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MP Flyable Vehicle Discussion


Shenku_Risato

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Originally posted by MasterSidious

Hey ppl, can you just post an answer to this?:

 

In ctf, do you have to get out of your vehicle to get the flag or do you have to/get to just stay in there?

 

PLEASE RESPOND, all I'm asking for is a min. :)

 

no must get off vehicle and get frag and get ride again ..;)

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  • 2 weeks later...

When I get JA, do you think I can (or should) make big ctf maps with a bunch of flyable vehicles? Anyone have any input?

 

BTW, does anyone know if you can change the vehicles (like the speed of it) using the map engine when you're putting vehicles into the maps.

 

ALSO, can you put any type of NPC in a map?

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Originally posted by HiryuSwift

Ok, I just made it so that multiple people (3) can be in the lambda shuttle at once (VERY easy fix lol). The 2 that aren't piloting control the turrets in front on the sides, currently they don't move at all that's what I'm trying to fix now. Also the camera view is a little choppy so I'm gonna try to fix that, if anyone is interested in it, I'll post it here when I'm done.

I dont have jk3 BUT im interested...

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Originally posted by JoeyJoJoShabado

Yeah, I've noticed the draw distance makes it quite difficult for the ships, is there some new feature in the JA editor that gets rid of it or a specific command to increase the draw distance?

 

Easy. It's a worldspawn key (select any non-entity brush and hit n). The key is "distancecull" (no quotes) and then a numerical value which would be your specified draw distance in grid units.

 

If you're going to be increasing the draw distance, you'll probably also want to increase the chopsize, to keep the vis compile times down, etc. Again it's a worldspawn key, "chopsize", specifically, and the value MUST be a perfect square, and more than likely it must be an octet at that. So like.. 1024, 2048, 4096, etc. I believe the default is 1024.

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  • 2 weeks later...

From what I've found out about this siege_destroyer map, it seem one hell of a lot of thougth and time would've gone into it, what with the teams, the entire huge map and..... this:

 

assets0.pk3 strings/English/siege.str

 

REFERENCE DEST_OBJ_1

LANG_ENGLISH "Destroy deflector shield generator domes!"

 

REFERENCE DEST_OBJ_1_FINAL

LANG_ENGLISH "Deflector shield generator domes destroyed!"

 

REFERENCE DEST_OBJ_1_DESC

LANG_ENGLISH "Destroy the two shield generator domes!"

 

REFERENCE DEST_OBJ_2

LANG_ENGLISH "Destroy the solar ionization reactor!"

 

REFERENCE DEST_OBJ_2_FINAL

LANG_ENGLISH "Solar ionization reactor destroyed!"

 

REFERENCE DEST_OBJ_3

LANG_ENGLISH "Destroy the communcations array!"

 

REFERENCE DEST_OBJ_3_FINAL

LANG_ENGLISH "Communcations tower destroyed!"

 

REFERENCE DEST_OBJ_4

LANG_ENGLISH "Destroy turbolaser defenses!"

 

REFERENCE DEST_OBJ_4_FINAL

LANG_ENGLISH "Turbolaser defenses destroyed!"

 

REFERENCE DEST_OBJ_4_DESC

LANG_ENGLISH "Destroy all of the turbolaser defenses located around the Star Destroyer!"

 

REFERENCE DEST_OBJ_5

LANG_ENGLISH "Land shuttle in main docking bay to advance position!"

 

REFERENCE DEST_OBJ_5_FINAL

LANG_ENGLISH "Shuttle has landed, troops advancing!"

 

REFERENCE DEST_OBJ_5_DESC

LANG_ENGLISH "Land the Lambda shuttle in the main docking bay so your troops can advance!"

 

REFERENCE DEST_OBJ_6

LANG_ENGLISH "Disable the tractor beam!"

 

REFERENCE DEST_OBJ_6_FINAL

LANG_ENGLISH "Tractor beam disabled, the Falcon has escaped!"

 

REFERENCE DEST_OBJ_6_DESC

LANG_ENGLISH "Disable the tractor beam so the Millenium Falcon can escape!"

 

REFERENCE DEST_OBJ_7

LANG_ENGLISH "Return the secret data to your shuttle!"

 

REFERENCE DEST_OBJ_7_FINAL

LANG_ENGLISH "Secret data has been recovered!"

 

REFERENCE DEST_OBJ_7_DESC

LANG_ENGLISH "Make your way into the data room, capture the secret data, and return to your shuttle!"

 

REFERENCE DEST_OBJ_8

LANG_ENGLISH "Complete interior objectives to escape with the secret data"

 

REFERENCE DEST_OBJ_8_FINAL

LANG_ENGLISH "Rebels have escaped with the data!"

 

REFERENCE DEST_OBJ_8_DESC

LANG_ENGLISH "After completing the interior objectives, you have to escape!"

 

REFERENCE DEST_OBJ_WIN_REB

LANG_ENGLISH "The Rebels have escaped with the secret data!"

 

REFERENCE DEST_OBJ_LOSE_REB

LANG_ENGLISH "The Rebels have failed to escape with the secret data!"

 

REFERENCE DEST_REB_BRIEF

LANG_ENGLISH "Destroy the exterior objectives, disable the tractor beam and escape with

\nthe secret data!"

 

REFERENCE DEST_IMP_OBJ_1

LANG_ENGLISH "Defend the Star Destroyer!"

 

REFERENCE DEST_IMP_WIN

LANG_ENGLISH "The Star Destroyer is safe!"

 

REFERENCE DEST_IMP_BRIEF

LANG_ENGLISH "Defend the Star Destroyer against the Rebel attackers. Don't let the Falcon escape and don't let them steal the data!"

 

REFERENCE DEST_IMP_OBJ_1_WIN

LANG_ENGLISH "The Imperials have captured the Falcon!"

 

REFERENCE DEST_IMP_OBJ_1_LOSE

LANG_ENGLISH "The Rebels have saved the Falcon and escaped with the data!"

 

REFERENCE DEST_OBJ_1_BRIEFING

LANG_ENGLISH "Defend the Star Destroyer from the Rebel attackers!"

 

How cool does that sound?!

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