James Isaac Posted July 12, 2003 Share Posted July 12, 2003 Hi, I recently got a copy of a version of the Grin Fandango 3DO model viewer. And I really like it. But has a version ever been made with full object and texture mapping support? Because that would make it perfect. And if no, the could the person who made it (I think it was john_doe) please consider making that a feature and releasing it? Thanks, James Link to comment Share on other sites More sharing options...
Benny Posted July 12, 2003 Share Posted July 12, 2003 John is working on adding Grim support to EMI viewer, he has Khalek's specs for GF 3DO's so with a bit of luck it will be in a future version of EMI viewer. Link to comment Share on other sites More sharing options...
James Isaac Posted July 12, 2003 Author Share Posted July 12, 2003 That is great! Link to comment Share on other sites More sharing options...
john_doe Posted July 12, 2003 Share Posted July 12, 2003 Yeah, I wanted to add support for Grim Fandango files to the EMI Resource Viewer (it already supports GF's BM images). The thing is I lack time and more important, I know next to nothing about 3D programming and the the current 3do viewer is quite a hack and I'm surprised it showed something that looked right at all Link to comment Share on other sites More sharing options...
James Isaac Posted August 5, 2003 Author Share Posted August 5, 2003 Well, I think if you can't do the 3D part, then you should team up with someone else, and they can help you with the 3D. Because it would be really great with support for 3D, and I would really appreciate it. Link to comment Share on other sites More sharing options...
john_doe Posted August 5, 2003 Share Posted August 5, 2003 I've sent the original source code to Khalek who will hopefully with other people find out the missing parts. Then maybe I can integrate a better 3do viewer. Link to comment Share on other sites More sharing options...
Benny Posted August 7, 2003 Share Posted August 7, 2003 I'm very tired now and i'm sure that bits of this are wrong but heres my update of the 3do specs: 4 bytes LE "LODM" 4 bytes LE no of materials 32 bytes * num materials material name 32 bytes model name 4 bytes LE geometry set definition 4 bytes LE number of geometry sets 4 bytes LE number of meshes For each mesh do the following ------------------------------ 32 bytes BE mesh name 4 bytes LE Shadows 4 bytes LE GEOMETRYMODE 4 bytes LE LIGHTINGMODE 4 bytes LE texturemode 4 bytes LE vertices 4 bytes LE texture vertices 4 bytes LE FACES VERTICES list * num vertices ---------------------------- 4 bytes LE (FP) x 4 bytes LE (FP) y 4 bytes LE (FP) z TEXTURE VERTICES list * num texture vertices -------------------------------------------- 4 bytes LE (FP) x 4 bytes LE (FP) y (Vertices * 8) bytes ? FACES list * num faces ? ---------------------- 4 bytes LE Material 4 bytes LE Type (ExtraLight?) 4 bytes LE Geo 4 bytes LE Light 4 bytes LE Text 4 bytes LE Verts //Dunno what/where extra numbers are 16 bytes ? 24 bytes ? Face NORMALS * num vertices ----------------------------- 4 bytes LE (FP) x 4 bytes LE (FP) y 4 bytes LE (FP) z 36 bytes ? VERTEX NORMALS * num vertices ----------------------------- 4 bytes LE (FP) x 4 bytes LE (FP) y 4 bytes LE (FP) z 40 bytes ? 4 bytes LE number of hierarchy nodes Hierarchy Mode * num Hierarchy Nodes ------------------------------------ 64 bytes BE hnodename 4 bytes LE flags 4 bytes LE num 4 bytes LE type 4 bytes LE mesh 4 bytes LE ? 4 bytes LE ? 4 bytes LE numchildren 4 bytes LE ? 4 bytes LE ? 4 bytes LE (FP) pivotx 4 bytes LE (FP) pivoty 4 bytes LE (FP) pivotz 4 bytes LE (FP) X 4 bytes LE (FP) Y 4 bytes LE (FP) Z 4 bytes LE (FP) Pitch 4 bytes LE (FP) Yaw 4 bytes LE (FP) Roll 48 bytes ? 4 bytes LE Parent 4 bytes LE child-not always there 4 bytes LE sibling-not always there [/Code] Still missing is Object Radius, Insertion Offsets, Mesh Radius, extralight, the numbers next to verts(other verts?), the exact relationship between child/parent/sibling and when child/sibling are present. Link to comment Share on other sites More sharing options...
Sanspoof Posted November 29, 2003 Share Posted November 29, 2003 A GF 3DO Viewer? Where can I get one? Sounds cool! Link to comment Share on other sites More sharing options...
James Isaac Posted November 29, 2003 Author Share Posted November 29, 2003 I got it off LucasHacks ages ago. But that is gone now. (Is that site coming back?) Link to comment Share on other sites More sharing options...
Benny Posted November 29, 2003 Share Posted November 29, 2003 Pseudo-back Link to comment Share on other sites More sharing options...
Serge Posted December 2, 2003 Share Posted December 2, 2003 And last I talked to Tomas, he was working on redesign and stuff, so... Goody, goody! - Serge Link to comment Share on other sites More sharing options...
James Isaac Posted February 19, 2004 Author Share Posted February 19, 2004 Sorry for bumping an old topic, but.... Any progress on any of this? No one has saod anything in this forum for ages. Link to comment Share on other sites More sharing options...
john_doe Posted March 16, 2004 Share Posted March 16, 2004 I've finally used the source (of Residual) to find out more about the 3do format and rewrote the viewer. It's far from complete and it does little more than the old viewer, except it shows the whole model and not only the single parts. Now I'm working on implementing textures and, finally, animations. PS: I'm still looking for someone to help me on the EMI animations. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.