t3rr0r Posted December 15, 2003 Share Posted December 15, 2003 scratch what i said about the handling... it should be slightly better than the swoop's, but not at the level it is currently at. :x Link to comment Share on other sites More sharing options...
monsoontide Posted December 16, 2003 Author Share Posted December 16, 2003 Hi Folks, Pre-Christmas tomfoolery causing a bit of a delay in production. I think this will be the last vehicle from me as Duncan wants to get on with his own stuff, and I think Keshire is also wanting to move on to other projects - if he ever gets out of the snow! I may release the other models as md3's for the OJP so if anyone wants to turn them into vehicles they can. We'll see what happens anyway. Thanks for the feedback on the speeder-bike. If there's any more post it quick! Link to comment Share on other sites More sharing options...
kmd Posted December 16, 2003 Share Posted December 16, 2003 you mean no glider, speeder bike is da last one, oh well, any way great work on all your vehicles and modles thus far, been a pleasure beta testing them for ya Link to comment Share on other sites More sharing options...
monsoontide Posted December 16, 2003 Author Share Posted December 16, 2003 We shall see... Currently everyone is winding down for the year getting ready for holidays etc. Perhaps in the New Year if there's any motivation left... Link to comment Share on other sites More sharing options...
GothiX Posted December 16, 2003 Share Posted December 16, 2003 Oh, you'll be motivated alright! *evil laugh* Link to comment Share on other sites More sharing options...
Gonkish Posted December 17, 2003 Share Posted December 17, 2003 Do Luke's landspeeder as an md3... Is there any chance of the speeder bike coming out as an md3 as well? Link to comment Share on other sites More sharing options...
WhiteShdw Posted December 17, 2003 Share Posted December 17, 2003 you can make a md3 out of it yourself if you want. Monsoontide explained me how to do it, when I asked him for a md3 of the N1 fighter. You can import the .glm into Milkshape, set up the .qc file so that the textures can be found and then export as md3. It might take few takes to get it right though. I took me a hour or so to completely get a hang of it. Also, you can't use the shader that comes with the vehicle(if there is any), because that's setup for dynamic map models and NPC's. You'll have to set it to vertex lighting if you want to use it as a misc_model. That took me a day to figure out. mmm, now that i look at it, it might be a bit tricky for people who don't have any experience with modeling or shaders. Link to comment Share on other sites More sharing options...
keshire Posted December 17, 2003 Share Posted December 17, 2003 I'm back home. Just have some things to catch up on here at work and home. I'll be working on the acklay by the end of the week. I've also started on some saber code changes. Some screens can be seen in the coding forum. (Had to do something while I was outta town.) Link to comment Share on other sites More sharing options...
monsoontide Posted December 22, 2003 Author Share Posted December 22, 2003 Specifically to Duncan_10158 & Keshire You lads still up to finishing of the last little bits on the Acklay Scout Trooper & Speeder Bike? Let me know as they are almost ready except for those last couple of tweaks from the Beta testing. Happy New Year Link to comment Share on other sites More sharing options...
monsoontide Posted January 22, 2004 Author Share Posted January 22, 2004 OK. Back again! Happy new Year Keshire & Duncan_10158 - Are you still interested in finishing of the Acklay/Bikerscout & Speeder Bike? I'd like to get them out by the end of January. Also I've been working on a Endor SIEGE map but with Star WArs:Battlefront coming out, I'm wondering if there is any interest from the community in me finishing this. (Will post some WIP pictures of Endor soon.) Link to comment Share on other sites More sharing options...
Teancum Posted January 22, 2004 Share Posted January 22, 2004 Moonsoontide, head over to the Open Jedi Project forums here at lucasforums. They're working on new vehicle classes (such as a Droideka now) that require custom anims, etc. It may be what you need to get the speeder bike rider to line up with the handlegrips, etc. Link to comment Share on other sites More sharing options...
A-WingPilot Posted January 30, 2004 Share Posted January 30, 2004 How is the ackley going ? It's been long ago that you said something about it. Link to comment Share on other sites More sharing options...
monsoontide Posted January 30, 2004 Author Share Posted January 30, 2004 I'm just waiting on Keshire to get some time to do the final fixes (As requested by the Beta testers) and as soon as he's done, I'll put it up on pcgamemods.com and jediknight.net - then it'll go to the open jedi project. Speeder Bike is in same position. Both should be out by middle of Feb at latest (fingers crossed!) I'm currently upgrading my Bast Castle SAGA map to SIEGE and that should also be out end of Feb. BTW does anyone know if there are glm/xsi/md3 exporters/importers - you know the ones that you need to make the player models that are compatible with 3DS max 6?? I've tried the ones Raven released but it just says they are for an earlier version of 3DS max. Thanks Link to comment Share on other sites More sharing options...
monsoontide Posted January 31, 2004 Author Share Posted January 31, 2004 Duncan_10158 tells me that the Speeder Bike vehicle class won't support the animation everyone had requested (Mainly the flaps at the back and on the handle bars) - since there is only one frame of animation in the class. Anyway perhaps someone can make an improved vehicle class for the Open Jedi Project. Soooooo... I will try and get everything done finalized and released tonight (30th Jan). If not then it will be Sunday (1st Feb) as I'm off to Disneyland tomorrow!!! ;D Link to comment Share on other sites More sharing options...
Zappa_0 Posted January 31, 2004 Share Posted January 31, 2004 AH that is good news! Link to comment Share on other sites More sharing options...
monsoontide Posted January 31, 2004 Author Share Posted January 31, 2004 I've upped the speeder bike to jediknight.net and jk2files.com - goodness only know how long before they post it though. Tried to up it to pcgamemods.com but it would only transfer 2% then stop - not sure why, I've never had problems with it before. Will try again later. Link to comment Share on other sites More sharing options...
Zappa_0 Posted January 31, 2004 Share Posted January 31, 2004 Ah thats good news. You should send it to Seks to put up on JediMoves.com. So what about the Acklay? Any word from Keshire? Link to comment Share on other sites More sharing options...
keshire Posted January 31, 2004 Share Posted January 31, 2004 Well what kind of word would you like? I've been busy training new employees for the past two weeks and still have one week to go. So I haven't had time to sit down and animate. Also I added a new bone for the hand tag which controls the grabbing so the animation isn't as jerky as it is. I tried adding bones for the fingers on each leg but there was too much tearing of the mesh. I was also waiting to see if RenegadeOfPhunk could get the melee attacks working for the vehicles. (He's already done so much with the vehicle code its amazing) Check the droideka in OJP and the upcoming Movie Battles mod. Modelled and animated by Duncan. But believe me I haven't fallen off the face of the earth. Link to comment Share on other sites More sharing options...
Kengo Posted January 31, 2004 Share Posted January 31, 2004 Originally posted by monsoontide I've upped the speeder bike to jediknight.net and jk2files.com - goodness only know how long before they post it though. Tried to up it to pcgamemods.com but it would only transfer 2% then stop - not sure why, I've never had problems with it before. Will try again later. The server seems really weird today for no apparent reason...comments are all screwed up too. Give it a few hours and hope Link to comment Share on other sites More sharing options...
TK-8252 Posted February 1, 2004 Share Posted February 1, 2004 I can't even get into PCGameMods today. I get this weird error on the front screen: Warning: mysql_pconnect(): Too many connections in /home/web/pcgm2/db.php on line 30 Link to comment Share on other sites More sharing options...
monsoontide Posted February 1, 2004 Author Share Posted February 1, 2004 As Keshire suggested I will upload a version 0.9 of the Acklay (1st of Feb) - with a later update if he can implement afore mentioned changes Unforunately pcgamemods.com seems to have suffered a serious setback of some sort - lets hope they get it fixed soon. As per usual jediknight.net and jk2files.com have lots going on, so don't expect them to post any time soon. Link to comment Share on other sites More sharing options...
Zappa_0 Posted February 1, 2004 Share Posted February 1, 2004 Is that version 9 the same beta you sent out a few months back? And yea lets all hope PCGM comes back online very soon! Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 1, 2004 Share Posted February 1, 2004 ey monsoontide? Can I 1 time test a beta of you? I just want to know how it is. Link to comment Share on other sites More sharing options...
TK-8252 Posted February 1, 2004 Share Posted February 1, 2004 PCGameMods is back up RIGHT NOW!!!! If you can hear me, submit it, QUICK!! Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 1, 2004 Share Posted February 1, 2004 Ey TK8252, aren't you from jk3files.com ? Link to comment Share on other sites More sharing options...
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