LordP Posted August 22, 2003 Share Posted August 22, 2003 Is there any way I can make a light triggred to turn on when a player walks through it in MP? I've tried and havnt been sucessful. Link to comment Share on other sites More sharing options...
wedge2211 Posted August 22, 2003 Share Posted August 22, 2003 I think it's a good bet you can do it in JA. I've tried doing that with q3map2, and though it supports lightstyles, I think switchable lights are not yet available. Link to comment Share on other sites More sharing options...
Emon Posted August 22, 2003 Share Posted August 22, 2003 Switchable lights are lightstyles. I tested Rich's lightstyle map in MP and it worked. I don't know what the big fuss is... Link to comment Share on other sites More sharing options...
LordP Posted August 23, 2003 Author Share Posted August 23, 2003 Where might I find a lightstyle tutorial? Link to comment Share on other sites More sharing options...
Emon Posted August 23, 2003 Share Posted August 23, 2003 Just add the key "style" to a light entity. The values are described in the light entity's description. Link to comment Share on other sites More sharing options...
wedge2211 Posted August 23, 2003 Share Posted August 23, 2003 ...if you have SP entities loaded. Here's the list, from RichDiesal's Dynamic Lighting tutorial: 1 FLICKER (first variety) 2 SLOW STRONG PULSE 3 CANDLE (first variety) 4 FAST STROBE 5 GENTLE PULSE 1 6 FLICKER (second variety) 7 CANDLE (second variety) 8 CANDLE (third variety) 9 SLOW STROBE (fourth variety) 10 FLUORESCENT FLICKER 11 SLOW PULSE NOT FADE TO BLACK 12 FAST PULSE FOR JEREMY 13 Test Blending Emon- Do you have to have a lightstyle implemented in order to target a trigger at a light and make it turn on and off? Link to comment Share on other sites More sharing options...
Emon Posted August 24, 2003 Share Posted August 24, 2003 No. Link to comment Share on other sites More sharing options...
Eldritch Posted August 24, 2003 Share Posted August 24, 2003 Originally posted by Emon Switchable lights are lightstyles. I tested Rich's lightstyle map in MP and it worked. I don't know what the big fuss is... Then perhaps you could enlighten us, because no one else's methods I know have dynamic light working with Q3Map2. Link to comment Share on other sites More sharing options...
LordP Posted August 24, 2003 Author Share Posted August 24, 2003 bump Link to comment Share on other sites More sharing options...
Emon Posted August 24, 2003 Share Posted August 24, 2003 I don't know why Q3Map2's wouldn't work, but Rich's lightrefs map works fine in MP. Link to comment Share on other sites More sharing options...
wedge2211 Posted August 24, 2003 Share Posted August 24, 2003 Originally posted by Eldritch Then perhaps you could enlighten us, because no one else's methods I know have dynamic light working with Q3Map2. I think there's some confusion as to what different people are referring to as "dynamic" lights. I know that the latest versions of q3map2 (>2.5.4 I think) will support lightstyles--ie, flickering or pulsing light entities. However, getting a trigger to turn lights completely ON or OFF--that's something that it can't do, so far as I know. Rich's light ref map only has lightstyles, not "triggered" lights. Link to comment Share on other sites More sharing options...
Emon Posted August 24, 2003 Share Posted August 24, 2003 Q3Map2 does it, MP doesn't. The only time I've ever done the toggleable lights was with Q3Map2 and SP. Link to comment Share on other sites More sharing options...
rgoer Posted August 24, 2003 Share Posted August 24, 2003 Originally posted by Emon Switchable lights are lightstyles ... I don't know what the big fuss is. So, like the majority of the utter crap you post, this was complete fiction. Thanks for clearing that up, Emon. Link to comment Share on other sites More sharing options...
Emon Posted August 24, 2003 Share Posted August 24, 2003 ...what the hell is the matter with you? Why are you being such a jerk? I never did anything to you. Link to comment Share on other sites More sharing options...
rgoer Posted August 24, 2003 Share Posted August 24, 2003 You, Emon, have an extreme tendancy to post horrid mis-information, garnishing each with a tone of arrogance and condesention. The way I see it: if you're going to be an ass, the least you could do is post correct, factual information--not half-assed guesses of what you think somebody who actually knew what they were doing might say. Link to comment Share on other sites More sharing options...
Emon Posted August 24, 2003 Share Posted August 24, 2003 Is that so? Sure, I make mistakes, but if I do, someone please inform me. I don't work much with the MP engine, so you have to tell me these things. Want to provide some other examples of my horrid misinformation? Link to comment Share on other sites More sharing options...
LordP Posted August 25, 2003 Author Share Posted August 25, 2003 so there is NO POSSIBLE WAY to make a triggered light AT ALL 100 PERCENT NOT POSSIBLE? Link to comment Share on other sites More sharing options...
Eldritch Posted August 25, 2003 Share Posted August 25, 2003 Yes, but it only works in SP, not MP. Link to comment Share on other sites More sharing options...
wedge2211 Posted August 25, 2003 Share Posted August 25, 2003 Originally posted by Emon Q3Map2 does it, MP doesn't. The only time I've ever done the toggleable lights was with Q3Map2 and SP. Okay, there's the answer. Good. Link to comment Share on other sites More sharing options...
Emon Posted August 25, 2003 Share Posted August 25, 2003 On a side note, it's probably fixed in JA. Lightmaps and lightstyles are stored similarly in the BSP (alternate or multiple lightmaps), so it's just the engine that has to know what to do. Link to comment Share on other sites More sharing options...
The Cheat Posted August 26, 2003 Share Posted August 26, 2003 thats good to know, i hope i will be able to have switchable lights in my maps for jedi academy, i have been trying to implement them in my maps for jedi outcast with no success Link to comment Share on other sites More sharing options...
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