lllKyNeSlll Posted July 9, 2003 Share Posted July 9, 2003 Can someone explain to me how the invisible kick style works that is used alot by raec and livingabortion? Also for temple I keep meeting up with these euro's who never get close. Im faster than them by far but they always seem to find a way to slow me down while continueing their lv2 stuff. I usually win but it takes a long while because even if I get close my ping is 180+ which means I have to resort to drain and gk. Will pull throwing accross temple work? Link to comment Share on other sites More sharing options...
griff38 Posted July 9, 2003 Share Posted July 9, 2003 Originally posted by lllKyNeSlll Can someone explain to me how the invisible kick style works that is used alot by raec and livingabortion? Well I have never seen those players, but I do what I call the "mindkick". While using mindtrick any agressive action you take ie, swinging the sabre, pushing, pulling will turn mindtrick off and make you visible. Also even if you don't swing the sabre and someone bumps it, off it goes. But if you turn your sabre off you can kick over and over again till you run out of force. If your opponents don't have force seeing activated, you can kick you 5 or 6 times without becoming visible. You will be hated if you do this alot. P.S. here is a fun one, using full mindtrick connect to a ff sabre only game. Turn the sabre off and go invisible. Find the worst player in the game, follow them around and kick everybody they fight with. Sometimes neither one realizes whats going on and it's very funny. "DUDE how did you kick me from way over there?" "DUDE! I don't know :D" Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted July 9, 2003 Author Share Posted July 9, 2003 WHen I'm fighting full neutrals versus someone like pyro or reborn. I frequently get out neutraled in the end because they said that I use ptk too much which wastes force. So is it true to start off with a k and chain a pkpk or something after it? Link to comment Share on other sites More sharing options...
griff38 Posted July 9, 2003 Share Posted July 9, 2003 well even if you start with a k before ptk or any pk combo it's gonna suck out your force. I guess it all depends and how fast force regen happens. I usually don't bother trying to conserve unless it's something like the Shock~full force saber only 69.56.129.78:28070 dudes. They have the force regen set so slow it's like watching paint dry. Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted July 9, 2003 Author Share Posted July 9, 2003 That is standard and that is mostly what i play on. What the standard combo I see used by folks in my clan is pkpkpkt or a kpkpkt when fighting in neutrals. MIne used to be double ptk until I foudn that pk's are more conserving. Link to comment Share on other sites More sharing options...
FlashRam Posted July 9, 2003 Share Posted July 9, 2003 From my experience, being agressive early always just ends up in the agressor getting drain whored to death Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted July 9, 2003 Author Share Posted July 9, 2003 Well thats why ptk is almost useless in drain matches unless you grip hide and then tk or something. But I was talking about neutral only. Link to comment Share on other sites More sharing options...
Rumor Posted July 9, 2003 Share Posted July 9, 2003 Originally posted by griff38 well even if you start with a k before ptk or any pk combo it's gonna suck out your force. I guess it all depends and how fast force regen happens. I usually don't bother trying to conserve unless it's something like the Shock~full force saber only 69.56.129.78:28070 dudes. They have the force regen set so slow it's like watching paint dry. if you consider playing competitively, then get used to 200 regen. that is default and required by all ladders Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted July 9, 2003 Author Share Posted July 9, 2003 That is exactly what happens, I go below 20 force and then they make me slide even though I have almost killed them and they pull like a pkpktpkt or something similar to a pkpkpk Link to comment Share on other sites More sharing options...
shock ~ unnamed Posted July 9, 2003 Share Posted July 9, 2003 Originally posted by lllKyNeSlll Can someone explain to me how the invisible kick style works that is used alot by raec and livingabortion? I.e. the thing I made up (as a joke) against reborn way back to shut down his drain whoring and now everyone rips it off like it was their idea.. Don’t bother, it has a major flaw. If the person you are playing is using level 3 lightning you stand almost 0 chance with it. The only person who ever got really good with it was shock ~ screed, but he's always played light in duels and knows how to stay alive as a light a lot better than the rest of the players trying this now. The rest all do it wrong and are easy to beat. Although I doubt 1/2 of the current players could even figure out that you could sub points in saber offense or throw for the lightning @ 3 so chances are you won't see them using it... I guess it all depends and how fast force regen happens. I usually don't bother trying to conserve unless it's something like the Shock~full force saber only 69.56.129.78:28070 dudes. They have the force regen set so slow it's like watching paint dry. Our server runs all default base jk2 settings. League and ladder play requires standard base regen time of 200 for full force matches. It may seem slow because most newbie servers lower it to 0 but I assure you that along with all damage cvars is pure base jk2 (we don't run any mods either) default. The only two cvars we actually change are g_weapondisable 65531 and we disable pick up items. Link to comment Share on other sites More sharing options...
griff38 Posted July 10, 2003 Share Posted July 10, 2003 Originally posted by shock ~ unnamed I.e. Our server runs all default base jk2 settings. Touche. Link to comment Share on other sites More sharing options...
mr2turbo Posted July 10, 2003 Share Posted July 10, 2003 quick question..is there really any need to have higher than lvl1 saber throw for ff dueling? i mean i just ask this because i only use saber throw when the opponent is in pretty close proximity like knocked down from a kick, or in a ptk. i guess my question should be - are they any advantages to having higher than lvl 1 saber throw besides increased distance? Link to comment Share on other sites More sharing options...
shock ~ unnamed Posted July 10, 2003 Share Posted July 10, 2003 Not only that but speed. Higher level = faster spin and faster travel time. Level 2 is what most use for dueling because unless you are into long rage pt's (like what he mentioned) it's more or less enough for close range. Level 1 however is very slow and a lot of times if you score a knock down, throw and rush in for a follow up kick the throw won't make it in time if you are lower than level 2. Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted July 10, 2003 Author Share Posted July 10, 2003 lv3 you can ptk faster with the throw kick and pull more close together. what is the windmill effect? only way to read is to read the things under reply post Ive always heard that you use pkt instead of tpk Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted July 10, 2003 Author Share Posted July 10, 2003 I don't use pkt, I throw, pull then kick in a quick sequence... well...did. I didn't time my throws during a combo b/c there's no point and it wastes force. while moving or using force the saber continues to hover and stay live. With this concept it's easy to manipulate throws and kicks but myself and pho seemed to be the only 2 ppl to ever really notice or... care. The windmill is the use of the lvl 3 saber throw gliche to do a continuous ptk against an opponent. It's pretty difficult, actually. Basically you have to do a side ptk then move the mouse to the right so you turn 180 degrees; while turning, hit ms 1 while still holding ms 2 and continue to turn. Immediately follow with a side kick and the saber should begin to spin vertically around you and, if against a wall/ in a corner/ on a slope, you won't take any force animation. This is essentially the ultimate gliched/timed move. And, unless you fight someone that likes to hover around walls, it's difficult to successfully launch. When I have suckered a few "elites" into it, by the time I start to the time the match is over about 3-4 seconds have gone by. wow , I've never seen anyone not even swift use that. Throw pull kick isn’t that the same thing then as doing a quick ptk at the same time. phoenix is extrmeley good at drain war and pure kicking Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted July 10, 2003 Author Share Posted July 10, 2003 viewing the printable versions seem to work also for reading your posts. But I think first time I seen you was on twl actually. Lucasforums I only started posting after I started playign sabers. Link to comment Share on other sites More sharing options...
obi Posted July 10, 2003 Share Posted July 10, 2003 I_DF, watch the spam, please. Link to comment Share on other sites More sharing options...
shock ~ unnamed Posted July 10, 2003 Share Posted July 10, 2003 :confused: kynes when did you play pho? He was long gone before any of the current ff duelers came on the scene. Last time he was active was like October of 2002. Also there is another "phoenix" as in the final fantasy 8 name guy (day/night) you may be mixing him up with. That is not the same pho we are talking about. The ff8 guy/day/night/bar code guy/whatever his name is now and raec were both recruited into SF at the same time and trained by crow and I. The Phoenix that used to play light stance only (and the guy I jacked the lunge whore style from) was inactive when those two first came in as newbies. Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted July 10, 2003 Author Share Posted July 10, 2003 This was back in november when he just got kicked from SF or you guys were hating him. I was still in EJM and didn't really know you guys. I Just remember to me he was unbeatable with drain and also unbeatable in kf. Link to comment Share on other sites More sharing options...
shock ~ unnamed Posted July 10, 2003 Share Posted July 10, 2003 lol we didn't hate him, mal did. Actually he and break got kicked the same night over a silly fight because mal was too much of a nazi to just stfu and let them work it out. But yeah he was a damn good kicker. I would say about 80% of the way I play is patterned after him. He was the only 1.04 dueler to even try playing light stance only, and between the kicks and the lunges he was hard as hell to beat in a drain game. Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted July 11, 2003 Author Share Posted July 11, 2003 You have a demo or AVI of the windmill? Link to comment Share on other sites More sharing options...
griff38 Posted July 11, 2003 Share Posted July 11, 2003 Originally posted by b_df I had one of ultra windmill domination against imp but... somehow, it got deleted. Actually... I can't find any of the demos I had recorded. I'll dust off my copy of jko and get uj to record one though.... Link to comment Share on other sites More sharing options...
Tosh_UK Posted July 11, 2003 Share Posted July 11, 2003 Originally posted by I_dF sure m8 hehehe for some reason that struck me as funny Link to comment Share on other sites More sharing options...
Rumor Posted July 11, 2003 Share Posted July 11, 2003 i've done the windmill once. hard as **** and i haven't duplicated it to this day Link to comment Share on other sites More sharing options...
shock ~ unnamed Posted July 11, 2003 Share Posted July 11, 2003 I do it on accident now and then. It actually gets on my nerves because I'm trying to follow up with something and my saber seems to want to stay spinning. Getting it to rotate is the easy part, or maybe it’s just the way I do mine, not sure. The hard part (for me) is the follow up where you inflict kick damage and the saber contacts them as well simultaneously. Link to comment Share on other sites More sharing options...
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