls. I did a copy/paste style install, so maybe the config executable somehow didnt make it.

 

XP it will run with no sound, still cant change controls. I have no idea how to make the DOS sound emulator work. There is no documentation on how to make it work. There is a tutorial for installing DF to XP at http://www.df21.net, but that just says to use the emulator.

 

Anyways if anyone can answer either of these questions i'd be happy.

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It seems not all DF CDs or disks have the same content.

I could not find any setup.exe and the install.exe from the CD wouldn't run on my machine.

Fortunately, there is also the DF demo on the CD, weird, huh?

And the DF demo has a utility called KEYCONFI.EXE.

This can be used to set the keys and also the joystick.

But: save your old jedi.cfg first (make a copy of it) before editing it with KEYCONFI.EXE.

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i know nothing about computers,so forgive me if this seems stupid but.......i have an nividia sound card on my computer and was wondering if that program to get sound in the game will work if you don`t have that soundblaster one and will it affect my other games?:biggs:

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VDMSound translates the DOS soundcard driver calls to access the Windows sound drivers.

So the type of your soundcard does not matter.

And it will not affect all your other games, only those you want to run explicitely with DOS sound emulation, by starting them from a commandline: vdmsrun your_game

 

At the times of DOS based computer games, there were only 3 real sound standards that emerged: Roland MPU and LA-PC 1 for "high end" MIDI, Adlib synthesizer for "low end" MIDI, and Soundblaster for digital sound samples.

The later Soundblaster 16 was compatible to all three standards

(Roland MIDI via Wave Blaster or other hardware modules),

and that's what VDMSound is emulating.

 

In parallel to the soundblaster card series, Gravis built the Ultrasound, one of the first cards to have on board RAM for sound samples, these could be played with MIDI music.

Creative released the AWE card series shortly after that.

Today, the Live! and Audigy series use your PCs main memory for the samples.

Actually there are several companies that produce sound cards with even multichannel surround sound, and they all have Windows and mostly Linux drivers.

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