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Achilles

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Everything posted by Achilles

  1. You know, I was really close to saying that Insanity was getting too easy. But then I spent two hours trying to get past one area in Jack's recruit mission. Giving up and going to bed now.

  2. Side note: It occurs to me that I've been building both Jack and Jacob all wrong (more so with Jack). I think I need to revisit the value of Pull.

  3. "Hey, haven't I seen this before?!" :D

     

    It's no video killed the radio star, but this late on a Friday, I'm not going to complain.

     

    Let me know how that works out for you. Always looking for ways to tweak character builds.

  4. I would laugh but I'm afraid that it would only encourage you.

     

    Pro-tip: Arc Projector is the key to the Overlord boss fight on Insanity mode.

  5. Started Overlord last night. The section where you get bum-rushed by Geth in the satellite dish was fun. Added Disruptor Ammo to my Eviscerator shotgun which had the 50% shield piercing upgrade on it. I let the Geth Hunters get about 5 feet away from me and then popped out of cover and blew them to the other side of the area (I <3 rag-doll physics). I might survive this section on Insanity after all :)

  6. I'm sure I like her just fine. The fact that she won't sit still while we're being shot at by a big ****ing assault helicopter is a little frustrating.

  7. Two least favorite characters = Kasumi and Grunt. When I put you in cover, please ****ing stay there. At least Grunt kills things when he charges off to do whatever the hell he wants (with wanton disregard for whether he lives or dies).

  8. Doing Kasumi's loyalty mission right now.

     

    After reading that gameplay data thread from the devs, I feel like I understand the game mechanics a lot better now. Really changing the way I play. Plus on Insanity, it seems like using the right tool for the job actually matters.

     

    Died once so far, but that's because one of Hock's grunts got lucky with a flashbang (knocked me out of cover and the YMIR killed me about 0.2 seconds later).

  9. Why are the dogtags inside the fragile crates? And if they're fragile, how did they survive the crash?

  10. hehe, just finished that section myself.

     

    I'm thinking that I'm going to find it very difficult to play other classes after Infiltrator. Too many awesome ways to kill things. Definitely a favorite.

  11. Got tickets to an advanced screening of Rango tonight. The kid is absolutely out of his mind over this movie, so I'm expecting to score major points over this development. Also, national sales meeting tomorrow (and Thursday. And Friday). All this equals little or no ME2 time for me tonight :(

     

    Have fun without me.

  12. Adrenaline Rush effects melee attacks?!

     

    125 base dmg (187.5 with Research and Strength Boost Pads) = 250 (375) or 300 (450) with Heightened AR. Wowzers.

     

    And frozen enemies take an additional 100% damage. Can't wait to shoot some Krogan with my new pistol (and Cryo Ammo).

     

    EDIT: With Research and Strength Boost Pads and Cryo Ammo and Adrenaline Rush = 750 damage. With Heightened AR = 900 damage

     

    With Research and Kestrel Armor and Cryo Ammo and Adrenaline Rush = 775 damage. With Heightened AR = 930 damage

     

    Apparently, I need to start punching a lot more people.

  13. I don't know if you caught this (I missed it the first time I played that class), but you get a damage bonus for attacks made while cloaked. Unfortunately, the off-set is that the duration is shortened, but if you combine Tactical Cloak+the time dilation that you get with Sniper Rifles (and Disruptor Ammo against techs/shields), you can line up headshots with all manner of damage bonuses behind them.

  14. I'm starting to think that I did myself a dis-service by using a lvl 30 ME2 Shep import for my first Insanity run. Using a lvl 60 ME1 import this time and it seems significantly easier (the Omega environment plant fight that took me 3 hours to get through last time was survived by all on my first attempt).

  15. I just decided that Flashbang grenades aren't going to be worth the trouble to learn to use. Switching to something defensive as soon as I get to the Normandy, methinks.

  16. Hehe, I did that too, but she was a brutish Orc with a short fuse and large mace. She killed things that didn't talk pretty at her. With infamy as high as hers, I don't think I need to tell you that she killed a lot of things.

     

    Just landed at Freedom's Progress. Miri has the new pistol but Jacob and I are stuck with the swap meet version.

  17. ...and I just broke down and bought the Firepower Pack. I had 200 points burning a hole in my pocket anyway.

  18. Trying something new this time:

     

    Adrenaline Rush (4 - Heavy evolution)

    Concussive Shot (2)

    Incendiary, Cryo, and Disruptor Ammo (3)

    Combat Mastery (4 - still making up my mind)

    Flashbang Grenade (4 - Frag Grenade evolution)

  19. LMAO. I get to use my own controller right?

     

    This new head looks good, but doesn't fit the voice as well as the last one I used (http://img820.imageshack.us/img820/4854/sexyshepardissexy.png - with the caesar cut instead of the recommended one)

  20. My XBOX issue appears to have resolved itself while I was at work today.

     

    My new Shepard: http://i1006.photobucket.com/albums/af183/Di-Duchell/Aiden.jpg

     

    Doing another Soldier/Insanity run. Not starting with an ME2 import this time. Wanna see how much of difference that makes.

  21. It appears that I was wrong re: the Aegis Pack sniper rifle:

     

    "Like the Collector Assault Rifle the Incisor does not change its name designation like other weapons when upgrades are researched, according to Christina Norman this is a bug that applies to DLC, but only affects the name and performance is in fact upgraded. This is caused by an incorrectly formatted string in the DLC files."

     

    I guess it does upgrade after all. :(

  22. Have her pick Fortification/Geth Shield Boost/Barrier for her bonus power and stick her in Kestrel armor.

  23. Don't know if this is something that you've seen before:

     

    http://social.bioware.com/forum/1/topic/261/index/1143264

  24. Kestrel is modular (i.e. helmet optional and can mix-and-match with other pieces). Pretty much been the go-to armor for the last two playthoughs. Absolutely gorgeous in black.

     

    Also, the sniper rifle that comes in that pack is nice at lower levels, but it doesn't upgrade, so at some point it becomes quasi-useless.

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