Kurgan Posted October 3, 2003 Share Posted October 3, 2003 Raven started working on them, but it looks like they ran out of time, so rather than put buggy vehicles into the game, they just locked them off as fun easter eggs. Hopefully when the code and tools are released we'll see more how to do them properly. ; ) Your Hoth map sounds great Emon... good luck with that btw. Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 3, 2003 Share Posted October 3, 2003 Right now people fly by "cheat mode" because no maps contain the NPC_Vehicles required to use them straight away. They are there to be used though and anyone who maps for JA will be able to use them. Would be nice to know though why a German magazine was told about siege_destroyer and it was then removed from the game though. Link to comment Share on other sites More sharing options...
[jedi]gabrieL Posted October 4, 2003 Share Posted October 4, 2003 They work trust me, besides the shaking screen bug on some spacecraft spawns they work!!!!!!!!!!!! Im alredy doing a spacecrafts pack for myself and my clan. We just need ravensoft to hurry up and release SDK and upgrades. Link to comment Share on other sites More sharing options...
Kurgan Posted October 4, 2003 Share Posted October 4, 2003 WHAT !? flying vehicle in game but can not fly in game ? only can fly by cheat mode ?? that so makes me angry ! they should finish before release ! or they should make othere one again or money back !!!... but I keep this one... I like Jedi Knight so... ; ( sorry Im very simple Girl so... Well, they never PROMISED you could fly ships in Jedi Academy, only the ones that they eventually let you use, like the Swoop Bike, taun taun, and AT-ST and the cannons. Remember, Jedi Outcast had a cheat to fly an X-wing as well, and nobody got mad about that. It's too bad they didn't finish them, but you never know, they might do that in a patch or some mod makers might finish them up once all the tools are released. Be glad that Raven left them in the game for us to have fun with! Link to comment Share on other sites More sharing options...
[jedi]gabrieL Posted October 4, 2003 Share Posted October 4, 2003 THEY ARE FINISHED!!! They just have a stupid bug that needs to be fixed thats it. When mappers use the spacecraft npcs in their maps we will be able to use a perfect working fliying engine with radar, speed throtell, weapons, alternate weapons and all the ****. I made the best spacecraft ever and its 100% controlable and 3 times faster than the tie-fighter. Link to comment Share on other sites More sharing options...
DarthApollo Posted October 4, 2003 Share Posted October 4, 2003 THEY ARE FINISHED!!! They just have a stupid bug that needs to be fixed thats it. When mappers use the spacecraft npcs in their maps we will be able to use a perfect working fliying engine with radar, speed throtell, weapons, alternate weapons and all the ****. I made the best spacecraft ever and its 100% controlable and 3 times faster than the tie-fighter. Please post this information in the appropriate modding forum. More people would like to know including myself. Link to comment Share on other sites More sharing options...
[jedi]gabrieL Posted October 5, 2003 Share Posted October 5, 2003 You can get my optimized tie-bomber from here: http://65.77.216.166/jk/files/v_bomber.pk3 a good map to test it on is this one http://65.77.216.166/jk/files/xwing2test.pk3. Just devmap test Link to comment Share on other sites More sharing options...
Shenku_Risato Posted October 5, 2003 Author Share Posted October 5, 2003 I realized this last night, one of the big problems is draw distance, you pretty much don't know something is coming until your right on top of it (travelling at close to top speed that is), does anyone know if there's a console command that changes draw distance? thanks. Link to comment Share on other sites More sharing options...
-DK-Squee Posted October 6, 2003 Share Posted October 6, 2003 I found the 1st flying map :D its at http://www.pcgamemods.com/2400/ it is a ctf map. it also comes with a new vehicle. the best part of the map are the ateriods:D time ot finnaly get our flying skills to the test! Link to comment Share on other sites More sharing options...
Shenku_Risato Posted October 6, 2003 Author Share Posted October 6, 2003 I was looking through the siege files (just for fun) and I found that all of the siege classes for siege_destroyer are still in there, so maybe with the patch they'll release that level. And as for that CTF map it's GREAT it's a really good map everyone should check it out. Also this doesn't really pertain to this but the wookie in siege should have heavy melee which makes it punch harder, however a comment in there stated that it was bugged and therefore was not implemented. Link to comment Share on other sites More sharing options...
king yoda Posted October 6, 2003 Share Posted October 6, 2003 i can´t download the bomber.pk3. noo Link to comment Share on other sites More sharing options...
Wa'es Posted October 6, 2003 Share Posted October 6, 2003 Both of your links are dead. Please post the information which will "optimize" the vehicles. We don't need your vehicle, we need the information. Link to comment Share on other sites More sharing options...
MasterSidious Posted October 7, 2003 Share Posted October 7, 2003 I'm a neebie! I just want to know all of the possible vehicles on or off SP that are made right now. Including vehicles that can't fly . PLEASE can soemone tell em this. THANKS A BUNCH! Link to comment Share on other sites More sharing options...
Shenku_Risato Posted October 7, 2003 Author Share Posted October 7, 2003 To optimize the vehicles, just go and edit the .veh files in assets1 I believe. As for a vehicle list, I believe this is all of them Ground: swoop rancor_vehicle wampa_vehicle tauntaun atst_vehicle Flying: x-wing z-95 lambdashuttle tie-fighter tie-bomber tie-bomber2 yt-1300 (doesn't work) That I believe is it Link to comment Share on other sites More sharing options...
Wa'es Posted October 7, 2003 Share Posted October 7, 2003 Here are the "optimized" files from the TIE bomber .pk3 located HERE . If someone could post the default files in reply, everyone can see where the differences lie. I don't have those files handy right now. v-bomber.veh v-bomber { name v-bomber type VH_FIGHTER numHands 2 hideRider 1 killRiderOnDeath 1 lookYaw 45 length 360 width 400 height 256 g2radius 400 centerOfGravity "-0.222 0 0" speedMax 5000 turboSpeed 6000 turboDuration 4000 turboRecharge 1000 speedMin 0 acceleration 40 decelIdle 20 accelIdle 20 speedIdle 80 //test: speed stays at whatever you last set it to... throttleSticks 1 strafePerc 0.1125 bankingSpeed 0.5 rollLimit 45 pitchLimit 80 braking 80 mouseYaw 0.0022 mousePitch 0.0022 turningSpeed 10 turnWhenStopped 0 traction 0 friction 0.1 speedDependantTurning 1 maxSlope 0.65 mass 1000 //armor 1600 //malfunctionArmorLevel 600 //health_front 500 //health_back 300 //health_right 400 //health_left 400 armor 2000 malfunctionArmorLevel 600 //armor 3000 //malfunctionArmorLevel 1000 health_front 700 health_back 700 health_right 700 health_left 700 shields 800 toughness 90.0 model tie_bomber riderAnim BOTH_VS_IDLE radarIcon "gfx/menus/radar/tieB" dmgIndicFrame "gfx/menus/radar/circle_base_frame_imp" dmgIndicShield "gfx/menus/radar/circle_base_shield" dmgIndicBackground "gfx/menus/radar/circle_base" icon_front "gfx/menus/radar/TB_front" icon_back "gfx/menus/radar/TB_back" icon_right "gfx/menus/radar/TB_right" icon_left "gfx/menus/radar/TB_left" crosshairShader "gfx/menus/radar/TB_reticle" soundOn "sound/vehicles/tie-bomber/on.wav" soundLoop "sound/vehicles/tie-bomber/loop.wav" soundOff "sound/vehicles/tie-bomber/off.wav" soundFlyBy "sound/vehicles/tie-bomber/flyby.wav" soundFlyBy2 "sound/vehicles/tie-bomber/flyby2.wav" soundTurbo "sound/vehicles/tie-bomber/turbo.wav" soundHyper "sound/vehicles/common/hyperstartimp.wav" exhaustFX "ships/tiebomber_exhaust" turboFX "ships/tiebomber_exhaust_turbo" impactFX "ships/scrape_sparks" explodeFX "ships/TB_explosion" //trailFX "ships/wingtrail" dmgFX "ships/heavydmg" injureFX "ships/lightdmg" noseFX "ships/TB_nose" lwingFX "ships/TB_lwing" rwingFX "ships/TB_rwing" flammable 1 hoverHeight 80 hoverStrength 10 explosionRadius 400 explosionDamage 1000 surfDestruction 1 landingHeight 300 weap1 imp_laser weap1Delay 10 weap1Aim 1 weap1AmmoMax 999 weap1AmmoRechargeMS 100 weap2 proton_torpedo weap2Delay 300 weap2Aim 1 weap2AmmoMax 999 weapMuzzle1 proton_torpedo weapMuzzle2 imp_laser weapMuzzle3 imp_laser maxPassengers 1 //should *all* ships really be able to do this? weap1Link 1 cameraOverride 1 cameraRange 500 cameraVertOffset 174 cameraPitchOffset 0 cameraFOV 100 cameraAlpha 0 } v-bomber.npc v-bomber { playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL class CLASS_VEHICLE width 230 height 128 } Link to comment Share on other sites More sharing options...
MasterSidious Posted October 13, 2003 Share Posted October 13, 2003 Originally posted by HiryuSwift To optimize the vehicles, just go and edit the .veh files in assets1 I believe. As for a vehicle list, I believe this is all of them Ground: swoop rancor_vehicle wampa_vehicle tauntaun atst_vehicle Flying: x-wing z-95 lambdashuttle tie-fighter tie-bomber tie-bomber2 yt-1300 (doesn't work) That I believe is it Thanks for this! But, could you do something evem more cool? tell me maybe some characteristics of each of these. LOTS of PLEASES and THANKS Link to comment Share on other sites More sharing options...
Boran Posted October 13, 2003 Share Posted October 13, 2003 SOME1 make a four by four CAR AND a CONVERTABLE PLEASE Link to comment Share on other sites More sharing options...
MasterSidious Posted October 14, 2003 Share Posted October 14, 2003 Originally posted by Boran SOME1 make a four by four CAR AND a CONVERTABLE PLEASE Ya and also make them fly! Flying vehicles are AWSOME, come on ppl, make some decent siege maps with these and add some more vehicles and somemore classes to seige (like Roles as han and Jaden or darth for commander types and stuff) and seige could possibly be THE BEST MP ever Link to comment Share on other sites More sharing options...
Shaggy1984 Posted October 14, 2003 Share Posted October 14, 2003 Yeah, I've noticed the draw distance makes it quite difficult for the ships, is there some new feature in the JA editor that gets rid of it or a specific command to increase the draw distance? Link to comment Share on other sites More sharing options...
Kurgan Posted October 14, 2003 Share Posted October 14, 2003 There's a Cloud Car floating outside the window in a Duel map (bespin). Wonder if that can be used or modded? ; ) Link to comment Share on other sites More sharing options...
Shenku_Risato Posted October 14, 2003 Author Share Posted October 14, 2003 Making new ships should be RELATIVELY easy. I've been messing around with the vehicle files and they're easy to edit just need a model for it. Link to comment Share on other sites More sharing options...
Buffy Posted October 14, 2003 Share Posted October 14, 2003 Originally posted by HiryuSwift Making new ships should be RELATIVELY easy. I've been messing around with the vehicle files and they're easy to edit just need a model for it. ok can you make this ships too..? http://www.synapse.ne.jp/~save/model/jsf/jsf2.jpg http://www.synapse.ne.jp/~save/model/jsf/jsf1.jpg http://www.synapse.ne.jp/~save/mechanic/vehicle/ss1.jpg http://www.synapse.ne.jp/~save/model/inter1/inter13.jpg http://www.synapse.ne.jp/~save/model/bike/bike1.jpg http://www.synapse.ne.jp/~save/mechanic/starship/aw1.jpg http://www.synapse.ne.jp/~save/mechanic/starship/yw1.jpg http://www.synapse.ne.jp/~save/mechanic/starship/bw1.jpg http://www.synapse.ne.jp/~save/mechanic/starship/sl1.jpg http://www.synapse.ne.jp/~save/mechanic/starship/ti1.jpg http://www.synapse.ne.jp/~save/mechanic/starship/dtf1.jpg please ? thank you Link to comment Share on other sites More sharing options...
Shenku_Risato Posted October 14, 2003 Author Share Posted October 14, 2003 lol I didn't say that I COULD, but I'll see what I can do tonight. I feel like messing around with files again it's fun lol. I'd do it now, but I'm in school :'(. Link to comment Share on other sites More sharing options...
Shenku_Risato Posted October 15, 2003 Author Share Posted October 15, 2003 Ok, I just made it so that multiple people (3) can be in the lambda shuttle at once (VERY easy fix lol). The 2 that aren't piloting control the turrets in front on the sides, currently they don't move at all that's what I'm trying to fix now. Also the camera view is a little choppy so I'm gonna try to fix that, if anyone is interested in it, I'll post it here when I'm done. Link to comment Share on other sites More sharing options...
MasterSidious Posted October 15, 2003 Share Posted October 15, 2003 SWEET Give some screen shots! Link to comment Share on other sites More sharing options...
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