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Quanon

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Everything posted by Quanon

  1. it was to be a hint to somesort of sexual thingy

     

    NVM though

  2. Marius I want seff

  3. Woooff, still alive man :p

  4. Thank you TG !

     

    We need supports to fight on the front !

  5. newzzzz sounds interesting, though I was at battle with a Virus today on my PC...

    It made my Graphic Card go wild and weird.

     

    It seems to work now... I hope

  6. :lol:

     

    You replied !

  7. Lucky man ! I get no attention, I've only got the empty cold 3D space :(

     

    :lol:

  8. OOoOOooOH Female contacts !

  9. :lol: Well I see no problems then ;)
  10. Well I got the 360 as buying a new PC wasn't an option.

    Though do get ME its great, though be prepared to kiss your social life good-bye :D

  11. Not really, this Xbox 360 has me hooked.

    Mainly because of Mass Effect :p

  12. Méh, I get bored to quickly these last few weeks, I can't seem to keep it up at the moment.

     

    So I decided to have nice long break untill it itches so hard I'll explode

     

    We all know stopping forever is NOT an option :lol:

     

    Don't worry I won't leave the scene, but I'm not producing stuff.

  13. hmmz, great work SS, as usual :p

     

    Surfacemat.2da, I'll have a peek into that asap.

  14. He founded one of these meshes in the Nar-Shaddaa models, one of the cantina models I thinks. And its only a ruff shape of the walls of the model.

     

    IIRC you could make on yourself easly: Its like making your walkmesh, but detach the walls to a new object.

     

    Then via the Material Palette apply the NONE material, thats just to be safe :)

    Then its just converting to Editable Mesh or Trimesh and slap the Walkmesh Modifier on it.

     

    It should turn to white then, which IIRC points to the obscure type of the Walkmesh material.

     

    Though make sure you're model is made of 2 parts and export it in 2 parts:

     

    1) with the model and the "Obscure" wall mesh

    2) with the real Walkmesh

     

    Kaurora can't handle 2 walkmeshes it'll crash otherwise.

    Its about what I and GM tried out.

  15. Well me and GM had a try at it awhile ago aswell.

     

    GM noticed there was a sort of second "walkmesh", its stays white and it doesn't need to be compiled to a .wok .

     

    Anyway, I think where at a dead-end as I fear we don't have any TOOL that does it correctly. MDLops doesn't handle this kind of things and MagnusII told me more then once that there are still some fields left in the Mesh properties he doesn't now what they are for. So Kaurora kind of skips these when compiling to Binanry.

     

    So it could very well be we already did the correct steps, but are unable to get it IN.

  16. Yeah I've seen the post, but was so baffeled I ddin'tnow what to post :lol:

  17. :lol Hey there EW, hehehe, was rather bored lately :p

  18. the Jumping Gizka ? :lol:

  19. hehe, sure you can SS :p

     

    Make a dancing Revan with cape :xp:

  20. heh, I think my avatars go "on" from 2 to 4 months most of the time :p

     

    Though its actually handy when everybody sticks to'em.

     

    But be assured I won't change my UserName, makes way to much confusion.

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