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Showing content with the highest reputation on 03/02/24 in all areas

  1. I do personally prefer the adlib/soundblaster versions. Mainly for nostalgic reasons I suppose, but I really like the smooth and organic sound of it. For anyone interested about 90's PC music history (Adlib, Soundblaster, MT32, MIDI, you name it..), I highly recommend reading "History of PC game MIDI" (attached file). When I composed the soundtrack for Lucy Dreaming (a point and click adventure in pixel art), I did a lot of research about how to make music that could sound "era genuine". This article helped me a lot and it was basically the start of my journey in that kind of music. A few month later I ended up composing a dual soundtrack for the game (Roland MT-32 and Adlib/Soundblaster) 😂 History_of_PC_Game_MIDI.pdf
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  2. Ah yes, those have yet another tag for its version of the music, though the files still contain all (?) of the others. Though they're probably based on the MT-32 ones, because the instruments seem like a subset of it. At least in my copy of MI2 (which comes from the LucasArts Mac CD Game Pack), some of the Mac music is missing towards the end. ScummVM optionally falls back on using the Mac instruments with the MT-32 tracks, and it sounds good enough to me:
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  3. Well, it's not a Tech Talk with Daniel Albu, but here's my Techs Play with Noah Falstein! (Techs Play is a series in which I bring back people I interviewed and I play one of their games) So here's Noah Falstein playing Indiana Jones and the Fate of Atlantis for the first time in 30 years!
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  4. It's answered in some of the 4 hour conversations Including some of the ones I already recorded and have yet to release (with Sierra composers Neal Grandstaff and Mark Seibert) The short answer is: The composers composed for the Roland and then "downgraded" them for Adlib and downgraded again for the PC speaker. A lot of the times I prefer the Adlib / Soundblaster versions because that's how I remember them from my childhood.
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