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player triggered lighting in MP


LordP

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...if you have SP entities loaded. Here's the list, from RichDiesal's Dynamic Lighting tutorial:

 

1 FLICKER (first variety)

2 SLOW STRONG PULSE

3 CANDLE (first variety)

4 FAST STROBE

5 GENTLE PULSE 1

6 FLICKER (second variety)

7 CANDLE (second variety)

8 CANDLE (third variety)

9 SLOW STROBE (fourth variety)

10 FLUORESCENT FLICKER

11 SLOW PULSE NOT FADE TO BLACK

12 FAST PULSE FOR JEREMY

13 Test Blending

 

Emon- Do you have to have a lightstyle implemented in order to target a trigger at a light and make it turn on and off?

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Originally posted by Emon

Switchable lights are lightstyles. I tested Rich's lightstyle map in MP and it worked. I don't know what the big fuss is...

Then perhaps you could enlighten us, because no one else's methods I know have dynamic light working with Q3Map2.

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Originally posted by Eldritch

Then perhaps you could enlighten us, because no one else's methods I know have dynamic light working with Q3Map2.

 

I think there's some confusion as to what different people are referring to as "dynamic" lights. I know that the latest versions of q3map2 (>2.5.4 I think) will support lightstyles--ie, flickering or pulsing light entities. However, getting a trigger to turn lights completely ON or OFF--that's something that it can't do, so far as I know. Rich's light ref map only has lightstyles, not "triggered" lights.

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You, Emon, have an extreme tendancy to post horrid mis-information, garnishing each with a tone of arrogance and condesention. The way I see it: if you're going to be an ass, the least you could do is post correct, factual information--not half-assed guesses of what you think somebody who actually knew what they were doing might say.

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