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Gamma097

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Status Updates posted by Gamma097

  1. I gotta go. I'll be on tommorow, vod.

  2. I'd prefer email. I will send you a private message with my email address.

  3. OK. I play RPGs like RuneScape.

  4. If you're referring to this picture, then I don't think so. Sorry.

  5. Mird'ika might. According to the comments on that picture, he made the "ARC Trooper Mod" text, and Kyr'am Galaar made the rest.

  6. Hooper, how come you're getting banned so frequently? What exactly are you doing that causes the moderators to ban you?

  7. Happy birthday, Ulm'ika!

  8. weaponAttach_R

     

    You can type it "weaponattach_R" or "WEAPONATTACH_R" but it will automatically change to "weaponAttach_R"

     

    The weaponAttach_L is used for the reviver tool. (It's called BactaHealer in the editor.)

  9. Simple. I found the static mesh called Squad40Head under Weapons, Accessories. Head means that the bone that you put the static mesh on is, "Head." I did the same thing with the gun, only with a DC-15 put on the bone, "WeaponAttach_R." Then I used Snipping Tool to take a screenshot.

  10. :lol: Gam'ika. Anyway, sure. You just want 38, 40, 62, 07 and white commando, right? That's what Prudii got.
  11. By "radio speech", you mean the talking at 0:47, right? If so, then I don't think I can take that out. Sorry.

  12. I just add them in the Animation Browser. I'll post a screenshot soon showing you the specifics.

  13. Nah, I'll stick with the avatar I have right now. But thanks for asking me.

  14. Sorry, but I lost the skin. My computer messed up and my custom Republic Commando skins were somehow deleted. If I ever remake it, then I'll send it to you.

  15. The voice actor sends me some audio files. I edit the clips (cutting out silence, helmet effect, etc) and save them as *.wav files. I send the files to Hockey, and he puts them in the mod.

    As for the accessories, I'm not really sure, sorry. Ask Hockey.

  16. No, I don't need them, but I was wondering if you made a backup of the *.utx file, not the exported *.bmp files.

  17. Ulmont, I've been modding a few multiplayer maps also for no reason. Right now, I'm modding "Ghostship" to be a datacore like from the RAS campaign. Anyway, one of the static meshes has the collision height and radius at 1. What does that do, make it so I can walk right through it ingame?

  18. Apparently, they're still on my computer, but not where I left them. I sent you an email with the skin and how he'd look in-game.

  19. Wouldn't you need the *.bmp?

  20. Jawaese? Is that even a language in Star Wars?

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