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How about REALITY (for SW, that is)? *spoilers*


Master_Keralys

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Okay, did it strike anyone else as extremely odd that wherever you went there were no civilians? There were only lots of bad guys. Don't get me wrong, I like killing bad guys. But if you're on Coruscant, or riding a train through Corellia, or working your way around Ord Mantell, there should be civilians around. There should be people you have to protect from the depradations of evil ones. Think back to the way it was in JK. Sure, there weren't a lot of them, but they were there. And it added a lot of depth. Sadly, the series has followed most other FPS's and gone to the kill everything in sight mode (except when other Jedi are around). It doesn't feel right for the SW universe. That's what made SW great, it felt lived in. Now, this game rocks, but little things like that would really enhance the feel of the game.

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Limitations of the engine...

 

JK1 wasn't as graphically powerful as Q3, so it had a lot less work to do, and could display more npc's... and when you think about it, it still didn't have a lot.

 

For now if you want more "realistic locales" in the Star Wars universe your best bet is a game like SWG.

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SWG? No Jedi (yet), imbalanced classes, and BUGS? I'll stay away until it becomes worth $14.99 a month, thankyewverymuch. No offense, but the press has been less than kind to it, and it'll be awhile before it gets good (like most MMORPG's).

 

My point is, its RPG potential is far greater than JA will ever be, and it has the more realistic environments and "crowds" than you will ever see in JA.

 

Thousands of players interacting in a persistant online world vs. 16 players in a 'world' (more like a house or a small room) where most objects can't be interacted with and you have a tiny tiny number of npc's (if any).

 

It's like the difference between two kids playing on a jungle gym, vs. Disney World.

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Originally posted by Kurgan

My point is, its RPG potential is far greater than JA will ever be, and it has the more realistic environments and "crowds" than you will ever see in JA.

 

I don't think it has anything to do with RPG potential, personally.

 

I too missed more neutral NPCs in the game. It's not that I wanted to go around talking to any of them - but they help to set the scene to make an environment more 'believable', while at the same time offering opportunities for you to either protect or kill them depending on your disposition.

 

The way that NPCs factored into the 'moral scale' in Jedi Knight, and thereby affected your path through the Force (Light or Dark side), was simply inspired, and I would personally welcome it's return for any further games in this series.

 

And the simple fact is that it was possible to include NPCs in JA. The Sandcrawler level is a prime example of this. On that map you had small groups of Jawas (in threes), who were being accosted by Sand people. Now - the second time I played through that level, I used Mind Trick on the Sand people - and by the time I reached the big wall (where it says you can't go that way), I pretty much had an army of them on my tail - and I could see them attacking all the Jawas I had passed along the way.

 

Needless to say - there were a lot of Sand people and Jawas on screen at the same time, and I didn't experience any slow down on my system - or if I did, it was hardly noticeable.

 

So in my view, it would have been possible to include more NPCs in more of the levels where they were sorely needed, like the 'tram' and Coruscant.

 

Apart from the Sandcrawler level, where I could protect the Jawas from attack - I didn't feel much like a Light-side Jedi for most of the game. When Luke tells you that you are going to planet X and you can practice your 'diplomatic' skills - and then just kill everything in sight, there's something wrong somewhere. ;)

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I agree more NPCs, while a small thing in the end, would have made the game a great deal better. Especially, as Stormhammer pointed out, if they affected your dark\light status. Having one single event in an entire game decide something as huge as that is rather lame in my opinion.

 

Oh well...not long until KOTOR and Deus Ex 2. My copy of JA will probably start collecting dust right about then.

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I really miss the JK1 npc's too. And the bartender didn't even say anything. The jawas and droids squeaked a little I guess........ Something I've always wondered. You go through all these imperial outposts or whever it happens to be and you kill all the people in wonderful fps fashion. What do the droids do? Lord of the Flies: Droid Edition?

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Originally posted by Darth_Pnut

*MILD SPOILER*

 

There was the chiss Bartender in the Rancor level, the non mutant one the one where you saved the prisoners from the hutt. That was it though.....and I killed him anyway....he reminded me too much of some other chiss bartender.....yea...

 

D_P!

 

I think it's the same one XD he decided to relocate after his run in with Kyle and since Reelo died he had no one to take care of his.... garbages. So why not relocate XD

 

 

Originally posted by Stormhammer

When Luke tells you that you are going to planet X and you can practice your 'diplomatic' skills - and then just kill everything in sight, there's something wrong somewhere.

 

"You call this a diplomatic solution?"

"No I call it agressive negotiations."

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It is ironic that being a Jedi means killing everything in sight. This game seems to have gone the way of Quake and Doom. Unfortunately.

 

I don't think it would have been that difficult on places like Coruscant. After all

there were all sorts of Jedi on Korriban, fighting with all sorts of Reborn. Like, six of each at once at a couple points.

If the computer can handle that, which is probably the most graphically intense part of the game, then it ought to be able to handle a few more NPC's where they'd make a big difference.

 

I too miss the days of JK1 and a true choice between light and dark. One decision, not affected in the least by your choice of force powers, seems somewhat strange to me as well.

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It WOULD be nice to have the option to go diplomatic on some missions, with NPCs and crud, although I would most likely slice and dice, it's more fun when you know there's the option. It would also be nice to be rated on how many people you killed when you didn't exactly have to kill them. Wouldn't be hard to program either, I don't think.

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I don't buy that "engine limitation" business. I just don't see why they couldn't add in a few civilian NPCs. Other than Jawas and droids of course.

 

Diplomacy would have been refreshing in this game. I know it's not supposed to compete with KOTOR (two entirely different games), but being a Jedi student, Jedi don't always resort to mass decapatations.

 

Oh well.

 

Oh, and for the record, SWG is great. Yes it has bugs, but you guys act as if no other MMORPG has had any problems.

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(im a mapper ;) )

 

It couldnt have been the system resources. You know why?

 

The way it works is, there are triggers all around the level, before you walk into a room, you pass by a trigger, which is connected to a (some) NPC(s) When you walk through the trigger (it is as big as the room, so there is no way you can walk around it, unless you use noclip thats why your advised not use noclip, reasons for that include, no npcs will spawn, because you pass through the trigger, and cutscenes will screw up, because the npc may or may not spawn.) Anyways, back on the subject, you pass through the trigger which makes the npc(s) spawn. So before you pass by, the NPC doesnt exist, so it isnt drawn! No lag at all. After you pass by its drawn, once its dead it disapears so that it will free up video memory.

 

Now then, my idea is simple. Say your in a city, before you walk into a room or building, you hit the trigger that spawns a couple of NPCs 1 or 2 civilians, and maybe a dark jedi attacking them. When you walk in, i script them running away, into other room etc, and the dark jedi does whatever he wants to do... so you go in and kill the jedi. When your done, and leave the room, you walk out, and then as you walk further into the level, i tell the game to remove the civilians (if you killed them it doesnt matter) so once they are removed your vid. card gets some memory back (not that it will get that much, depending on the number of NPCs)

 

Its not that the game cant handle it, it just has to be done in the proper way.

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Originally posted by Master_Keralys

I don't think it would have been that difficult on places like Coruscant. After all

there were all sorts of Jedi on Korriban, fighting with all sorts of Reborn. Like, six of each at once at a couple points.

If the computer can handle that, which is probably the most graphically intense part of the game, then it ought to be able to handle a few more NPC's where they'd make a big difference.

 

I play JA with a 32meg TNT2, and the korriban map had no lag at all even with all the jedi running around (but only around 40fps...fast considering how old tat card is)(at 800x600 tho :( )

(but some parts the coruscant tram level had dropped to around 10fps......oi~)

so as long as the #of npcs are not tat much....it doesnt hit performance....

yea and i agree about having only 1 event determine light/dark

we should be able to kill rosh more than once!:D jk~

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Well, in a lot of levels you're supposed to be in a 'scummy' area, so most of the civilians ARE bad guys.

Obviously any random guy on the street in places like Nar Shadar or tatooine is supposed to say "hey look! I fight! I must join in! Oh look, that guy can't be shot at because he's using a light sabre! Oh look, that guy just got cut in half!"*runs in to the fight*

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Are you hinting at something there, Pnut_Master?

 

Lag couldn't be an issue; I think it was probably just more than they wanted to deal with as far as scritpting. However, I feel that having other people around to deal with would have incredibly enhanced the feel of the game. I mean, how fun was it to go evil and kill all the civilians back in JK1? And it really meant something then. It also adds a lot of authenticity to the feel of a game when you have things like that. AFter all, being a Jedi is about protecting people. Killing should be a last resort, not the first thing that comes to mind. Now, since this is a shooter game, that's going to be different, but the aforementioned example with a dark Jedi going after civilians would be awesome - join him, or kill him to save the people!

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Ah, it finally comes up. I've been waitng for this :evil6:.

 

There's a big difference between Dark Forces - where you're a merc and all you should really care about is getting paid - and Jedi Knight, JK2, and JA, where you should care about saving other people. That's the point of being a Jedi, isn't it?

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