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Udvarnoky

Mojo Updater
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Everything posted by Udvarnoky

  1. A sealed copy of the DOTT triangle box in the wild. Currently hovering over three grand. https://www.ebay.co.uk/itm/156077533875
  2. Mojo opines on the scandal with typical nuance and level-headedness.
  3. Yeah, I think @s-island has been made aware of the issue. Not that it means he's doing anything about it, mind you.
  4. The Mojo Archive Team is never in the business of turning down donations. I'd like to get some certainty on the USB stick in fact lacking the EGA build. Anybody here got their hands on one so we don't have to rely on second hand claims?
  5. I hadn’t seen Orson Welles’ Macbeth in a while, and what jumped out to me on a recent revisit was how the voices of the witches (depicted in this version as sort of Druidic priestesses), with their Scottish burr and odd inflections, sound remarkably similar to the Mayan mechanics in Year 4 of Grim Fandango. I don’t believe for a second it was an intentional similarity, but I thought it was an interesting detail nevertheless.
  6. This version wraps the trailer with a first-look type marketing piece.
  7. I don't get the impression that they necessarily even wrote it -- more like they entertained it in the brainstorming stage. I agree that DIAL is holding up nicely. It's got some weight and exoticness to it, which feels like redemption after an inconsequential-feeling, stagebound installment.
  8. Mangold has made comments to the effect that the existing scripts he looked at felt a little too safe and familiar for him, without a firm sense of identity. (To be fair, it doesn't even sound like the material was considered camera-ready yet.) I obviously can't judge a script I haven't read, but that's pretty in-line with what I'd expect the Spielberg/Koepp INDY 5 to be like. It sounds like Mangold and his writers started totally from the blank page, with the only residue from the earlier concept(s) being the involvement of Indy's goddaughter (who I wouldn't assume had the same function or personality as Helena in the produced version) and the idea of a prologue with a de-aged Indy. China could have been a cool setting, though. It's interesting that the story would have gone to Buenos Aires as well -- you'd think after an installment largely set in South America, they would have avoided that region to mix things up, but had they shot on location (and it sounds like might have been the plan, with Portugal being the stand-in) it could have been justified. DIAL was supposed to have a segment in India before pivoting to Morocco due to COVID levels -- had that worked out, it probably wouldn't have felt redundant to TEMPLE OF DOOM since an urban center would have been visually totally different from the second movie's settings. Anyway, the main reason I bumped the thread is that the movie arrived on disc earlier this month. Glad it made the cut before Disney inevitably abandons physical media.
  9. I'm sure everyone here owns all the LucasArts adventure games fifty times over, but it's worth mentioning that they're all outrageously cheap on GOG right now: Maniac Mansion ($2.09) Zak McKracken and the Alien Mindbenders ($2.09) Indiana Jones and the Last Crusade ($2.09) Loom ($2.09) The Secret of Monkey Island: Special Edition ($3.49) Monkey Island 2: LeChuck's Revenge: Special Edition ($3.49) Indiana Jones and the Fate of Atlantis ($2.09) Day of the Tentacle: Remastered ($2.99) Sam & Max Hit the Road ($2.09) Full Throttle: Remastered ($2.99) The Dig ($2.09) The Curse of Monkey Island ($2.44) Grim Fandango ($2.99) Escape from Monkey Island ($2.44) So you know, buy them all for your friends as a Christmas gift, then mysteriously find them archival filesets to actually play, through DREAMM.
  10. Cressup's interview with Tim from earlier this year made time for the origin story of the Marmite photo, which fans know is Mojo's first trip to Double Fine in 2001. You see people, this lore still has currency.
  11. Surely you're only pretending to be so innocent. Citations are a straight up cash business at Mojo, per a policy @Remi enacted sometime in the mid-aughts.
  12. The stuff Ken Macklin volunteered is unbelievable. Here's the Gary Winnick concept art that Macklin is elaborating upon with that last piece:
  13. A few relics: https://web.archive.org/web/20041210231155/https://www.bad-brain.com/ https://web.archive.org/web/20050405211655/http://www.people-net.com/index.jsp
  14. Amazing. Keep them coming. Let the record show that the Hit the Road piece is also a Paco Vink original, while the Grim artwork is by Colin Panetta. This is a reminder that we need to go back and clearly credit the artists behind these headers. They definitely got attribution at the time, but I think it was done inconsistently (in some cases they may be mentioned only in the original news post, long orphaned from the feature), and some of the features' finer details may not have survived the transition from Gabez's highly bespoke HTML to the BBCode era.
  15. As you may know, the header art for our “Secret History” feature on The Curse of Monkey Island was done by the great @Paco (V), known intergalactically for his unfinished comic adaptation of the first game: Paco’s work was so on-point that it sometimes gets confused for official promotional imagery for Curse, and it has therefore turned up, without attribution, in all sorts of low-effort articles, such as: Monkey Island Creator Debunks Myth About Guybrush's Name (TheGamer, 04/28/22) *Curse of Monkey Island designer reveals reasons for series' art style switch (Eurogamer, 05/05/22) **Steven Spielberg Almost Made This Video Game Movie Adaptation (Collider, 08/19/23) Where will Paco’s work turn up uncredited next? Let us know so we can grow the wall of shame. Sure, this is the definition of throwing stones from a glass house, but you gotta pass the time somehow. *credit added after some shaming from @Kroms **“Image via Lucasfilm Limited,” apparently
  16. When environment artist Karen Purdy updated her online portfolio, it was the hitherto unseen Freelance Police stuff that got stirred up that made the front page. But she did work on early Telltale titles as well, and what she shares from those are pretty interesting/rare in their own right. Was that teddy bear on the Myra! talk show set even in the final game? https://karenspurdy.artstation.com/projects/XBDR9D
  17. Valuable stuff. Stemmle is candid and the questions are good. It’s always interesting how Dan Connors seems to be about the only person on the team who doesn’t characterize the cancellation as a total surprise. Mike must be right when he guesses that as the producer he had a little more exposure to the upper management’s perspective than the rest of the team. Your interview with Dan was also the first I’ve heard anyone suggest that Jim Ward may have had a say on the fate of the game before he was formally sworn in as studio president in April 2004.
  18. The crime scene hadn't been picked quite clean: https://mixnmojo.com/news/Sam-and-Max-2s-grave-disturbed-again-stray-bone-fragments-collected
  19. Am I the only one who thinks Larry is referencing Randy Breen in all but name when he talks about the manager who disapproved of his version of Full Throttle 2? He's too professional to call him out, but it's gotta be.
  20. In an old article I tried to argue that CMI, EMI and TMI do a pretty conscientious job of keeping the theme park innuendos of the first two games perpetuated.
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