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Everything posted by Quanon
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Hmm, I think you could take model bits of the game areas, though you would need to re export them with a new aurorabase and all other module files.
I don't think Bioware & Obsidian cut up there models in nice little perfect chuncks.
It would require some mess'n about in Gmax no doubt.
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hmm, guess GloveMaster might be right about that
He said to me that the walkmesh might not like to have two verts on the same spot,X axis and Y axis the same, but differant Z axis.
Hmm, so far I have been a bit to lazy to test that
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hmmm, I used that before, but somehow the extrude makes my walkmesh broken, it always crashes the game or Kaurora... When I remove the walls it all works =/
Perhaps the linetool is evil to make walkmeshes.
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lol, well my tricks aren't that complicated
Its just how you approach the detach thingy.
I'll write it down in a text file. I'd say its not perfect but it moves things along a bit faster for me. Mainly on things I got copies of.
Say some sort of pillar, you use used like 10 times.
Anyway I'll look into it ASAP.
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Lets say I found, what I think is, a good workflow to approach the texturing job.
I don't think I'll show you grand revelations.
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Taaah ! I got so cought up in my modelling, I didn't notice this counter attack !
I'll throw in some baecon aswell, take that !
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Spamm'n your pages, thats what I'm doing... yeeeeeeeessss
No not drunk, just spamm'n away... rather bored -_-
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Thanks DSTONEY, hadn't thought about that just yet
When I get the full model done nicely ingame I'll send you the files.
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http://boards.polycount.net/index.php?
2 forums all about 3D.
You might have to dig around to find info.
And beware you're jaw might drop a lot
There's some insane awesome people on there.
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Yeah, I'll check LF often, less in Holowan though.
I've posted enough info of what I know about modding, the rookie's will find their way
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héhhéhé, for good this time, just one more release in the making with GloveMaster.
Then I consider to be hard to budge to give a helping hand ^_^
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You would have to model those curves manually using the extrude and bevelling buttons and some tweakin of the verts.