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Status Updates posted by redrob41
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well, I got married, had a vacation in Nova Scotia, Canada, and then (back in Edmonton) I packed my apartment and moved in with my wife. I hear you've been busy too, with moving and such. New job?
I'm glad to see you're back to modding, and (hopefully) near completion. I was hoping that the armours would help you. Czerka especially needed some variety; now the female employees can wear a uniform . I can't wait to see the Wookiees in-game!
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Only my TSL Twi'leks. I haven't worked on any "dance party" clothes other than the leather ones I've already sent you. I suppose it wouldn't be porting if you rendered some TSL slave dancer clothes in 3DSmax, then used the screenshots for posters. If you download the Revenge of Revan demo, all the textures and modified mdls should be in there (as well as many other species). If you don't mind waiting until I get home from work and exercise tonight (at least 12 hrs from now), I could send you the relevent files so you don't have to download the whole works.
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do you have a membership at the Bioware Social Network? If you do, we could friend up and check out each others' Dragon Age progress. I haven't been able to load the PC version yet, 'cause the DVD drive on my computer isn't reading the disk. I might have to upgrade my Mac OS to Snow Leopard, hopefully that'll come with new drivers so that my disk drive will work properly in Windows mode.
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I sent you a PM (on behalf of Sith Holocron) with a couple of screenshots. Just wondering if you saw them, and what you think.
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I've got an Excel spread sheet with all the 2daMemory tokens listed, and where they are used. I'll have to e-mail that to you tomorrow. That way, you'll know which ones are free so there are no duplicates.
Until I can make some screenshots or something, for now, look at the GFF Files in the ChangeEdit program. You should see some entries for the Mando armour .utc files (a_heavy_41.uti for example). It'll be too long to go through here, so I'll PM ya.
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I did the voice over last night (my wife was out). It took a long time though, 'cause the neighbor's dog was barking at everything (oh, to have a sound proof room would be grand). I've been having trouble converting it back to a windows format. Either I get a really low-res .avi, or a 6+GB .avi, or a 1.3+GB .mov
I'm gonna try again tonight. I don't think I have a youtube account (I can't remember all the sites I've joined ), otherwise my program could upload it directly. I'd rather upload it to your RoR channel though, just so it is in one convenient place.
Did you want to review it first before releasing to the public?
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oh hey, when was the last time you updated the wetpaint site progress?
http://kotorrevengeofrevan.wetpaint.com/page/Plot%2FStoryline
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That would probably do for the demo, at least until you can figure out how to script the change to GBL_MAIN_SITH_LORD. You probably only need to replace Sion's model, because I don't think that there is anything in RoR that would cause the maim menu to switch to another model (is there?).
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oh yeah, I guess I didn't say... I'll try and get a working TSLPatcher ready by the end of next week (earlier if things go error free). After that, if there are any NPCs that you have and I don't, we'll iron out the kinks. Once I've got the bulk of it done (and working right), then all the new 2da entries will go at the bottom of the list, so that it won't mess up which lines are already being used for utc.
I can't believe how long the text file for the changes.ini has gotten
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You have e-mail. I sent a pdf of the 2DA list as well as the Excel. There are also a couple of other lists in that e-mail.
The token would need to be the appearance RowIndex, so that the Label description shows up in the utc. Also, if you have multiple NPC.utc files that are to have the same appearance (like a nameless Corellian Soldier just walking around, and a guy you talk to who has a name or is a captain), you can edit each GFF file so that it uses the same 2DAMemory number for the PropertiesList\0\Subtype.
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[sarcasm]I have NO idea what you're talking about [/sarcasm]
I'd have to look at the files, but I'd guess that it is a matter of adding text to the dialog.tlk file, and changing the feats.2da line for that particular feat, so that it looks at the new dialog.tlk entry instead of the existing entry. TSLPatcher has instructions for that.
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just give me a list of descriptions, and I'll start plugging away . I've already got a bunch of generic Arkanians, so maybe one of those heads will be sufficient? I guess I'd just need to work on some clothes. Or would you prefer something more like Queen Talia (with different coloured skin & eyes)?