Finally finished Part 2! Some spoiler-ish thoughts below:
I still think the "checkpoint" save system is a garbage way of playing a tall tale, pretty much making it very difficult to play the game casually as I'm forced to do at this time of life! Every time I load the game, I need to sail into that stupid portal and watch the LeChuck scene again. Wish there was an option to just pick up directly where I left off and bypass all of that. (Plus, I lost all of my swordfighting progress after finishing the treasure trial first and then closing, which irked me!)
But yeah, on the other hand...
I *really* cannot stress how GOOD the music is in these games. They absolutely nailed the "Deep In The Caribbean" atmosphere that CMI/EMI had. As good as the other games' soundtracks were (the SE's, Tales, Return) I don't think they quite had the atmosphere and instrumentation down the way those other two games did, and they don't quite invoke the same "piratey, caribbean, tropical" feeling as those soundtracks, but this game brought it all back.
Of the main series canon, Curse probably has the strongest atmosphere, but even then, I think SeMI (if that's really what we're calling it!) has topped it. I don't think I've ever been as enriched in Melee Island's visuals as I have here. Everything from the ambient sound effects, the fog, the birds, it really feels like a living, breathing world where the other games, even at their height, still felt like you were playing a game.
I'm just gonna say it. This is the real MI1 Special Edition. 😎
Really hope they get the chance to do this with MI2's storyline down the line as well. It's difficult to gauge at this point if this tall tale is finding an audience or not, and if the typical SoT player / MI player really does cross over as much as they're hoping.