Andy867 Posted September 16, 2003 Share Posted September 16, 2003 [updates from original post in red] g_saberDarkSideSaberColor g_saber2_color g_saber_color g_saber2 g_saber g_char_color_blue g_char_color_green g_char_color_red g_char_skin_legs g_char_skin_torso g_char_skin_head g_char_model g_speederControlScheme g_numEntities g_Aisurrender g_saberPickuppableDroppedSabers pick up dropped sabers g_saberRestrictForce can't use force with saber on g_debugMelee enable boxing g_saberLockRandomNess Lower # equals more saber lock g_debugSaberLock When enabled, allows for saber locks almost every time g_saberNewControlScheme g_saberAutoAim g_saberAnimSpeed higher # means saber moves a lot faster than normal, lower has opposite effect g_saberMoveSpeed g_saberDamageCapping g_saberMoreRealistic When Enabled in The full version, will allow for multiple model dismemberment g_saberAutoBlocking Increases blocking capability(least it seemed increased to me) com_buildscript g_subtitles g_navSafetyChecks g_npcdebug g_ICARUSDebug g_debugDamage console shows health of person being injured g_debugMove console shows what you're doing g_inactivity g_delayedShutdown g_bobaDebug g_nav2 g_nav1 g_noFootSlideWalkScale g_noFootSlideRunScale g_noFootSlide g_synchSplitAnims g_corpseRemovalTime How long dead corpses will remain around g_dismemberment Allows for model dismemberment g_knockback how much you're knocked back from force/kick etc. g_spskill g_stepSlideFix g_gravity When set lower, lower gravity, higher equals opposite effect, or maybe its vice versa g_speed how fast you walk/run (only you) Link to comment Share on other sites More sharing options...
Wheelchairboy Posted September 16, 2003 Share Posted September 16, 2003 I have a new one for ya, lol you got some of mine andy Originally posted by Andy867 [updates from original post in red] g_saberDarkSideSaberColor g_saber2_color g_saber_color g_saber2 g_saber g_char_color_blue g_char_color_green g_char_color_red g_char_skin_legs g_char_skin_torso g_char_skin_head g_char_model g_speederControlScheme g_numEntities g_Aisurrender g_saberPickuppableDroppedSabers pick up dropped sabers g_saberRestrictForce can't use force with saber on g_debugMelee enable boxing g_saberLockRandomNess Lower # equals more saber lock g_debugSaberLock When enabled, allows for saber locks almost every time g_saberNewControlScheme -if turned on takes away special moves g_saberAutoAim g_saberAnimSpeed higher # means saber moves a lot faster than normal, lower has opposite effect g_saberMoveSpeed g_saberDamageCapping g_saberMoreRealistic When Enabled in The full version, will allow for multiple model dismemberment g_saberAutoBlocking Increases blocking capability(least it seemed increased to me) com_buildscript g_subtitles - duh, but it turns subtitles on and off g_navSafetyChecks g_npcdebug g_ICARUSDebug g_debugDamage console shows health of person being injured g_debugMove console shows what you're doing g_inactivity g_delayedShutdown g_bobaDebug g_nav2 g_nav1 g_noFootSlideWalkScale g_noFootSlideRunScale g_noFootSlide g_synchSplitAnims g_corpseRemovalTime How long dead corpses will remain around g_dismemberment Allows for model dismemberment g_knockback how much you're knocked back from force/kick etc. g_spskill g_stepSlideFix g_gravity When set lower, lower gravity, higher equals opposite effect, or maybe its vice versa g_speed how fast you walk/run (only you) I tried a bunch of stuff on that saberdamagecapping but I could not tell a difference...anyone else have better luck? Oh, and g_knockback set to 999999999 is just as fun as jump+pull Link to comment Share on other sites More sharing options...
king yoda Posted September 16, 2003 Share Posted September 16, 2003 Here are new jedi npc´s male human: jedi_hm1 jedi_hm2 keldor: jedi_kdm1 has a saber staff jedi_kdm2 rodian: jedi_rm1 jedi_rm2 female human: jedi_hf1 jedi_hf2 zabrak: jedi_zf1 she has two sabers jedi_zf2 twielek: jedi_tf1 she has a saber staff jedi_tf2 these are all the jedi´s when you type jedi_random. They all have different saber and clothe color. Have fun with this and thank you kurgan. (for the link and the invitation to this thread) Link to comment Share on other sites More sharing options...
Avitor Posted September 17, 2003 Share Posted September 17, 2003 I got the full version at EB today. Seems that g_saberMoreRealistic is write protected there too. Anyone got a clue as to how to unprotect it? Link to comment Share on other sites More sharing options...
Kurgan Posted September 17, 2003 Author Share Posted September 17, 2003 Hmm, did you try Devmapall? Link to comment Share on other sites More sharing options...
masterofmayhem Posted September 17, 2003 Share Posted September 17, 2003 Originally posted by Avitor I got the full version at EB today. Seems that g_saberMoreRealistic is write protected there too. Anyone got a clue as to how to unprotect it? Please! You gotta be joking right?.... Right? I'm sure someone will figure it out if it is still write protected, but jeeez! Slicing and dicing was the most fun part of the game. I don't want to play it for a week or so without it until someone figures it out! Link to comment Share on other sites More sharing options...
Mike Windu Posted September 17, 2003 Share Posted September 17, 2003 omg... that.. really... sucks.... on a brighter note, i can now punch and throw jawas offa cliffs! Thanks Vegeta! Your teh best! Kurgan and Andy... THANKS FOR ALL THE CHEATS!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Kurgan Posted September 17, 2003 Author Share Posted September 17, 2003 Before we get too carried away, let me remind everyone that this thread is for the DEMO not a place to troubleshoot the full version. ; ) Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 17, 2003 Share Posted September 17, 2003 Originally posted by Andy867 [updates from original post in red] g_saberDarkSideSaberColor g_saber2_color g_saber_color g_saber2 g_saber g_char_color_blue g_char_color_green g_char_color_red g_char_skin_legs g_char_skin_torso g_char_skin_head g_char_model g_speederControlScheme g_numEntities g_Aisurrender g_saberPickuppableDroppedSabers pick up dropped sabers g_saberRestrictForce can't use force with saber on g_debugMelee enable boxing g_saberLockRandomNess Lower # equals more saber lock g_debugSaberLock When enabled, allows for saber locks almost every time g_saberNewControlScheme g_saberAutoAim g_saberAnimSpeed higher # means saber moves a lot faster than normal, lower has opposite effect g_saberMoveSpeed g_saberDamageCapping g_saberMoreRealistic When Enabled in The full version, will allow for multiple model dismemberment g_saberAutoBlocking Increases blocking capability(least it seemed increased to me) com_buildscript g_subtitles g_navSafetyChecks g_npcdebug g_ICARUSDebug g_debugDamage console shows health of person being injured g_debugMove console shows what you're doing g_inactivity g_delayedShutdown g_bobaDebug g_nav2 g_nav1 g_noFootSlideWalkScale g_noFootSlideRunScale g_noFootSlide g_synchSplitAnims g_corpseRemovalTime How long dead corpses will remain around g_dismemberment Allows for model dismemberment g_knockback how much you're knocked back from force/kick etc. g_spskill g_stepSlideFix g_gravity When set lower, lower gravity, higher equals opposite effect, or maybe its vice versa g_speed how fast you walk/run (only you) Thanks for all the commands. Link to comment Share on other sites More sharing options...
Shaggy1984 Posted September 17, 2003 Share Posted September 17, 2003 I'm not sure if this was mentioned, I dont really want to go through all the posts. However I found that with Debugmelee enabled you can actually lean forwards and backwards. Link to comment Share on other sites More sharing options...
AgentBif Posted September 17, 2003 Share Posted September 17, 2003 Originally posted by legameboy [The cvar allows you to pick up other lightsabers (Example: A new reborn with a saber staff dies, you can pick up his saber staff). g_saberPickuppableDroppedSabers bif Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 17, 2003 Share Posted September 17, 2003 the g_corpseremovaltime does not work. Link to comment Share on other sites More sharing options...
Avitor Posted September 17, 2003 Share Posted September 17, 2003 Originally posted by AgentBif g_saberPickuppableDroppedSabers bif That worked for me in the Demo, but it's not working in the full version!!! Link to comment Share on other sites More sharing options...
Tesla Posted September 17, 2003 Share Posted September 17, 2003 Did you remember to type 1 instead of the default 0 Like so, G_Saberpickuppabledroppedsabers 1 Link to comment Share on other sites More sharing options...
Scoundrel Posted September 17, 2003 Share Posted September 17, 2003 That saber picking thing is not working in full version, I suppose. It is not working on my copy. And that other guy complained about it too. Anyone know how to get this working in full version? (Yeah, I know that this is demo topic, but still...) Or am I doing this wrong? I just type devmapall to the console. Then i type g_saberpickuppabledroppedsabers 1. Anuthing else I should do? Link to comment Share on other sites More sharing options...
Kurgan Posted September 17, 2003 Author Share Posted September 17, 2003 Maybe you guys should read over this thread and try out all the cheats we've posted in your full version copies. THEN make a list of all the cheats that work in the full, and post that in a new thread (clearly labelled as the retail). That would save confusion and drawing out this thread with full version trouble shooting. Link to comment Share on other sites More sharing options...
BobaFett8765 Posted September 18, 2003 Share Posted September 18, 2003 How do you use your fists? I tried g_debugmelee 3 and the other one? Help Link to comment Share on other sites More sharing options...
Tesla Posted September 18, 2003 Share Posted September 18, 2003 Type Giveweaponnum 14 and then scroll through your weapons to you reach Melee Have fun Link to comment Share on other sites More sharing options...
Supra_Jedi Posted September 18, 2003 Share Posted September 18, 2003 I don't know if anyone already knows this but after you use the pick up sabers code you can type dropsaber to get rid of the saber you have. Link to comment Share on other sites More sharing options...
michaelwasabi Posted September 18, 2003 Share Posted September 18, 2003 Ignore my name, I wasn't planning on getting involved so it's just a crap name. But enough about my insecurities. I've found that a good way to kill Kyle is just to corner him and type a click, w click with saber staff. Of course, he jumps a lot, but i've killed kyle_boss in less than 1 minute with that combo =). I was fighting 4 Kyle's at once, on God mode of course (because otherwise I'd die very fast), in the dead Jedi Knights temple. They threw me I think with grip + push, I don't know, from the coffin ACROSS THE BRIDGE to the other door. I'm not sure if it was a glitch, but WOAH! Link to comment Share on other sites More sharing options...
Kurgan Posted September 18, 2003 Author Share Posted September 18, 2003 It seems people are forgetting about the demo now that they can buy the full version. Well, this thread will stay up for the new people, maybe end up a sticky eventually... Link to comment Share on other sites More sharing options...
BobaFett8765 Posted September 18, 2003 Share Posted September 18, 2003 I've figured out how to make yourself not others get hacked to pieces every time you get killed with a saber. Here is what you do. 1. helpusobi 1 2. playermodel protocol 3. playermodel player And there you go! One bug is that once you do that is you can't jump and once you die there is a explosion. Enjoy! Link to comment Share on other sites More sharing options...
Captain REX Posted September 20, 2003 Share Posted September 20, 2003 I finally got the three saber thing to work. I don't see my attachement thingy so I guess you'll have to wait to see my bizarre pics... Link to comment Share on other sites More sharing options...
Captain REX Posted September 20, 2003 Share Posted September 20, 2003 Edit: Only moderators can post attachments, sorry! You can upload the files to a free site and post it here though (just don't be surprised if your bandwidth gets used up in record time!) ] Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 20, 2003 Share Posted September 20, 2003 Originally posted by Captain REX Edit: Only moderators can post attachments, sorry! You can upload the files to a free site and post it here though (just don't be surprised if your bandwidth gets used up in record time!) ] So, when can we be moderators? Link to comment Share on other sites More sharing options...
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