Super enjoyable article.
As a player you forget all about the weird legal antics that were happening back then. What a rollercoaster. I wonder what the terms of the settlement were... did Vivendi actually have a claim to the game after dumping it??
Anyway, I just remember the game now... which was an odd one. My memory is this: I loved the story and the lore and the characters. The world was amazing... so creative and clever, but the RTS stuff was such a massive slap in the face when you were playing it. It really comes out of nowhere. You get no opportunity to get better at it, you're just thrown in the deep end. It's such an odd experience.
Maybe if the RTS stuff had featured more regularly, from the beginning, and had given the opportunity for players to learn the ropes. And maybe if there had been sub-missions that allowed the player to practice tactics in the RTS game in return for rewards and abilities in the open world, it would have been perfect. It would have felt cohesive.
But, as I remember it: If you loved the RTS stuff, then there was a big story mode in the way. And if you loved the story mode, there was RTS stuff to content with. And the open world things just felt sort like and disconnected... if they'd managed to merge the two better, so they both justified each other's existence, it could have been brilliant.