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Laserschwert

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Posts posted by Laserschwert

  1. Technically back then there wasn't a way to filter halftone out, short of blurring the image, so yeah, it might have been another reason why it's blurred.

     

    Depending on which fuzzyness you mean though, it's either the camera noise or the halftone from printing the box.

    • Like 1
  2. Done!

     

    I've updated the previews above and added a link, and I'll add them to the opening post eventually. This looks like a very minor cleanup, but filtering out this heavy halftone was tricky. Plus a lot of work painting out 99% of dust, dirt and scratches. Thanks @Jake for great scans and a suffering wallet.

     

    jKi5879.jpeg

    • Like 2
    • Thanks 3
  3. And clean-up of @Jake's scan is coming along nicely as well.

     

    Original colors:

     

    vkRx9yQ.jpg

     

    Approximating the box/manual colors:

    Cj8aevI.jpeg

     

    It's weird how the box "feels" almost monochromatic, when there's actually still a lot of color in there. I guess the colorful artwork and design elements of the box just cause the map to become less prominent.

     

    Edit: All done! 600 dpi PNG versions can be downloaded HERE.

    • Like 2
    • Thanks 1
  4. 26 minutes ago, Vainamoinen said:

     

    No, they're two different companies. On the left is some guy from Damned Heists of LeChuck (DHL) and on the right is a ghost pirate from Undead Pirate Shipments (UPS).

    So I guess the guy from Free Etheral Delivery Exhumation (FedEx) had his day off?

    • Like 1
    • Haha 5
  5. Here's the FOA map (1200 dpi versions can be found HERE) :

     

    2ylSwy7.jpg

     

    ti0JdVY.png

     

    Once I've cleaned it up properly (removing the centerfold and any dirt and damage), I'll add several versions of it to the main post.

     

    Again, thanks to everybody who donated!

    • Like 3
    • Thanks 3
  6. 11 hours ago, Jake said:

    the red index numbers above the roads

    Those are actually distance markers (in miles). So they usually change when a road gets an extension (or a reroute), or new roads get added (since these mark the distances between the "red dots" on the map, which are usually placed at intersections).

     

    Also, thanks a LOT for the hassle to get to those scans. I'll clean this up nicely.

    • Like 2
  7. When done right, yeah. I can't fully see Indy working as a shooter (he's pretty well defined as not killing everyone in sight), though Emperor's Tomb at least had the right idea (if a bit comically executed) regarding hand-to-hand combat.

     

    If the game focuses more on the puzzles and action setpieces, I'm in. Ah, who am I kidding, I'll get this no matter what.

    • Like 1
  8. To be honest, I'm fully expecting a wannabe Uncharted from this. But what I AM really excited about (weirdly, just like with the fifth Indy movie) is the soundtrack. The last Indy game was Staff of Kings, which got a hybrid orchestral/samples soundtrack. By now, fully orchestral soundtracks are the norm for AAA games, and someone like Gordy Haab could surely compose something that at least sounds really close to John Williams.

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