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Showing content with the highest reputation on 02/07/21 in all areas

  1. Ahoy there!! Long time visitor of the site, but first time user of the forums. I would like to share some music covers that I did recently. As you can imagine from my profile's pic, it is from the great music of "Monkey Island 2". I am happy to join you all fans and share some stuff. I'll be BACK!! 😀
    4 points
  2. I finally started going through my piles of LucasArts stuff, starting with collecting all my game boxes together, and I have far more LEC games than I thought I did. It still pales compared to most collections but I’m happy! (Wish I had MI1 and FOA though...) I have a bunch of boxes of ephemera to go through too, most of which I collected on a couple visits to LucasArts in the early 00s we did for Mojo. Once I go through these I’ll try and make an organized post! There’s a bunch of Telltale stuff in boxes and drawers all around too, but that’s its own undertaking.
    3 points
  3. I hate to double reply, but I just finished the game about 20 minutes ago. What an incredible game from beginning to end. I absolutely loved the ending — I imagine it was a major point of discussion. I feel like this is a game you can continue to analyze and never get to the bottom of it. Thanks for not spoiling the return of my man Stan. Glad to see he was still out hustling. I just gotta say that I am so happy that I decided to play these games. Consider me a fan!
    3 points
  4. Hey, I made a reshade config for CMI that you mind find useful: https://forums.scummvm.org/viewtopic.php?p=88204#p88204 Example: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=d81f8744-680a-11eb-83c8-ebb5d6f907df As you can see most of the dithering is reduced and the details are mostly preserved. Since it's Reshade based it only works on Windows, though.
    1 point
  5. What a surprise to see my videos as an introduction to this thread. Thank you! ❤️
    1 point
  6. Thanks for the bug report @OzzieMonkey! Have you been using the latest dev build? Please try that one and tell me if it happens again (I did start a new game on Android a few days ago, now I'm on Blood Island, and I didn't encounter this problem) A little update on the ScummVM dev side: after this work was done (and there's still a Pull Request pending for Full Throttle) they asked me to go and properly decompile the original Digital iMUSE; this is gonna take A LOT. Luckily half the decompilation work was already done in 2008, but still, the hard part will be the integration of this old Windows based code with the current ScummVM one. I'm hoping they'll be making a ScummVM release with the current fixes (which are good, but still a temporary viable solution), otherwise I'll see you guys in several months haha EDIT: Next time, don't hesistate to send me a private message for other CMI-iMUSE related bug reports, so I won't miss it!
    1 point
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