JDKnite188 Posted August 16, 2003 Share Posted August 16, 2003 Some questions. . . . 1.How would I make a cylinder twisted into a 180 degree arch? 2.How would I make a rectangular prism that is twisted into a 90 degree curve? 3. How would I make a cylinder that slants to one side? Link to comment Share on other sites More sharing options...
Lil Killa Posted August 16, 2003 Share Posted August 16, 2003 1. well u would either need to make a 9x5 patch mesh or two 90 cylinders. http://www.lkmapping.ravencommunity.net/acyl.php that is a tut for a corner piece but u can use the concept to make it the way u want it. 2. make a bevel and then go to curve > thicken then how many units u want it to be thinkened and u will end up with a curved rectangle:D 3. I'm not sure what your asking but my tut i ave u a link to in 1 might help Link to comment Share on other sites More sharing options...
Eldritch Posted August 16, 2003 Share Posted August 16, 2003 All answers - by becoming best friends with the vertex editing tool (V). @ lilkilla - you could accomplish #1 with one cylinder if you add some additional rows (or columns, depending on which direction you're bending it) to the patch. Link to comment Share on other sites More sharing options...
JDKnite188 Posted August 17, 2003 Author Share Posted August 17, 2003 Thanks for the help. I tried number 2 so far. Eldritch, you can use the vertex editing tool for patches? I thought they were only functional on the regular non-curve brushes. Link to comment Share on other sites More sharing options...
Lil Killa Posted August 17, 2003 Share Posted August 17, 2003 Everym time i use the vertex tool for normal brusehes everything screws up:cool: The best way i've found for manipulating patches though is with the vertex edit thing (v) @ Eldritch I never knew u could do that : / Link to comment Share on other sites More sharing options...
wedge2211 Posted August 18, 2003 Share Posted August 18, 2003 Let me know if you find this useful. Link to comment Share on other sites More sharing options...
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