MasterSidious Posted October 16, 2003 Share Posted October 16, 2003 Hey ppl, can you just post an answer to this?: In ctf, do you have to get out of your vehicle to get the flag or do you have to/get to just stay in there? PLEASE RESPOND, all I'm asking for is a min. Link to comment Share on other sites More sharing options...
Buffy Posted October 16, 2003 Share Posted October 16, 2003 Originally posted by MasterSidious Hey ppl, can you just post an answer to this?: In ctf, do you have to get out of your vehicle to get the flag or do you have to/get to just stay in there? PLEASE RESPOND, all I'm asking for is a min. no must get off vehicle and get frag and get ride again .. Link to comment Share on other sites More sharing options...
monsoontide Posted October 16, 2003 Share Posted October 16, 2003 In case you've missed it - Duncan_10158 and I are working on: Speeder bike Stap Sith Speeder Anakins Speeder Dewback Acklay Ewok Glider Biker Scout See the WIP pics over in this thread... http://www.lucasforums.com/showthread.php?s=&threadid=113941 Link to comment Share on other sites More sharing options...
MasterSidious Posted October 16, 2003 Share Posted October 16, 2003 so there's races for the flag carrier to get to a shuttle sounds sweet the above post everyone needs to read, it has some really good stuff in that thread Link to comment Share on other sites More sharing options...
ManaMana Posted October 25, 2003 Share Posted October 25, 2003 Ah... Is Tauntaun saber battle fun? Link to comment Share on other sites More sharing options...
MasterSidious Posted October 28, 2003 Share Posted October 28, 2003 When I get JA, do you think I can (or should) make big ctf maps with a bunch of flyable vehicles? Anyone have any input? BTW, does anyone know if you can change the vehicles (like the speed of it) using the map engine when you're putting vehicles into the maps. ALSO, can you put any type of NPC in a map? Link to comment Share on other sites More sharing options...
SpecialForces Posted October 29, 2003 Share Posted October 29, 2003 Originally posted by HiryuSwift Ok, I just made it so that multiple people (3) can be in the lambda shuttle at once (VERY easy fix lol). The 2 that aren't piloting control the turrets in front on the sides, currently they don't move at all that's what I'm trying to fix now. Also the camera view is a little choppy so I'm gonna try to fix that, if anyone is interested in it, I'll post it here when I'm done. I dont have jk3 BUT im interested... Link to comment Share on other sites More sharing options...
Gonkish Posted October 29, 2003 Share Posted October 29, 2003 Originally posted by JoeyJoJoShabado Yeah, I've noticed the draw distance makes it quite difficult for the ships, is there some new feature in the JA editor that gets rid of it or a specific command to increase the draw distance? Easy. It's a worldspawn key (select any non-entity brush and hit n). The key is "distancecull" (no quotes) and then a numerical value which would be your specified draw distance in grid units. If you're going to be increasing the draw distance, you'll probably also want to increase the chopsize, to keep the vis compile times down, etc. Again it's a worldspawn key, "chopsize", specifically, and the value MUST be a perfect square, and more than likely it must be an octet at that. So like.. 1024, 2048, 4096, etc. I believe the default is 1024. Link to comment Share on other sites More sharing options...
Wudan Posted October 29, 2003 Share Posted October 29, 2003 er, gonk, he wants an in game console command VIS is done BEFORE the game, when the map is made - in short, no fricking way Link to comment Share on other sites More sharing options...
Gonkish Posted October 29, 2003 Share Posted October 29, 2003 He said in the editor (I assumed Radiant)... although yeah, that wouldn't work for a map he's not making himself.. Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted November 12, 2003 Share Posted November 12, 2003 check out my level im making then. its not a space map, but a capture the flag map with vehicles and turrets and everything for ground/air forces. heres the forum thread link: http://forums.massassi.net/html/Forum5/HTML/010507.html Link to comment Share on other sites More sharing options...
ZH@o YuN Posted November 18, 2003 Share Posted November 18, 2003 From what I've found out about this siege_destroyer map, it seem one hell of a lot of thougth and time would've gone into it, what with the teams, the entire huge map and..... this: assets0.pk3 strings/English/siege.str REFERENCE DEST_OBJ_1 LANG_ENGLISH "Destroy deflector shield generator domes!" REFERENCE DEST_OBJ_1_FINAL LANG_ENGLISH "Deflector shield generator domes destroyed!" REFERENCE DEST_OBJ_1_DESC LANG_ENGLISH "Destroy the two shield generator domes!" REFERENCE DEST_OBJ_2 LANG_ENGLISH "Destroy the solar ionization reactor!" REFERENCE DEST_OBJ_2_FINAL LANG_ENGLISH "Solar ionization reactor destroyed!" REFERENCE DEST_OBJ_3 LANG_ENGLISH "Destroy the communcations array!" REFERENCE DEST_OBJ_3_FINAL LANG_ENGLISH "Communcations tower destroyed!" REFERENCE DEST_OBJ_4 LANG_ENGLISH "Destroy turbolaser defenses!" REFERENCE DEST_OBJ_4_FINAL LANG_ENGLISH "Turbolaser defenses destroyed!" REFERENCE DEST_OBJ_4_DESC LANG_ENGLISH "Destroy all of the turbolaser defenses located around the Star Destroyer!" REFERENCE DEST_OBJ_5 LANG_ENGLISH "Land shuttle in main docking bay to advance position!" REFERENCE DEST_OBJ_5_FINAL LANG_ENGLISH "Shuttle has landed, troops advancing!" REFERENCE DEST_OBJ_5_DESC LANG_ENGLISH "Land the Lambda shuttle in the main docking bay so your troops can advance!" REFERENCE DEST_OBJ_6 LANG_ENGLISH "Disable the tractor beam!" REFERENCE DEST_OBJ_6_FINAL LANG_ENGLISH "Tractor beam disabled, the Falcon has escaped!" REFERENCE DEST_OBJ_6_DESC LANG_ENGLISH "Disable the tractor beam so the Millenium Falcon can escape!" REFERENCE DEST_OBJ_7 LANG_ENGLISH "Return the secret data to your shuttle!" REFERENCE DEST_OBJ_7_FINAL LANG_ENGLISH "Secret data has been recovered!" REFERENCE DEST_OBJ_7_DESC LANG_ENGLISH "Make your way into the data room, capture the secret data, and return to your shuttle!" REFERENCE DEST_OBJ_8 LANG_ENGLISH "Complete interior objectives to escape with the secret data" REFERENCE DEST_OBJ_8_FINAL LANG_ENGLISH "Rebels have escaped with the data!" REFERENCE DEST_OBJ_8_DESC LANG_ENGLISH "After completing the interior objectives, you have to escape!" REFERENCE DEST_OBJ_WIN_REB LANG_ENGLISH "The Rebels have escaped with the secret data!" REFERENCE DEST_OBJ_LOSE_REB LANG_ENGLISH "The Rebels have failed to escape with the secret data!" REFERENCE DEST_REB_BRIEF LANG_ENGLISH "Destroy the exterior objectives, disable the tractor beam and escape with \nthe secret data!" REFERENCE DEST_IMP_OBJ_1 LANG_ENGLISH "Defend the Star Destroyer!" REFERENCE DEST_IMP_WIN LANG_ENGLISH "The Star Destroyer is safe!" REFERENCE DEST_IMP_BRIEF LANG_ENGLISH "Defend the Star Destroyer against the Rebel attackers. Don't let the Falcon escape and don't let them steal the data!" REFERENCE DEST_IMP_OBJ_1_WIN LANG_ENGLISH "The Imperials have captured the Falcon!" REFERENCE DEST_IMP_OBJ_1_LOSE LANG_ENGLISH "The Rebels have saved the Falcon and escaped with the data!" REFERENCE DEST_OBJ_1_BRIEFING LANG_ENGLISH "Defend the Star Destroyer from the Rebel attackers!" How cool does that sound?! Link to comment Share on other sites More sharing options...
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