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Not enough Customization for you? Try these cool Demo cheats!


Kurgan

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[updates from original post in red]

 

g_saberDarkSideSaberColor

g_saber2_color

g_saber_color

g_saber2

g_saber

g_char_color_blue

g_char_color_green

g_char_color_red

g_char_skin_legs

g_char_skin_torso

g_char_skin_head

g_char_model

g_speederControlScheme

g_numEntities

g_Aisurrender

g_saberPickuppableDroppedSabers pick up dropped sabers

g_saberRestrictForce can't use force with saber on

g_debugMelee enable boxing

g_saberLockRandomNess Lower # equals more saber lock

g_debugSaberLock When enabled, allows for saber locks almost every time

g_saberNewControlScheme

g_saberAutoAim

g_saberAnimSpeed higher # means saber moves a lot faster than normal, lower has opposite effect

g_saberMoveSpeed

g_saberDamageCapping

g_saberMoreRealistic When Enabled in The full version, will allow for multiple model dismemberment

g_saberAutoBlocking Increases blocking capability(least it seemed increased to me)

com_buildscript

g_subtitles

g_navSafetyChecks

g_npcdebug

g_ICARUSDebug

g_debugDamage console shows health of person being injured

g_debugMove console shows what you're doing

g_inactivity

g_delayedShutdown

g_bobaDebug

g_nav2

g_nav1

g_noFootSlideWalkScale

g_noFootSlideRunScale

g_noFootSlide

g_synchSplitAnims

g_corpseRemovalTime How long dead corpses will remain around

g_dismemberment Allows for model dismemberment

g_knockback how much you're knocked back from force/kick etc.

g_spskill

g_stepSlideFix

g_gravity When set lower, lower gravity, higher equals opposite effect, or maybe its vice versa

g_speed how fast you walk/run (only you)

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I have a new one for ya, lol you got some of mine andy

 

Originally posted by Andy867

[updates from original post in red]

 

g_saberDarkSideSaberColor

g_saber2_color

g_saber_color

g_saber2

g_saber

g_char_color_blue

g_char_color_green

g_char_color_red

g_char_skin_legs

g_char_skin_torso

g_char_skin_head

g_char_model

g_speederControlScheme

g_numEntities

g_Aisurrender

g_saberPickuppableDroppedSabers pick up dropped sabers

g_saberRestrictForce can't use force with saber on

g_debugMelee enable boxing

g_saberLockRandomNess Lower # equals more saber lock

g_debugSaberLock When enabled, allows for saber locks almost every time

g_saberNewControlScheme -if turned on takes away special moves

g_saberAutoAim

g_saberAnimSpeed higher # means saber moves a lot faster than normal, lower has opposite effect

g_saberMoveSpeed

g_saberDamageCapping

g_saberMoreRealistic When Enabled in The full version, will allow for multiple model dismemberment

g_saberAutoBlocking Increases blocking capability(least it seemed increased to me)

com_buildscript

g_subtitles - duh, but it turns subtitles on and off :)

g_navSafetyChecks

g_npcdebug

g_ICARUSDebug

g_debugDamage console shows health of person being injured

g_debugMove console shows what you're doing

g_inactivity

g_delayedShutdown

g_bobaDebug

g_nav2

g_nav1

g_noFootSlideWalkScale

g_noFootSlideRunScale

g_noFootSlide

g_synchSplitAnims

g_corpseRemovalTime How long dead corpses will remain around

g_dismemberment Allows for model dismemberment

g_knockback how much you're knocked back from force/kick etc.

g_spskill

g_stepSlideFix

g_gravity When set lower, lower gravity, higher equals opposite effect, or maybe its vice versa

g_speed how fast you walk/run (only you)

 

I tried a bunch of stuff on that saberdamagecapping but I could not tell a difference...anyone else have better luck?

 

Oh, and g_knockback set to 999999999 is just as fun as jump+pull

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Here are new jedi npc´s

male human: jedi_hm1

jedi_hm2

keldor: jedi_kdm1 has a saber staff

jedi_kdm2

rodian: jedi_rm1

jedi_rm2

 

 

female human: jedi_hf1

jedi_hf2

zabrak: jedi_zf1 she has two sabers

jedi_zf2

twielek: jedi_tf1 she has a saber staff

jedi_tf2

 

these are all the jedi´s when you type jedi_random. They all have different saber and clothe color.

 

Have fun with this and thank you kurgan. (for the link and the invitation to this thread)

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Originally posted by Avitor

I got the full version at EB today. Seems that g_saberMoreRealistic is write protected there too. :(

 

Anyone got a clue as to how to unprotect it?

 

 

Please! You gotta be joking right?.... Right?

 

I'm sure someone will figure it out if it is still write protected, but jeeez! Slicing and dicing was the most fun part of the game. I don't want to play it for a week or so without it until someone figures it out!

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Originally posted by Andy867

[updates from original post in red]

 

g_saberDarkSideSaberColor

g_saber2_color

g_saber_color

g_saber2

g_saber

g_char_color_blue

g_char_color_green

g_char_color_red

g_char_skin_legs

g_char_skin_torso

g_char_skin_head

g_char_model

g_speederControlScheme

g_numEntities

g_Aisurrender

g_saberPickuppableDroppedSabers pick up dropped sabers

g_saberRestrictForce can't use force with saber on

g_debugMelee enable boxing

g_saberLockRandomNess Lower # equals more saber lock

g_debugSaberLock When enabled, allows for saber locks almost every time

g_saberNewControlScheme

g_saberAutoAim

g_saberAnimSpeed higher # means saber moves a lot faster than normal, lower has opposite effect

g_saberMoveSpeed

g_saberDamageCapping

g_saberMoreRealistic When Enabled in The full version, will allow for multiple model dismemberment

g_saberAutoBlocking Increases blocking capability(least it seemed increased to me)

com_buildscript

g_subtitles

g_navSafetyChecks

g_npcdebug

g_ICARUSDebug

g_debugDamage console shows health of person being injured

g_debugMove console shows what you're doing

g_inactivity

g_delayedShutdown

g_bobaDebug

g_nav2

g_nav1

g_noFootSlideWalkScale

g_noFootSlideRunScale

g_noFootSlide

g_synchSplitAnims

g_corpseRemovalTime How long dead corpses will remain around

g_dismemberment Allows for model dismemberment

g_knockback how much you're knocked back from force/kick etc.

g_spskill

g_stepSlideFix

g_gravity When set lower, lower gravity, higher equals opposite effect, or maybe its vice versa

g_speed how fast you walk/run (only you)

 

 

Thanks for all the commands.:)

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That saber picking thing is not working in full version, I suppose. It is not working on my copy. And that other guy complained about it too. Anyone know how to get this working in full version? (Yeah, I know that this is demo topic, but still...)

 

Or am I doing this wrong?

 

I just type devmapall to the console. Then i type g_saberpickuppabledroppedsabers 1. Anuthing else I should do?

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Maybe you guys should read over this thread and try out all the cheats we've posted in your full version copies.

 

THEN make a list of all the cheats that work in the full, and post that in a new thread (clearly labelled as the retail).

 

That would save confusion and drawing out this thread with full version trouble shooting.

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Ignore my name, I wasn't planning on getting involved so it's just a crap name.

 

But enough about my insecurities. I've found that a good way to kill Kyle is just to corner him and type a click, w click with saber staff. Of course, he jumps a lot, but i've killed kyle_boss in less than 1 minute with that combo =).

 

I was fighting 4 Kyle's at once, on God mode of course (because otherwise I'd die very fast), in the dead Jedi Knights temple. They threw me I think with grip + push, I don't know, from the coffin ACROSS THE BRIDGE to the other door. I'm not sure if it was a glitch, but WOAH!

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I've figured out how to make yourself not others get hacked to pieces every time you get killed with a saber. Here is what you do.

 

1. helpusobi 1

 

2. playermodel protocol

 

3. playermodel player

 

And there you go!

 

One bug is that once you do that is you can't jump and once you die there is a explosion.

 

Enjoy!

 

:fett:

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