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Latest Patch - 10/08/03 (Long)


Jackrabbit

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Every month or so another BIG PATCH comes out. Every month I look over the patch notes and go "Wow, this is some cool stuff", but I never get to talk about it. Sometimes something great happens, sometimes something terrible, and sometimes I just can't understand what the Devs are talking about. I want this post to be a discussion on the issues in the latest patch. Maybe I'll make one of these everytime a new patch comes out. Here's a full list of the patch notes. The link probably wont always take you to the right place, but for now it should be correct.

 

Ok, here's the patch notes that I care about, and that I think a couple of you would care about.

 

 

MAJOR FEATURES

· Bartender Rumors added for Monthly Fiction current events.

· Cries of Alderaan - Act 2

· Imperial probes have picked up chatter on Lok indicating that Nym's crime operation is expanding. Nym's chief lieutenants are said to be actively recruiting adventurers in the area...

 

First off, what do they mean when they're talking about bartenders? Next, does anybody have more details on Cries of Alderaan - Act 2? And third... I've heard rumors about the Criminal Faction over the last couple weeks. *crosses fingers* Anybody think that's what's happening on Lok?

 

AI AND WORLD

· Made Cowardly Gurrecks smaller.

 

COMBAT

· Changed all delay moves to be on a 30 second timer

· Special attacks which knockdown NPCs will cause the NPC to fall down for a couple of seconds before trying to stand back up. If the NPC is dizzy, he may fall down again when attempting to stand.

· Brought pistolmeleedefense2 (pistolwhip 2) cost in line with pistolwhip 1

· Increased movement accuracy penalties/defensive bonuses

· Reduced the encumbrance of the padded armor segment.

· Modified process for granting general combat xp (should always be at least 10% of total combat damage)

· Upped combat xp grant range to 80m

· Decreased pistolwhip 1/2 damage

· Increased move costs for lowblow

· Fixed panic shot cone size, delaying user, and not effecting multiple people.

 

I use most of the combat moves they're talking about, so this is a point of interest to me. The one thing that makes me angry is the Lowblow action cost. Right now, with a 30% action powerup, it costs me 97 Action, and they want to increase the cost...

 

CRAFTING

· Items with low hitpoints are now unrepairable.

· The difficulty to repair an item now increases as the item becomes more damaged.

· Fixed issue that would cause manufactured components to be lost during crafting if you exit the assembly stage with more than one component in a slot.

 

PETS

· You have to go outside to call a pet if you are in a city. (Outside of town you must be in a camp, near your declared-residence, or in a building).

· Pets will no longer eat food when they aren't wounded.

· Pets will wait to complain about health, action or mind wounds until they have lost at least 20% of those attributes to wounds.

 

PROFESSIONS

· Armorsmith - Slightly increased the crafting effectiveness ranges on Padded and Composite armor segments.

· Armorsmiths should now be able to fully colorize their armor without having to be tailors. The Armor Customization skill mod determines how many colors the armorsmith can pick from (note, some items may not have all colors available for selection. The available colors depends on the palettes used for that item).

· Armorsmith - Armor components that give special protections now add on top of the armor's general effectiveness. This applies only if the armor wasn't previously vulnerable to that damage type.

· Armorsmith - Experimentation on general effectiveness now adds to special protections given by components. This does not apply if the armor was previously vulnerable to that damage type.

· Bounty Hunter - Added 5 charges to probots

· Bounty Hunter - Added 10 charges to seekers

· Bounty Hunter - Lowered average level of bounty mission mark.

· Creature Handler - Fixed exploit that allowed players to tame baby creatures while dead

· Creature Handler - Fixed exploit that allowed players to call multiple pets

· Creature Handler - Fixed pet to heal correctly in datapad when stored from the radial menu

· Creature Handler - Fixed issue with pet control devices which prevented the 'CALL' option menu from showing up for several seconds

· Dancer - Increased the effect of dance mind buffs. A master can now increase a stat up to double of its base value. Maximum durations have been increased to 2 hours.

· ImageDesigner - Display a selection index number on the slider page to help users communicate and remember changes

· ImageDesigner - Add a palette UI for color changes

· ImageDesigner - Added human male freckles customization

· Merchant - Added merchant ability to update player shop signs

· Musician - Increased the effect of musician mind buffs. A master can now increase a stat up to double of its base value. Maximum durations have been increased to 2 hours.

· Rangers are now notified when a creature begins to stalk them.

· Scout: Mask Scent / Conceal is now properly removed when you initiate combat.

· Scout: A novice scout can now examine a creature to determine if it is a "Stalker."

· Scout/Ranger: Non-aggro creatures will not attack you when mask scent or conceal breaks.

· Scout/Ranger: Aggro creatures will only attack you when mask scent or conceal breaks if you are within 40 meters.

· Scout/Ranger: Fixed a problem with creatures breaking mask scent/ conceal when scouts and rangers left their interest radius.

· Teras Kasi - /meditation: fixed /powerBoost

 

Just a slew of things you might find interesting. I like the new Scout things myself, although I was a little disappointed that there were no Smuggler fixes

 

PVP AND GCW

· Removed the "revenge" TEF from pvp.

· Fixed several problems with battlefield behavior

· No longer allow neutral players to help neutral non-players with enemy flags of any sort

· Disallowing terminals inside of factional HQs from registering with the planetary map

· /delegateFactionPoints command added. The conversion ratio is based on the delegating players rank

 

I'm not factioned anymore, but I know that these things are pretty nice. /delegateFactionPoints is for donating faction I think, so like I said, if any rebels want to buy something at a discounted faction price, let me know and I'll buy it for you (anything tradable). The reason I'm only doing it for Rebels is because I get a big FPS hit with Imps, but that's something we can discuss in another thread

 

UI

· Added travel lines between destinations on galaxy map

· Fixed more palette colors throughout, brighter text on darker buttons

· Fixed radial menu, more contrast between bright and dark colors

· Made 'instant sale' the default action when selling items on the bazaar

 

Other Bug Fixes

· /group command temporarily disabled

· Force the player to standing before performing a ranged healing action.

· Fixed the 2 most annoying cases of 'trade canceled'

· Fixed problem trading datapad objects

· The problem with food stacks sometimes becoming inedible has been fixed. This should work retroactively with previously broken food stacks.

· External Options Menu: Added option to skip the intro

· Increased the integrity of player houses so that it takes longer for maintenance decay to destroy one.

· Male characters can now go shirtless.

· Fixed an issue that allowed poison and disease to be applied to incapacitated or dead players

· Increased integrity of houses so that they take longer to decay

 

Woot, I can finally take my shirt off

 

Those are the points I'm interested in. Please reply and give some opinions or notes that interest you, I don't want to be hanging here after posting this huge thread =P.

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COA act 2 should be interesting. Now that criminal faction on Lok huh? Very interesting, that very well could be the start of it......you damn smuggler, you belong in that faction. ;P;) Other then those things, what I'm interested in is the removal of the "revenge tef" from pvp.......now that's great news. :)

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Dammit, the pulll is so terrible, to join the rebs, gahhh, i dont wanna get caught in this again, but i wanna participate, oh screw it, im going reb again :D...back to rori at that :D

 

EDIT: ok, who wants this 1000 points in rebel, since faction tippin is supposebly now ingame, i wanna check the imp outspect, and meet vader

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