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player triggered lighting in MP


LordP

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Posted

Is there any way I can make a light triggred to turn on when a player walks through it in MP? I've tried and havnt been sucessful.

Posted

I think it's a good bet you can do it in JA.

 

I've tried doing that with q3map2, and though it supports lightstyles, I think switchable lights are not yet available.

Posted

...if you have SP entities loaded. Here's the list, from RichDiesal's Dynamic Lighting tutorial:

 

1 FLICKER (first variety)

2 SLOW STRONG PULSE

3 CANDLE (first variety)

4 FAST STROBE

5 GENTLE PULSE 1

6 FLICKER (second variety)

7 CANDLE (second variety)

8 CANDLE (third variety)

9 SLOW STROBE (fourth variety)

10 FLUORESCENT FLICKER

11 SLOW PULSE NOT FADE TO BLACK

12 FAST PULSE FOR JEREMY

13 Test Blending

 

Emon- Do you have to have a lightstyle implemented in order to target a trigger at a light and make it turn on and off?

Posted
Originally posted by Emon

Switchable lights are lightstyles. I tested Rich's lightstyle map in MP and it worked. I don't know what the big fuss is...

Then perhaps you could enlighten us, because no one else's methods I know have dynamic light working with Q3Map2.

Posted
Originally posted by Eldritch

Then perhaps you could enlighten us, because no one else's methods I know have dynamic light working with Q3Map2.

 

I think there's some confusion as to what different people are referring to as "dynamic" lights. I know that the latest versions of q3map2 (>2.5.4 I think) will support lightstyles--ie, flickering or pulsing light entities. However, getting a trigger to turn lights completely ON or OFF--that's something that it can't do, so far as I know. Rich's light ref map only has lightstyles, not "triggered" lights.

Posted
Originally posted by Emon

Switchable lights are lightstyles ... I don't know what the big fuss is.

So, like the majority of the utter crap you post, this was complete fiction. Thanks for clearing that up, Emon.
Posted

You, Emon, have an extreme tendancy to post horrid mis-information, garnishing each with a tone of arrogance and condesention. The way I see it: if you're going to be an ass, the least you could do is post correct, factual information--not half-assed guesses of what you think somebody who actually knew what they were doing might say.

Posted

Is that so? Sure, I make mistakes, but if I do, someone please inform me. I don't work much with the MP engine, so you have to tell me these things.

 

Want to provide some other examples of my horrid misinformation?

Posted

On a side note, it's probably fixed in JA. Lightmaps and lightstyles are stored similarly in the BSP (alternate or multiple lightmaps), so it's just the engine that has to know what to do.

Posted

thats good to know, i hope i will be able to have switchable lights in my maps for jedi academy, i have been trying to implement them in my maps for jedi outcast with no success

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