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Jake

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Jake last won the day on February 7

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  • Location
    Washington, USA
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  • Current Game
    Tales of MI
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    http://www.mixnmojo.com
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  1. Nice! I forgot to update the thread but I failed to find a copy in my collection of Telltale stuff. Glad you got one.
  2. Steve ended up doing a bunch of work on this release in addition to his and Laserschwert's collab on the back of the box map. Here's a look at a few pieces of it, using photos he posted to the Sam & Max Funhouse Facebook page as visual aids: He did the cover to the Conroy Bumpus Live from Bumpusville "EP" (really just a mini CD that could fit in the case file envelope). I wonder how long it's been since Steve last drew Conroy Bumpus?! The CD contains the same redbook audio tracks that were found on the original CD-ROM edition of the game in the 90s, with the track order changed slightly so "King of the Creatures" is first. The box includes a real version of the fake "official Hit The Road totally unrelated board game,", which actually started its life as a double page spread in the On The Road comic (which is also included in this edition as a miniature reprint of the original book!). We thought it would be cool to do the board game as an actual board game, instead of an art print or postcard or something, but that meant it would need pieces! After kicking around a few ideas, Steve proposed doing a collection of fake vintage bottle caps, representative of the heroes of the game. It was perfect for the "crap found between the cracks of the car seat on a long road trip" vibe we wanted for the collectors edition, and Limited Run was into the idea and found someone who could print them up for us. It also meant Steve ended up doing portraits of Trixie and Bruno! The game board is dice based, so we did a die stolen from the Savage Jungle Inn, lettering and palm tree logos on the 1 side, and the "savage jungle" logo from the sign outside printed between the pips on the 2 side. (not pictured) Also in the case file evelope is a piece of the World's Largest Ball of Twine! The idea here was this is a cheesy little chotchkie you could pick up on a spindle rack by the cash register in the spinning restuaurant, or in the museum. It seemed like the sort of cheesy tourist trap souvenir you'd be able to get there. Limited Run agreed to cut a zillion little pieces of twine so we were good to go. Steve did the retro illustration of the Ball and restaurant. There's a bunch of other crazy stuff buried the deeper you dig, like these scribbly storyboards of an early idea for the game's opening: I don't want to spoil all the contents, though, as I know there are people out there who ordered it and still haven't received it.
  3. Does that issue have a Tales cover? I don’t think I have it but I’ll dig through my stuff.
  4. @Junaid and @BigJKO both have accounts here!
  5. πŸ‘• I beat #MojoleXtremiest #979 and all I got was this stupid t-shirt. 4/6 πŸ–€πŸ–€πŸ–€πŸ’šπŸ’šπŸ’šπŸ’š πŸ–€πŸ–€πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š πŸ’šπŸ–€πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  6. There’s just a bit in the middle of that track that lands on the Trek melody line for a second, otherwise they’re unrelated. Sometimes a brain can’t help itself. This sounds great!
  7. Wait you’re not playing the same word over and over until you guess it really fast? Okay this is harder than I thought.
  8. Tried it again and did better. Think I’m getting the hang of this! πŸ‘• I beat #MojoleXtremiest #972 and all I got was this stupid t-shirt. 1/6 πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  9. I’ve been away too long and this game is insane now and yet πŸ‘• I beat #MojoleXtremiest #972 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ’›πŸ–€πŸ’›πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ’›πŸ’› πŸ’›πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ’›πŸ’›πŸ’›πŸ’šπŸ’›πŸ’›πŸ’› πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  10. I saw some well received fan attempt at an animated series treatment for Indy and it put everything so firmly into a kids entertainment space I had trouble buying it as the same franchise. Not to say Indy is for grown ups, but more that part of the appeal is the fact that it takes pulpy all-ages a venture tropes and infuses them with a touch of more complex humanity and β€œrealism,” and you’re just inevitably going to lose some of that when you stylize everything for animation I think Fate of Atlantis gets away with feeling so much like a real Indy story in part because everything is so low res and tiny. Theres never a close up on a stylized face, the voice acting is scratchy and low res. My brain can take the presented outline of a story and its pacing and globe trotting map and postcard views, and imagine the Spielberg movie running on top of it. There aren’t a bunch of stylistic signifiers on top of it signaling to me β€œactually, this is something other than what your imagination is telling you it should be.” Great Circle looks like it will have its own vibe - inevitable in a conversion to another medium and of course being first person - but it’s still trading in the language of live action cinema, even though it’s a 3D video game, which excites me for an Indy product.
  11. That’s all true Jason, but I still didn’t have a very fun time watching it. looking forward to Great Circle though.
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