Jump to content

Home

Laserschwert

Poster Guru
  • Posts

    1733
  • Joined

  • Last visited

  • Days Won

    167

Posts posted by Laserschwert

  1. 45 minutes ago, Jake said:

    It is. I haven’t watched the last couple seasons of Star Wars shows (boba and obi wan) because the end of Mandalorian season 2 made me need some time away, but these first four episodes of Andor have been some of my favorite Star Wars viewing of the Disney era.
     

    I was never as huge into the EU/Legends stuff as my friends growing up, but Andor captures the most aspirational version of the EU feeling for me: The idea that off in the corners of the Star Wars universe, there’s a bunch of human-scale stories happening that are probably just as interesting (or more interesting) than the operatic drama at the heart of it. Some episodes of Mandalorian have scratched that itch, but nowhere near as potently or consistently as these first few hours of Andor have. 
     

    Andor also just looks great. One of my favorite things about the main Star Wars movies is that as the story goes on, from scene to scene, you learn more about the universe: you’re going somewhere new, seeing something you’ve never seen before, learning about a new place with its own rules and a history you’ve not yet encountered in the story until now. It’s a type of worldbuilding that leaves tons of pockets for your imagination to explore in its wake. Mandalorian didn’t do that for me - it felt like it was circling the same few places over and over, and even when they went somewhere that was technically new, it either felt the same as what came before, or like it didn’t really belong in the show. Andor though, is delivering this particular Star Wars feeling in a way that’s totally working for me. It helps that all the production design is really inspired, and it’s shot very cinematically. I don’t feel the edge of the virtual set the way I eventually started to on the Mandalorian. (I’m sure they’re using the volume plenty as part of their toolkit, but it’s blended in better and doesn’t feel so one note as a result.)

    Very well said. This pretty much reflects my own feelings towards the show. But: Mando did the same for me. While it didn't cover as many different formerly unseen corners of life in the SW galaxy, it did provide me with a smaller set of stories, which didn't try to one-up each other in epicness and relevance to the fate of the universe, like the sequel trilogy did.

     

    The only thing bothering me about Andor is the combination of pacing and release scheduling. Generally, I wouldn't mind the slow burn the show provides, but at only 45 minutes an episode, each one covers way too little ground. Premiering 3 episodes in one go was a smart move, and I'd wish they would just continue releasing it as 3-episode/2-hour bundles. Waiting for each episode will be painful.

    • Like 1
  2. I had to squeeze this wonderful promotional artwork for "Dark Forces" in.

     

    TF0ijZo.jpeg

     

    Painted by David Grove, this was used for print ads in several magazines back in the time. Interestingly, the original painting was created with much brighter colors, and later darkened for printing. Surely this was intentional, as the art works much better this way, given the game it was created for.

     

    rSn5lPq.jpeg

     

    I've created several different versions for this:


    tv7OhuW.png

    • Like 3
    • Wow 1
    • Chef's Kiss 2
  3. On my first playthrough I mostly noticed the revisited old themes, but now I'm discovering more and more amazing new themes, like Barebones, the Brrr Muda Border Ship, Brrr Muda Castle and obviously Scurvy Island (although that's technically just a variation on The Journey - but an amazing one).

    By the way, to everyone who loved the Woodtick theme being revisited (as an accordion-only version) on the Sea Map, try clicking on your own ship when on the map. You'll get a close-up of it AND a perfectly clean (i.e. not "distant-sounding") version of the cue.

     

  4. 1 hour ago, Jake said:

    I think we just disagree here. I already said hearing that track specifically in that context was a surprisingly big high for me in the game.
     

    Maybe an original track would have done the same thing, maybe it wouldn’t have - I don’t know the answer to that hypothetical - but what is actually in the game made me happy enough that it’s one of the things I used to kick off the details of Return thread 🤷‍♂️. Could something better exist? Sure maybe, probably, but since I already loved what’s there I don’t really care.
     

    (My thoughts on the MI2 special edition’s Woodtick music is that it’s wonderfully done in a technical way, but is missing the warmth I experienced from the original midis, so while I appreciate and respect it, I don’t love it like some other arrangements. I wouldn’t personally call it a most perfect arrangement. Again I think we just disagree on this so it probably won’t be worth hashing out much further in this thread since 1: no minds will be changed and 2: lol it’s a conversation about the subtleties of two instances of the Woodtick themes in a return to monkey island thread 😎)

    To clarify, it's all high-level complaining, as the whole musical experience in RtMI is just wonderful. And hearing another version of Woodtick is generally a good thing. Hell, I specifically praised the pause menu using a minor version of the Lookout theme in the details thread, without arguing that they could have composed a new theme for that. I don't know why I treat these two differently.

    • Like 1
    • Chef's Kiss 1
  5. 2 hours ago, Jake said:

    apologies for the small rant here. I just loved hearing that cue on the map and feel the need to defend it. 

    Still, rehashing it for this basically prevented them from composing a new tune instead. Just imagine had they delivered a brand new track at a similar quality, would you feel like you were robbed of a Woodtick reprise? As Dom said, it already got its most perfect arrangement with the SE.

    • Like 1
  6. I've already recorded the first 30 minutes of music from the game today (rough estimation, I haven't edited anything yet), and from the looks of it, it'll be a massive tracklist (and quite difficult to deal with variations). My only chronology change is that I've moved the chapter card to AFTER the opening credits (instead of at the very start), and my tracklist up to now looks like this:

     

    1. Main Menu

    2. Underground Tunnels Prelude

    3. Big Whoop Main Square

    4. Scurvy Dogs Shack

    5. Outhouse

    6. Big Whoop Park

    7. Story Time

    8. Opening Titles

    9. Chapter Card

    10. Revisiting the Lookout

    11. Mêlée Island Docks

    12. The SCUMM Bar

    13. New Pirate Leaders

    14. Mêlée Island Low Street / Old Pirate Leaders / High Street

     

    The Big Whoop area sounds like one seamless track, but the side tracks actually have their own loop points, so they can be made into separate tracks. A difficult one is the park area, where the sword training has a variation of the loop, but it only plays for a few seconds, until the sword fight is over. So it'll be quite difficult to capture a full loop of that one. For now, the Lookout track was the only one where I noticed an actual outro once you leave the screen. Mêlée Island for now sounds like one big loop, cross-fading through its variations, but that's where I stopped recording. Maybe for the sakes of a shorter tracklist, more cues can be combined, but then again, if you want to play specific cues, you would have to search though a long track, which isn't ideal either.

     

    That being said, I don't know if I manage to go through the whole game like this. Maybe it CAN work as a team effort. BUT: I think it might make more sense to wait until we have working extraction tools for the music tracks. It'll still be work to compile a working album out of those snippets.

     

     

    • Like 3
  7. Thanks, I already have a scan of the Loom FM-Towns cover, so I'll deal with that at some point. The FOA comic book covers were painted by Dave Dorman, as opposed to William Eaken, who painted the game's cover. They are a slightly out of scope for this project, at least as long as there are bigger fish to fry.

     

    On the upside, here's another round of begging for scans. With the recent find of the photo of the original "Outlaws" painting (yeah, I only found a photo, not the painting itself), I think I'll tackle that one next. I'm still missing a good 600 dpi scan of a (good condition) Outlaws box. Both the US release and the UK "LucasArts Classics" release would be of interest, as both have relatively little text on them:

    27128-outlaws-windows-front-cover.jpg 330385-outlaws-windows-front-cover.png

    Furthermore, there's a double-page ad for the game in issue #38 of the US magazine PC Gamer (July 1997), which might be useful as well:

    4fbe39a1d3f253885a0fb3e094f44f549bc85b14

     

    Anybody able to help out?

  8. It'll be really difficult to build a proper album out of just in-game recordings. There's so much cross-fading going on - not only as variations in the same track, but also when new cues start playing. Short of an official release, we'll definitely need a music rip from the game files to construct a clean tracklist. I hope someone can come up with the necessary tool (the Thimbleweed Park tools don't work, I checked).

  9. Something I've noticed, that's not related to the content of the game, but how it was programmed, is the fact the game perfectly scales from 2.35:1 (which is not quite 21:9) to 4:3. I've noticed this in window mode when rescaling the window. Very, very cool!

     

    Also, the pause menu music is a minor key version of the Lookout music from SoMI (which is played in major key there). So good!

    • Like 1
    • Chef's Kiss 1
×
×
  • Create New...