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TimeGentleman

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TimeGentleman last won the day on April 23

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  1. If I recall correctly, that's actually part of a puzzle solution if you play in Mega Monkey mode. Pretty much the hardest one in the game! And agreed with Schafer. The only way I could square that lazy/rushed feel (and the relatively poor puzzle design and storytelling in that section) away was that as kid Guybrush senses his time for roleplaying is running out, he rushes his story more and more!
  2. Absolutely, but it seems that the animation industry uses 'banana pan' for both (or other, non-banana -related terms!) and never 'banana tilt'. I originally used 'pivot' rather than 'tilt' in an attempt to keep things unambiguous, but those animator dopes went and scuppered me!
  3. I'm not sure that Doodle City one even counts as a banana pan, tbh. Is that not all one perspective? But Toontown... possibly! It might at the very least be getting mixed into my vague memory, especially that scene outside the skyscraper with Tweety, Bugs and Mickey. I can't immediately find any banana pan shots of it online, so this is a good excuse to watch that bit of the movie again! EDIT: okay, so they don't really do pans or tilts in Toon Town, it's mostly static shots or the occasional dolly, BUT the shot of Eddie falling away that ends on this framing: Does actually have a banana pan right at the start of it for about 0.3 seconds! Now, I don't think that this is the fabled banana pan of my memory, but this imagery may have been amalgamated with what I'm actually thinking of..! So maybe I noticed the banana pan on the Booty Island cliff, and it made me think of other similar 'tall structure' cartoon shots like the RR one and it got smushed together. But I dunno, I reckon there's an actual video game tower banana pan that goes from ground to sky that we haven't found yet!
  4. No, that's far too subtle a use of perspective!
  5. Remi, you shouldn't really post people's emails on a public forum, they get scraped and put on spam mail lists (if not used for identity theft attempts). I made this mistake myself many years ago and got a very angry message from someone after they did a search for their address online and figured out what had happened!
  6. Could potentially be Toonstruck or similar! (To be honest I don't need to find it anymore, I used Booty Island cliff plus a clumsy drawing of my own, but I'm still enjoying the hunt and the general discussion of banana pans in adventure games!)
  7. I did mention the Booty Island cliff, and it might be that that I'm thinking of, though it only pans one way and I really do have a strong image in my head of a tower or skyscraper. I don't think it's the COMI lighthouse either - do they even do a scroll on that screen? That always struck me as more of a fisheye lens shot. Maybe it's not a Lucasarts game after all... Also remembered that Hit the Road has at least one banana pan, from the close up of the end of the ball of twine, panning up to the restaurant. But that's not the one I'm thinking of, obviously!
  8. That's still quite helpful, though, as I can say 'imagine one of these walls is the tower, and it does the same thing on the way down as well'! Banana pan is helpful too, thanks!
  9. Hi all, I'm working on a game at the moment which needs an establishing shot of a very tall tower, and I want to find a reference screenshot for how I think it should be handled. I'm sure there's a shot in a Lucasarts adventure (I could be getting muddled and it's a non-Lucasarts game, but I don't think so) where if you look at the entire piece of art, it's three or so screens tall and the tower curves out at the middle so that in-game when they scroll from the bottom of the piece upwards, it looks like it's starting from a low angle framing of the bottom of the tower then pivoting up to look directly at the middle of the tower, then continuing to pivot up for an angle looking up at the top of the tower. I've seen this called curved perspective. Can anyone tell me what game and scene this is, please?! edit: Full Throttle has the inverse of this for its opening shot - the perspective pinches in at the middle, so the clouds at the start and the highway at the end feel closer than the horizon in the middle - and the Booty Island cliff in MI2 has the middle and bottom of it, but doesn't pan up past Guybrush to look up at the sky!
  10. It would be very funny if they did a new Monkey Island and undid everything in Return, like they did to the ending of Revenge with Curse! *Guybrush wakes up* "Oh what a confusing dream! Oh well, time to figure out why Voodoo Lady brought LeChuck back to life."
  11. Looking at the pics Jake has posted (and quoted) on Blue Sky, and this came out even better than the preview image I posted at the top of this thread! Nice new art for the piece o' twine and the day pass, and lovely Monkey Island 2 style 'stuff on a desk' artwork for the back of the box!
  12. Just realised, the latest Mojo news post fits perfectly into this thread! Incredible to see the Klik N Play engine wrangled into an adventure game, and some neat fanfic tying together of different threads from the games: https://mixnmojo.com/news/Fan-made-masterpiece-Fate-of-Monkey-Island-now-a-streamable-experience
  13. Sigh, I did a search for them sharing their stuff but didn't find anything so just had to hope I wasn't making that exact mistake. SOMEONE PLEASE SHARE SOME FAN CONTENT MADE BY PEOPLE NOT ON THESE FORUMS. AND JUNAID PLEASE PUT THAT VIDEO ON YOUTUBE!
  14. We have a thread for our own Mojo-adjacent content, but we don't have one for great stuff by non-forumites that we spot. Let's start one! Here's an incredible DOTT fan animation: https://bsky.app/profile/imajunation.bsky.social/post/3ldbvw4lrls2q https://www.instagram.com/p/DDkYOhLNDe-/ (Sigh, of course my first ever one doesn't embed. Hopefully Blue Sky and Instagram will embed at some point in the future and this will magically fix itself!) Okay, let's jazz this up a bit. Here's an amazing series of PnC fan art by Jón Kristinsson: https://pointclicking.com/ Including this MI2 take:
  15. I like how they've homaged that one pose from the Infernal Machine poster:
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