Cazor Posted November 30, 2003 Author Share Posted November 30, 2003 Got bored and made an APU desktop: Link to comment Share on other sites More sharing options...
legameboy Posted December 1, 2003 Share Posted December 1, 2003 Nice! Hey... sorry to ask questions like this before you even finish the multiplayer version, but... ...is it possible you might be able to stick a "2-4 player co-op against NPCs" mode into the multiplayer version, after you are finished with the 1.0 version? Link to comment Share on other sites More sharing options...
Cazor Posted December 1, 2003 Author Share Posted December 1, 2003 Might not have an entire co-op branch, but you sure could spawn NPCs of sentinels in the zion FFA map and have co-op with other people being the APUs. Link to comment Share on other sites More sharing options...
Cazor Posted December 4, 2003 Author Share Posted December 4, 2003 WIP of the nebuchadnezzar cockpit, which will the the only inside of the ship(and the 1st person veiw for the pilot). You will however get to chose what turret you can man, if you dont chose to pilot. you will just be confined to 3rd person if you man a turret. Link to comment Share on other sites More sharing options...
kmd Posted December 4, 2003 Share Posted December 4, 2003 Originally posted by Cazor WIP of the nebuchadnezzar cockpit, which will the the only inside of the ship(and the 1st person veiw for the pilot). You will however get to chose what turret you can man, if you dont chose to pilot. you will just be confined to 3rd person if you man a turret. all i see is black, way to dark for my moniter Link to comment Share on other sites More sharing options...
Alegis Posted December 4, 2003 Share Posted December 4, 2003 phew finally read all posts, i'll join your board tomorrow since it's kinda late for me now I would have to stand outside in the rain and storm for 10 hours until my freakin enthousiasm would calm down. I liked the first movie, hated the sequels but the concept of the Matrix is cool and this mod is truly truly awesome. The neo skin was if someone took a picture of keanu and put it in model clothes. Awesome job. And the weapons, jeezus I really thought they were pictures and was like "wth that's just a picture with some "made by" scrabble on it, what's that supposed to mean" until i'd get it and add +120 to the enthousiasm meter. This mod is definately going to rock, make sure you add LOTS of moves in, that will be the major factor in the fun meter. Good job, awesome job For the car; I kinda like it that way with the textures leave it in as an easter bug..in some sort of garage with a sign "unfinished business" or "work in progress"..I don't know...But I want it MS PAINT 1337-ness I hope for your sake you update your board often with screenies or feel my wraith! Keep on daz good work! Link to comment Share on other sites More sharing options...
Cazor Posted December 4, 2003 Author Share Posted December 4, 2003 kmd, its black with the same gray color as the forums for the model part of it. You might wanna set your monitor to normal settings, because... thats... odd. (heh, and you dont have to quote an image if you are commenting on it right after it was posted ) Link to comment Share on other sites More sharing options...
Cazor Posted December 12, 2003 Author Share Posted December 12, 2003 Update: Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted December 12, 2003 Share Posted December 12, 2003 I'm guessing the poly count is very high? Link to comment Share on other sites More sharing options...
Cazor Posted December 14, 2003 Author Share Posted December 14, 2003 It's not that high at all if you take into consideration the size of the model compared to the player model and the detail it needs to even somewhat resemble the actual model. There will also be a few LODs. There's not going to be any wires or tubes... because that would just be a pain to animate/rig and a waste of polys. Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted December 15, 2003 Share Posted December 15, 2003 What the PC is...? Link to comment Share on other sites More sharing options...
Cazor Posted December 15, 2003 Author Share Posted December 15, 2003 It's going to be fine. The LODs should come into play pretty close. Shouldnt be too big of a problem. Updates: Agent Smith from the orignal movie (model by John Turner): Smith from Reloaded/Revolutions (same model, different glasses): Trinity from Reloaded (model by EBaker, skin by graves): Glock18 ingame: Link to comment Share on other sites More sharing options...
Godzilla Posted December 15, 2003 Share Posted December 15, 2003 Heh, very good. Smith look excellent. But trinity's lips look too dark. I mean, she didn't use much lipstick in the movie. Yeah, I'm a perfectionist. The gun looks great. It ALL looks great. VERY, very good job. Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted December 15, 2003 Share Posted December 15, 2003 How many times do I have to ask for the polycount of the robot thingy? Why won't you say? Its that high? Link to comment Share on other sites More sharing options...
Cazor Posted December 15, 2003 Author Share Posted December 15, 2003 Oh... when you said 'PC' i thought you were saying something about the PC of the people playing the mod. It's about 5-6k polys i belive. It's prolly going to be a bit lower if there is a problem with it, but if might not become an issue. Also, if i remember correctly, wasnt there some setting that controlled the detail level of your player model in JO/JA? We might be able to utilize this if lower end PC's are having problems. Link to comment Share on other sites More sharing options...
CaladienJedi Posted December 15, 2003 Share Posted December 15, 2003 That doesnt look like trinity.... http://neomatrix88.virtualave.net/T3.jpg The face needs a little work. Link to comment Share on other sites More sharing options...
Eldritch Posted December 15, 2003 Share Posted December 15, 2003 While you can't have a model match *every* picture that's out there, I would generally agree with Caladien somewhat. I don't think that it doesn't look like Trinity - it just doesn't have as great a likeness as some of your other models, especially when she takes her glasses off (ugh... can you say "dude"). The skin looks fantastic; however, I think the mesh needs a little work. And with a 5-6K poly model, I hope you don't plan on having too many of them on the screen at once. That's equivalent to about 2 player models. Link to comment Share on other sites More sharing options...
kmd Posted December 15, 2003 Share Posted December 15, 2003 with all this progress, what do you have left to do? maybe an early march release? :edit: wait, yall doing levels and maps too, thast right, never mind Link to comment Share on other sites More sharing options...
Cazor Posted December 15, 2003 Author Share Posted December 15, 2003 Originally posted by Eldritch And with a 5-6K poly model, I hope you don't plan on having too many of them on the screen at once. That's equivalent to about 2 player models. Prolly gonna have one LOD be as low as 4k or maybe even close to 3k so it should be fine... if they are in the disctance. We might be able to get it so it triggers the LODs if there are many on the screen as apposed to the distance of the model, or both. And caladien, thats a picture from the orignal movie. This model is of her in reloaded/revolutions. She changed a lot since then. Sure some of the details arent perfect, but we can tweak it. Link to comment Share on other sites More sharing options...
GothiX Posted December 15, 2003 Share Posted December 15, 2003 Showcase. Backstreets. Now. Link to comment Share on other sites More sharing options...
Cazor Posted December 15, 2003 Author Share Posted December 15, 2003 BX can do it if he wants to. he knows about this thread. Link to comment Share on other sites More sharing options...
CaladienJedi Posted December 15, 2003 Share Posted December 15, 2003 5-6k??!?!? Wow man. Your going to have to drop that atleast 2k. Thats way too much polys for anything in jka. Like for instance, the custom models(human) Guess the poly count on that? Not even 3k. Its a good model, great detail. But lots of people(lucky im not one) wont be able to use that if your going for high poly counts. Link to comment Share on other sites More sharing options...
Cazor Posted December 16, 2003 Author Share Posted December 16, 2003 Ive talked to people from raven and i have heard nothing about 2k. I told him 6k and he said it might be fine. zanardi has been working on lowering the polycount since he started modeling it, since it has to be a very high poly model to resemble what it was in the movie. Getting it to 2000 would be impossible without severly disfiguring it. We aim for about 5000, and maybe a 3-4k lowest LOD model. Just be glad we arent making the tubes and wires and such. Link to comment Share on other sites More sharing options...
Miko Reglia Posted December 16, 2003 Share Posted December 16, 2003 eh, the trinity is good and everything, except im gonna have to agree with the face being somewhat off, like the lips... i think carrie ann moss is canadian, but the model looks more asian too me? thats what i think at least, and i dont mean to flame or anythin... Link to comment Share on other sites More sharing options...
Eldritch Posted December 16, 2003 Share Posted December 16, 2003 Originally posted by Cazor Just be glad we arent making the tubes and wires and such. I think you might want to rethink how you say things to people, Cazor. That sounded particularly rude and was totally uncalled for - you'll end up pissing people off with those types of comments. Caladien merely mentioned what several people here, including myself, have already commented on and he has a valid point - that polycount is atrocious. The standard model in JA runs between 2-3 thousand polys - the fact that Raven hasn't mentioned it doesn't mean anything. You have a model that, according to your information, will be twice that at the lowest amount of detail (LOD 4). I see a number of details in that model that could be achieved with a good skin instead. While that would not give you the accuracy that you may be looking for, it certainly would enable you to have more of those things on screen at a time without dragging the framerate down to an unplayable state. It is certainly admirable that you aim to create the most realistic model possible, but if a model is between 4-6K polys, that's like adding an additional 2-3 players for every mech you add in a game. If you're unwilling to build a low poly version, perhaps you should reevaluate how important those mechs are to have (and their place in a primarily MP mod - personally, I think you could do without them). I know that you want to do this type of thing professionally, and as someone who has a couple friends in the business (and is at school to learn how to get into it himself) you have to learn how to compromise. You can't build a game/mod with the newest computers/technology in mind, since you'll alienate more than half your potential customers (or community, in this case). It's all about compromise. I really didn't mean to rant this long, I only wanted to bring a couple things to your attention. I think what you guys are doing is a great thing - I just don't want to see it turn into a gigantic waste of time because not everyone can enjoy it. Link to comment Share on other sites More sharing options...
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