lukeskywalker1 Posted July 23, 2003 Share Posted July 23, 2003 is there any way to get the script to use a trigger. I want a fxfile to run. So i put a fxfile in the level, and a trigger_once, i gave the trigger_once a targetname trigger. And then in the script i put in use trigger. But it doesnt work is this even possible? thanks in advanced. -lukeskywalker1 Link to comment Share on other sites More sharing options...
Mercenary Posted July 23, 2003 Share Posted July 23, 2003 Why do you need a trigger? Use an fx_runner, give it a targetname and a fxFile to run. In your script use the name of the fx_runner. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 23, 2003 Author Share Posted July 23, 2003 Ok, thanks Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 23, 2003 Author Share Posted July 23, 2003 Ok, thanks Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 23, 2003 Author Share Posted July 23, 2003 Ok, thanks Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 23, 2003 Share Posted July 23, 2003 lol Link to comment Share on other sites More sharing options...
wedge2211 Posted July 24, 2003 Share Posted July 24, 2003 I just noticed your sig says "Luke Skywakler." Might wanna fix that. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 24, 2003 Author Share Posted July 24, 2003 whoa... it posted 3 times... the site froze or whatever so i just kept hitting submit sorry... and i didnt make the sig... i never noticed!!! oh man... :/ thanks wedge, i got 3 luke sigs, so ill just have to switch em :eek: Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 30, 2003 Author Share Posted July 30, 2003 Ok, i did that... and it still didnt work. I gave the fx_runner a targetname fire, then i set the fxfile to effects\env\flamejet.efx Then heres the part of the script thats supposed to make the flamejet start. //(BHVD) use ( "fire" ); please help! thanks a lot. Link to comment Share on other sites More sharing options...
wedge2211 Posted July 30, 2003 Share Posted July 30, 2003 Originally posted by lukeskywalker1 effects\env\flamejet.efx Try forward slashes (effects/env/flamejet.efx). Link to comment Share on other sites More sharing options...
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