Jump to content

Home

TimeGentleman

Members
  • Posts

    239
  • Joined

  • Last visited

  • Days Won

    29

TimeGentleman last won the day on December 14 2024

TimeGentleman had the most liked content!

Personal Information

  • Resolution
    800x600

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

TimeGentleman's Achievements

Community Regular

Community Regular (8/14)

  • Very Popular Rare
  • Conversation Starter Rare
  • Dedicated Rare
  • One Year In Rare
  • Reacting Well Rare

Recent Badges

331

Reputation

  1. That's still quite helpful, though, as I can say 'imagine one of these walls is the tower, and it does the same thing on the way down as well'! Banana pan is helpful too, thanks!
  2. Hi all, I'm working on a game at the moment which needs an establishing shot of a very tall tower, and I want to find a reference screenshot for how I think it should be handled. I'm sure there's a shot in a Lucasarts adventure (I could be getting muddled and it's a non-Lucasarts game, but I don't think so) where if you look at the entire piece of art, it's three or so screens tall and the tower curves out at the middle so that in-game when they scroll from the bottom of the piece upwards, it looks like it's starting from a low angle framing of the bottom of the tower then pivoting up to look directly at the middle of the tower, then continuing to pivot up for an angle looking up at the top of the tower. I've seen this called curved perspective. Can anyone tell me what game and scene this is, please?! edit: Full Throttle has the inverse of this for its opening shot - the perspective pinches in at the middle, so the clouds at the start and the highway at the end feel closer than the horizon in the middle - and the Booty Island cliff in MI2 has the middle and bottom of it, but doesn't pan up past Guybrush to look up at the sky!
  3. It would be very funny if they did a new Monkey Island and undid everything in Return, like they did to the ending of Revenge with Curse! *Guybrush wakes up* "Oh what a confusing dream! Oh well, time to figure out why Voodoo Lady brought LeChuck back to life."
  4. Looking at the pics Jake has posted (and quoted) on Blue Sky, and this came out even better than the preview image I posted at the top of this thread! Nice new art for the piece o' twine and the day pass, and lovely Monkey Island 2 style 'stuff on a desk' artwork for the back of the box!
  5. Just realised, the latest Mojo news post fits perfectly into this thread! Incredible to see the Klik N Play engine wrangled into an adventure game, and some neat fanfic tying together of different threads from the games: https://mixnmojo.com/news/Fan-made-masterpiece-Fate-of-Monkey-Island-now-a-streamable-experience
  6. Sigh, I did a search for them sharing their stuff but didn't find anything so just had to hope I wasn't making that exact mistake. SOMEONE PLEASE SHARE SOME FAN CONTENT MADE BY PEOPLE NOT ON THESE FORUMS. AND JUNAID PLEASE PUT THAT VIDEO ON YOUTUBE!
  7. We have a thread for our own Mojo-adjacent content, but we don't have one for great stuff by non-forumites that we spot. Let's start one! Here's an incredible DOTT fan animation: https://bsky.app/profile/imajunation.bsky.social/post/3ldbvw4lrls2q https://www.instagram.com/p/DDkYOhLNDe-/ (Sigh, of course my first ever one doesn't embed. Hopefully Blue Sky and Instagram will embed at some point in the future and this will magically fix itself!) Okay, let's jazz this up a bit. Here's an amazing series of PnC fan art by Jón Kristinsson: https://pointclicking.com/ Including this MI2 take:
  8. I like how they've homaged that one pose from the Infernal Machine poster:
  9. The feature on Iron Phoenix on this very site has him as Marcus: https://mixnmojo.com/features/sitefeatures/Indiana-Jones-and-the-Iron-Phoenix-The-Lost-Sequel-to-Fate-of-Atlantis/6 Also, it's got to be him, right? Looks just like him! You can also see the in-game sprite for Marcus on page 4 of that feature...
  10. Bill Eaken says in his interview with this very site that "Towards the end of the project we were able to scan drawings. But I'm sure that was only about 10% of the backgrounds." So if they do still exist, there won't be that many of them and it sounds like they'd just be black and white pencil drawings. (Even within that interview, though, he also seems to say that they didn't use scanning at all, and Colette Michaud's "The Evolution of Lucasfilm Games: THE ART DEPARTMENT" article for The Adventurer also says that scanning only started with Monkey 2.)
  11. Legal battles, creative fallings out, torrid love affairs, a race to rescue the Telltale hard drives before the building they were stored in got demolished... Seriously, though, I guess what I was hoping would surface at some point would be a Double Fine style 10-20 min making of vid or a post-mortem GDC talk or something like that.
  12. Good to get an interview - I was just trying to find behind the scenes material for these remasters the other day. I guess the release notes were pretty comprehensive and covered most of it, doesn't seem like there's too much juicy stuff to tell! As we've already discussed, it would be lovely to see TOMI (and W&G) get remastered but it sounds like they're up for doing new stuff as well and actually I think I'd be more excited if they said they were going to remaster Bone and then continue it with new episodes to cover the whole story! That'd be awesome. Or them developing a wholly new adventure game IP would also be great.
  13. I doubt they did any of that, that's what I'm saying!
  14. Sorry to be a spoilsport, but I highly doubt Spielberg or Lucas have had an iota of creative input. https://www.theguardian.com/games/2024/sep/17/indiana-jones-and-the-great-circle-video-game-film-machinegames This is marketing speak for 'we sent some emails to a Lucasfilm address that never got passed on'.
×
×
  • Create New...