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Showing content with the highest reputation on 03/13/23 in all areas

  1. Happy to finally announce the official release of DREAMM 2.0 for Windows and MacOS. Downloads and documentation here: https://aarongiles.com/dreamm DREAMM is a bespoke emulator for DOS/Windows/FM-Towns LucasArts games, supporting all the classic SCUMM games, plus the early 3D adventures, several mid-90s Star Wars games, and even Afterlife. Have fun!
    7 points
  2. I think tvtropes has it right: Guybrush's trailer quote has got to be our excerpt! I know you mean on the box itself (which I doubt would happen), but as someone who's only owned the Curse and Escape versions of these quoted boxes, I just like to know they sort of exist in some form.
    2 points
  3. It doesn't have direct references, but it's a setting that's about 50% pirate and 50% vodun/voodoo, and Ron has said it was a major influence. Monkey Island is definitely a more comedic series, but the less comedic mystical parts (especially in the original SMI) ring similarly to the mystical parts of On Stranger Tides. Like... the Prologue introduces ghosts manipulated by voodoo objects and ceremonies. The first chapters have voodoo talismans used for mundane piracy tasks. It has the heads of a two-headed dog, separated and used as navigational trackers because each head will point to the other. That's a far cry from ordinary root beer that kills ghosts, but it's not a far cry from a rare, unexplainable root that can dissolve spirits. (And maybe the root beer isn't even as far removed, since ordinary candy apparently attracts the ghosts.) I keep it in my mind when I think of Ron Gilbert's earliest plotting for Monkey Island, in which the Secret was a hidden crevice into hell itself. That hell gate puts me in mind of Stranger Tides' prologue, in which the dead are summoned back into the land of the living through a ceremony.
    1 point
  4. Just officially released 2.0 and created a new topic for future discussion. For those who helped beta test this release, thank you! Here are the details of the final batch of changes. Specifically make note of the first item, which affects where games store their data. Detailed instructions are in the readme.txt for how to migrate your data if you want to hang onto it. Changes in 2.0 ============== * Game data is now kept separate for each variant (instead of being shared) - This was necessary due to incompatiblities between variants - Previously it was stored in <userpath>/gamedata/<gamename>/... - Now it is stored in <userpath>/gamefiles/<gamename>/<variant>/... * Added "More Options" menu item to show old game data folder if present * Added instructions in readme.txt for how to migrate data if needed * Fixed case where DREAMM tried & failed to install the version of Maniac that shipped with DOTT * Add extra guidance if it looks like you might be installing from multiple CDs * Acknowledge F12 as an alternative to Alt+U (it's always worked, just not mentioned) * Fix window title after running a game
    1 point
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