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WIP: Cinematic for JKII


lukeskywalker1

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Ok, i added in a lot of curves and it looks a lot better... ill see about posting a few screenshots when i get home (school just started, so i dont have a lot of time to work on it, and im at school right now) I hoped to finish part 2 like 2 days ago, but i had other stuff to do.. ill try to get it done by the end of the week... (i hate setting dates for when my maps will be done because something always goes wrong right before the date i set..)

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Heeee, i get to voice the stormtrooper commando with the ricket launcher:p . Very nice lamethrower. But i agreee it needs to be moved down. And also I dont know what level you are using (custom level). But maybe you should go to the mapping forum, and find someone to make an awesome map, that flows with the movie. Just my 2 cents. Also will there be any thing that voice actors need to download or anything? Also, I can create some music for you if you want :)Keep up the good work man :thumbsup:

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You shouldnt need anything, just a mic, and a program that can record sound at 128 kbs, i think. Anyways, heres a pic of the main base:

 

basepic.jpg

 

I can handle the mapping ok. The shot above needs some work...

 

And thats ok about the music, im using the music from the game. if you check the 2nd beta in my last post, above the picture, it has music, and a custom map (quality may not be too amazing) Toward the end it looked ok in the hallway when boba fett is walking along...

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You really could benefit from using sunlight or ambient light in your map (or better yet, bouncing radiosity from your existing entity lights).

 

Those circles of light you've got all over the ground look really unnatural - especially since you don't have that many actual sources. For an outdoor section like that, it'd be very easy to light it with sunlight.

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This is a really interesting type of project, one I have a lot of interest in trying to do myself at a later stage. I really like the look of those shots with the stormtroopers, their animations already seem to point at good interaction between the characters. It looks like your mapping and animations skills have devloped as you've worked on this project quite a bit, which is encouraging.

 

If you need any voice actors, I'd be happy to get you in contact with some good voice actors I know from projects I have worked on (all highly recommended!). Keep it up, its a great idea for a project you have here :)

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Im sorry kengo, i havnt looked at this thread in a while. Thanks man, when i first made it, my skills where not so good, because i was working and learning at the same time. And if you look at my first map at http://www.pcgamemods.com you know i really couldnt map at all...

 

anyways, i could use some voice actors, i already have 2 i think.

 

I just had another guy ask about a character, depending on who he chooses, i need boba fett or a rebel commander... I just asked him to choose which one he wants. And ill probably need miscellanious people for different things.

 

BTW, i got fraps, and i changed part 2 into .avi format, with no sound, and it was 950 MB! Then i compressed it to 1 MB, and it looked aweful.... :( Ill just leave it in jk2.

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I also have fraps and have been working on ways to compress it(with sound included) and can get it down to about 20-30 MB(but thats after like 5-6 minutes of footage.

 

[Edit: I'll continue to work on ways to get it smaller but still maintain a decent picture/sound quality]

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Yeah, i know about that, it also screws the sound up. But that wasnt the problem, i found out why in the manual

 

"This occurs because Fraps is not able to capture at the speed you indicated and there is no support for frameskipping in the codec. You can try dropping the target framerate in the Fraps dialog to 15fps before starting the movie capture. You can also try running the game in 16-bit color mode.

"

 

I guess thats why...

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Ok, where did my pics go? I dont know.. angelfire closed my account like a few days ago. I think it was because i was using them as a "file server" (i was only putting pictures for the forums, and betas on there, no real site) Plus, i uploaded a .avi file for a friend in my tripod account, they immediatly closed the account, and then i guess they tracked my ip on angelfire and closed that too. I didnt upload anything, but who cares? Because of this, its forced me to find something better, and i did. Now all for free, i get 100 megs, and super fast upload times at freewebs.com !!! heres my site, ill be adding a lot to it soon. Ive got a small section about this movie. Check the credits :D;)

 

http://www.freewebs.com/bens_maps/

 

Keep in mind, its not done.. but i think i have most of your names...

 

BTW, i got JA (its still for christmas) but i managed to play a few seige games, and it rocks! I also got the new GTK, its slow... but it will do. I might have to get jk2 radiant to run for JA by downloading some files... but i cant worry about this till christmas so it doesnt matter right now. What matters is this movie, the jk2 community is now growing smaller. Pt 1 is the longest part. So after this, things should speed up.

 

Heres what i have for pt 1:

 

you see the dark jedi, and he gets his saber, there will be a small talking part for the reborn when the voice acters gives me his lines. Then you will see some detail work (ships flying, and the rebel spy landing on nar shaddaa) ive got 2 ties headed into narshaddaa right now, one has been destroyed, the other will be tommorrow. Then ill pull off the scene when the troopers have to jump out of the ship... but the script is already half the size of pt 2s script. ill try and hurry up!

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Nice new site! I just checked it. I noticed you seem to have still a fair bit of things to do, before you are finished. How determined are you to use JO engine for the movie, if you are truly going to release it as a mod to play with the game? JO fan club is starting to be quite small, if I see things right. I am not claiming that my Lighthouse would have deserved more downloads, but based on the numbers it got, I would say the chances of getting a large audience are starting to be slim with JO.

 

It would be some work to port the level to JA (mostly checking the textures) but in the end it might be a reasonable thing to do. Of course if you must wait till Christmas to play the game (or map for it), there would be much wasted time.

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Yeah, your project was really good. Really good. Anyways, the sad thing about this project is, is that it started in july, and im only about 25% done totally... if that. It would require finding all the sound files too, i doubt they have all the sound files, if even half of them... and if they are their, they would have different names. Its a whole lot of work to waste too. :( Think its worth it? I mean, you script a lot (very nicely too) and you know it can be a lot of work, especially since this is going to be at least 30 mins long...

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If your project was, let's say 70% done, it would be a hard decision to make whether port it or not. But with 25%, I would port it, if I were you. ICARUS II for JA may offer you some new options, but most likely you can also use the scripts you have now, or alter them very little. Personally, I wouldn't make anything for JO anymore. I was happy I got Lighthouse finished well before the release of JA (although still a bit too late).

 

The sound files are a tricky question. Technically, I see no problems with them. You find them by listening to them or by reading the strip files. Legally, they are more complicated. Some think (I among them) that sound files are somehow oversensitized. Yet people have happily included DueloftheFates.mp3 in their maps, and I haven't heard that anyone would have encountered problems because of that.

 

I guess your only real problem is that JA will stay in Santa's paper wraps until Christmas :) But there can be no question whether the project is worth it. Most certainly it is.

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I gotta agree with Lassev, maybe it is worth porting it to JA - the JO community largely moved over to JA or is doing so it seems. Instead of trying to finish the whole thing in one go, you could split it into say 3 or 5 parts or something like that, release each one as you complete them. That way you will be able to split it up more, hopefully increase your fanbase for each part - plus you won't have some mammoth task to finish all in one go.

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hmm... maybe i should just finish pt 1, and release pt 1 and 2 at the same time, and put in the readme that the next 3 parts will be for JA. I know the animations are a whole lot better in JA (i saw the first cutscene) and in the demo, they were really really good. If i only release pt 1 and 2 right now, i wont have to worry about any legal issues, then i can just use the sound files in ja for the next 3 parts. If i really need a sound file (like for kyle) i can take it from jk2 (i doubt they will even notice one or two sound files) so i guess thats what ill do.

 

Ok, a quick question, i hooked JK2 raidant up to JA, do you think it will work? I put the new mp_entities.def and the new sp_entities.def files in the tools directory. I loaded it up, and it ran, i saw the new textures, and i saw new entities (rancor, wampa, seige stuff) so do you think it would work? I had to do this because of my GTK problems.

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Originally posted by lukeskywalker1

Ok, a quick question, i hooked JK2 raidant up to JA, do you think it will work? I put the new mp_entities.def and the new sp_entities.def files in the tools directory. I loaded it up, and it ran, i saw the new textures, and i saw new entities (rancor, wampa, seige stuff) so do you think it would work? I had to do this because of my GTK problems.

 

I'm sure you'll find out sooner or later if it works or not :)

I listened long enough colleagues praise GTK and scold JK2 that I guess I'll do all my mapping with GTK in the future. And if Raven used it successfully, there's little ground left for those protesting against it... The tools don't matter, only the results, that my opinion in the end.

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