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Ulmont

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Everything posted by Ulmont

  1. Can you send me the new Westar? (with properties)

  2. Eh, they're hard get to work right. You have to get the Alpha channel the right shade, then you gotta set it to be both transparent and double-sided, or else you'll get a weird see-through result.

  3. Odd. I worked for me (isn't working for the rifle though). Um, can you invert it then or do you need me to send it to you in .obj form?

  4. Um, you'd have to re-uv it then. >_> (if you can do that great, if not, I'll do it)

  5. Ok. Final Version of the Carbine:

     

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    carbinev2.jpg

     

    It uses 3 textures, but the model is in three pieces, so you should be able to work around that in UnrealEd.

  6. I use 3ds max. Just set the texture in UnrealEd to double-sided.

  7. Hows this look?

     

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    carbine.jpg
  8. Bout time I sent it to you. It's all packed up and ready to go. Just import and apply the texture. The normal fits perfectly into the troopers hands with no adjustment, the hudarms fits into the hudarms slot with no adjustment.

     

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  9. I hate to say it... but yeah it does. :p

  10. Seriously though, how can I convince you guys to join us after RCII. Would it require that we do RCIII with 'ya?

  11. Lol, you really like red/orange don't ya? I'd say leave it blue for the moment. Either that or a really light red.

  12. Yeah.

     

    Quick Tutorial:

     

    Step 1: Make a normal map

    Step 2: Import the Normal map EXACTLY AS YOU WOULD A NORMAL TEXTURE

    Step 3: Make a SHADER for the texture that you want the normal applied to

    Step 4: Open the shader properties

    Step 5: Apply the normal map under the bump-mapping slot

    Step 6: Open it up ingame (It'll only show up on med & high bump-mapping settings)

     

    If you want me to make some for you I can do it in Photoshop.

  13. Thanks, Almost done with Cave.ctm

  14. Can you get Xavier to re-convert it? See if he can keep the UVs intact this time (try something other than .OBJ if possible) cause its utterly mangled. They're all skewed, and there's absolutely nothing I can do with skewed UVs, sorry. Mangled, I can do; tweaked, I can do; non-existent, I can do; but not skewed.

  15. K. I can't do anything with it in its current sate. I'll try to get Xavier to reconvert it. If you send me the other stuff I can get some work done on the maps before I hit the hay

  16. Are you sure that you've got the right textures? They don't seem to fit with the model at all...

  17. Ok, here's the deal: In its current form I can't do it. The model & uv's are all... skewed. Its hard to explain. Basically, the uv's won't like up flat against the texture, they're angled, and since the texture is 2d it won't let you use 3d controls on the uv's. I'll see if I can reset 'em, but if I can't you're outta luck. IDK though, I might be able to get Apex to help, they owe me a favor or two...

  18. Agh, who made this? It... terrible. I actually don't know if I can UV it. :( Still trying though

  19. Oh, and I need your latest Properties.u, weapons.u, textures, etc

  20. GORRAMIT, I told you not to send 'em in .obj. Ah well, I'll see what I can do. >_>

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