lukeskywalker1 Posted July 23, 2003 Posted July 23, 2003 is there any way to get the script to use a trigger. I want a fxfile to run. So i put a fxfile in the level, and a trigger_once, i gave the trigger_once a targetname trigger. And then in the script i put in use trigger. But it doesnt work is this even possible? thanks in advanced. -lukeskywalker1
Mercenary Posted July 23, 2003 Posted July 23, 2003 Why do you need a trigger? Use an fx_runner, give it a targetname and a fxFile to run. In your script use the name of the fx_runner.
wedge2211 Posted July 24, 2003 Posted July 24, 2003 I just noticed your sig says "Luke Skywakler." Might wanna fix that.
lukeskywalker1 Posted July 24, 2003 Author Posted July 24, 2003 whoa... it posted 3 times... the site froze or whatever so i just kept hitting submit sorry... and i didnt make the sig... i never noticed!!! oh man... :/ thanks wedge, i got 3 luke sigs, so ill just have to switch em :eek:
lukeskywalker1 Posted July 30, 2003 Author Posted July 30, 2003 Ok, i did that... and it still didnt work. I gave the fx_runner a targetname fire, then i set the fxfile to effects\env\flamejet.efx Then heres the part of the script thats supposed to make the flamejet start. //(BHVD) use ( "fire" ); please help! thanks a lot.
wedge2211 Posted July 30, 2003 Posted July 30, 2003 Originally posted by lukeskywalker1 effects\env\flamejet.efx Try forward slashes (effects/env/flamejet.efx).
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