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ThunderPeel2001

Mojo Updater
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Everything posted by ThunderPeel2001

  1. I figured out Monkey Island Frantic #12 in 45 seconds after 5 tries. 😭 https://funzone.mixnmojo.com/Frantic/ Boo hiss, etc.
  2. Hard mode 😎 Maybe you could add a 3-2-1 countdown then?
  3. I figured out Monkey Island Frantic #11 in 5 seconds after 1 attempt. And! I’m a Speedrunner Champ, as the challenge was completed in fewer than 7 seconds! πŸƒ 😍 https://funzone.mixnmojo.com/Frantic/
  4. I figured out Monkey Island Frantic #10 in 5 seconds after 1 attempt. And! I’m a Speedrunner Champ, as the challenge was completed in fewer than 7 seconds! πŸƒ 😍 https://funzone.mixnmojo.com/Frantic/ Idea: How about adding the "autofocus" attribute to the <input element to help speedrunners? https://www.w3schools.com/tags/att_input_autofocus.asp
  5. Time for the Remaster, Double Fine! (Also... old :-/)
  6. What with the article on the front page pointing out how the PS version of Psychonauts is "a complete mess" with "the worst- looking, sounding, and functioning version of the game", I thought I'd bump this guide on getting the best version of Psychonauts running. Honestly, if Double Fine just grabbed these things and put this uprezzed version of the PC game on PS5 (and XBox, sorry Microsoft), I'd gladly buy it and play it again.
  7. I figured out Monkey Island Frantic #9 in 7 seconds after 1 attempt. 😍 https://funzone.mixnmojo.com/Frantic/
  8. Ugh. Recognized it immediately. Couldn't remember the name. I figured out Monkey Island Frantic #8 in 118 seconds after 3 tries. 🀷 https://funzone.mixnmojo.com/Frantic/ Edit: Apparently if I'd played yesterday it would have helped...!
  9. Knew the answer... but impossible to figure out what it was called I figured out Monkey Island Frantic #6 in 36 seconds after 1 attempt. 😍 https://funzone.mixnmojo.com/Frantic/
  10. I figured out Monkey Island Frantic #4 in 33 seconds after 3 tries. 🀷 https://funzone.mixnmojo.com/Frantic/ Three possible solutions... and I picked the wrong one each time
  11. I guessed today's Monkey Island tune 🎡 in 2 tries. ⬜🟦⬜⬜⬜⬜ https://legendofmi.com/webgames/guessthattune/
  12. I figured out Monkey Island Frantic #3 in 15 seconds using 1 attempt. 😍 https://funzone.mixnmojo.com/Frantic/
  13. I didn't even recognise it when I went into the browser inspector and cheated Suggest a "I give up" button? (Or just limiting it to 5 tries)
  14. Fair. A year flies by so quickly... The last time I posted news was December 2023. Oops.
  15. As I'm not on this list, does it mean I can win the prizes?
  16. Indy 1, 3 and 5 make a great trilogy. Personally my only issue with 5 was the directorial style. I missed Spielberg's amazing blocking/staging. Otherwise it was great fun and poignant send off. (And Marion was back to being Marion!)
  17. I'm baffled. I can't think of a single illogical puzzle in Grim. Are there any actual examples? In terms of puzzle logic, Grim is right up there with CMI and DOTT for me.
  18. Yep, but it's no different than the voodoo doll puzzle from MI2, so I don't know why he makes such a fuss
  19. I wonder what puzzles he's referring to?! The only puzzles that are really tricky are found in Part Two... (although they're basically impossible in the Remastered thanks to the "golo flakes" stupidity (removing an important clue that the drink contains metal), and the audio bug that stops the race announcer loop when you leave the kitty races). Aside from that, I don't recall there ever being a clue that's only given once in passing (that couldn't be picked up elsewhere at least). Any ideas? Also, there's nothing obscure from Part One that requires an elephantine memory that I can recall?
  20. They really don't. They have all the hallmarks of being drawn directly into a paint program. The gradients, the little details, it all points very clearly to being pixel art I'm afraid. That doesn't mean there wasn't some concept art, though.
  21. Yeah, exactly. The open world stuff was pretty shallow, as I recall. If it had been affected by RTS missions, then it could have been deeper and more cohesive as a whole... how strange that Vivendi strong-armed Tim into adding adventure aspects. Like why bother greenlighting the game in the first place if it's not what you wanted. Although, that said... if I was overseeing a Tim S production, I'd probably encourage him to add story and characters, too. But weird to essentially try and block all mention of RTS stuff. It sounds like they'd have been happier if the RTS stuff wasn't there at all. You never had a chance to get better at the RTS stuff. I just fluked my way through every battle in order to get back to the story.
  22. Super enjoyable article. As a player you forget all about the weird legal antics that were happening back then. What a rollercoaster. I wonder what the terms of the settlement were... did Vivendi actually have a claim to the game after dumping it?? Anyway, I just remember the game now... which was an odd one. My memory is this: I loved the story and the lore and the characters. The world was amazing... so creative and clever, but the RTS stuff was such a massive slap in the face when you were playing it. It really comes out of nowhere. You get no opportunity to get better at it, you're just thrown in the deep end. It's such an odd experience. Maybe if the RTS stuff had featured more regularly, from the beginning, and had given the opportunity for players to learn the ropes. And maybe if there had been sub-missions that allowed the player to practice tactics in the RTS game in return for rewards and abilities in the open world, it would have been perfect. It would have felt cohesive. But, as I remember it: If you loved the RTS stuff, then there was a big story mode in the way. And if you loved the story mode, there was RTS stuff to content with. And the open world things just felt sort like and disconnected... if they'd managed to merge the two better, so they both justified each other's existence, it could have been brilliant.
  23. I know someone who worked as a graphic designer for a Spielberg produced film, and Spielberg did indeed attend phone conference meetings to discuss direction for the advertising. When I worked at Secret Cinema, Ivan Reitman attended teleconference meetings when we did a Ghostbusters show. Honestly wouldn't surprise me at all if Spielberg and Lucas took a few hours a month to dial into a production updates on the game over Zoom. Often these people really care about what's being done with their creations... even if their input doesn't change things that much
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