Jump to content

Home

Nano

Members
  • Posts

    61
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Nano

  1. You mean from Monkey Island 2 ? (I missed the first 15 minutes... :() Oddly, I have the feeling that we already knew these closeups... right ?
  2. Stream is over now. That was really cool ! I hope the new arts, rooms and scenes will be shared with everybody
  3. I suppose you would have to ask Marius, but I doubt that this background comes from anything to Aric Wilmunder.
  4. Unused (partial) background from Secret of Monkey Island !!!! There will be more if we believe this link (and if you've got Ten $) : https://www.eventbrite.com/e/the-secrets-of-monkey-island-30th-anniversary-livestream-tickets-124486302883
  5. When Poster is an Art. Many many thanks Laserschwertz !
  6. Ron Gilbert put some old unseen docs on his website. The TimeFly may have been written between Maniac Mansion and The Secret of Monkey Island. https://grumpygamer.com/time_fly Reading this, I think I've already seen that kind of idea somewhere...
  7. From Noah Falstein Facebook. Terryl Whitlatch's drawings of the intelligent alien race in Falstein's version of the Dig (circa 1990). Whitlatch will later design Sebulba or Jar Jar Binks for Geoge Lucas in SW Episode 1.
  8. According to Noah Falstein (and plenty others LucasFilm Games alumni), mostly everyone was fond of Star Trek at that time in the studio. And concerning Star Wars, there was some various proposal for an adventure games but none has been validated. I remember that Mark Ferrari put some SW Adventure Games art on his website. But when I asked where it came from, he answered me that it was just a proposal from an outside company that wanted to pitch a SW game. The project was never really considered...
  9. I'm pretty sure you already saw it, but Noah Falstein dig out some old files from Star Trek : The Computer Game (1988)
  10. I saw the answer he made on Twitter : It may not be as exciting as an adventure game, but I still find the use of the SCUMM engine to be quite original.
  11. I'm not sure at all. I was guessing but indeed we will have to wait for some more info.
  12. Both in one single game. Maybe some levels in P&C and some others in FPS action game.
  13. You may have already seen it. But one of the studio's veterans, Kevin Schmitt, just released three photos of an Outlaws game design document. So far nothing very surprising, but if you look closely at the first photo. You will notice that the document is dated 1995 and that it is a .... adventure game based on the SCUMM engine! I really hope we will learn more
  14. Aric has confirmed that it is indeed the voice of Tamlynn Niglio (Elaine)
  15. That's fantastic Bennyboy ! Thanks for having extracted this. There are some interesting and funny stuff. I haven't listened to everything yet, but for example the 189.wav to 258.wav does indeed feature a woman voice. My low level of English does not allow me to guess which moment of the game it is nevertheless. And I feel like there's a different second female voice (131.wav, 132.wav) but I'm not really sure.
  16. It was ! That's right. Aric posted the initial document (2nd version) on his website back in the days. The doc seems to be available for download there : Pirate Curse of Monkey Island.pdf
  17. I think there will be more stuff in september. Aric is pretty busy for now. But he is motivated to share all of these. And when I caught a glimpse of the boxes full of design docs, I though I had a heart attack...
  18. 😅 I definetly understand what you mean...
  19. To be perfectly honest, I'm not sure this book is particularly interesting for you or for the veterans of MixNMojo. You already know everything about everything there is to know about the series, adn the interviews that I have had may not have taught me much either. On the other hand, it was an opportunity to chat with all the LucasFilm / LucasArts alumni, and to write to try to find this atmosphere and ask myself this question : Why do we remember Monkey Island ? Regarding the translation of the book, I do not despair of convincing my editor to translate it into English. There is another language planned in the coming months, but unfortunately I cannot say more. Finally, it's true that Steve Purcell's drawing s fantastic. You cannot imagine the feeling I had when he accepter my proposal and especially when I saw the very first sketches... It was... amazing.
×
×
  • Create New...