XERXES Posted November 3, 2003 Posted November 3, 2003 I always wondered how well max payne would have done without bullet time. It seemed to me that was all that it had going for it. I did play the first one for a little bit.
Lightsaberboy Posted November 3, 2003 Posted November 3, 2003 i guess bullet time is just supposed to represent max's heightened sense of awareness with his surroundings, giving him an edge when in a shootout with other people.
txa1265 Posted November 3, 2003 Posted November 3, 2003 Max Payne also, to me, was a reminder of why I like 1st person for guns and 3rd person for melee(sword & ... umm, lightsaber) and hand-to-hand (like Oni). Fortunately that is not all that the game is about, or it would have been lousy instead of very good. Mike
CapNColostomy Posted November 3, 2003 Posted November 3, 2003 Originally posted by XERXES I always wondered how well max payne would have done without bullet time. It seemed to me that was all that it had going for it. I did play the first one for a little bit. I'd have to guess it would do about as good as any game would if you took one of the more kickass features out of it. Take the lightsabers out of the Jedi Knight/ Academy series. I bet they'd do great. Or maybe take the ability to steal cars out of the GTA games. Seems like that's all they have going for them. Actually, the bullet time was and is a cool feature, but the story in both games is what kept me up late playing until I beat them.
KBell Posted November 3, 2003 Author Posted November 3, 2003 The Story in MP2 never appealed to me at all. Now the Story in the original kept me on the edge of my seat. It was clearly the better of the two.
The_One Posted November 3, 2003 Posted November 3, 2003 You've got to love some of the lines in the comic book part. There are some absolute belters in there Hopefully I'll be getting number 2 in the next couple of days. Until then I'm re-playing the original...
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