Livingdeadjedi Posted October 26, 2003 Share Posted October 26, 2003 a mate of mine wants to know which entity to use with Trigger Hyperspace.. And i want to know why gtk radiant for jk3 fails to render my maps with proper light.. its always bright and also why does fx_spacedust never work =] thanks guys Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 26, 2003 Share Posted October 26, 2003 yeah i'd like to know this aswel ive been working around with it the entire day now and the ship ether flys the wrong direction and goes boom in the wall or it blows up the moment it hits the trigger Link to comment Share on other sites More sharing options...
Anakin Posted October 27, 2003 Share Posted October 27, 2003 Originally posted by Livingdeadjedi a mate of mine wants to know which entity to use with Trigger Hyperspace.. And i want to know why gtk radiant for jk3 fails to render my maps with proper light.. its always bright and also why does fx_spacedust never work =] thanks guys # Give me a bell on MSN and Ill have a look, I have pretty good idea what is going on, Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 27, 2003 Share Posted October 27, 2003 trigger_hyperspace doesn't pay attention to the directions you specify if you follow the entity window, the animation always plays in the X direction of the grid. There is also a thing where it doesn't pay total attention to the distance you set using info_notnull's and will fly for the same distance, I got around that once but I don't remember how, didn't help much anyway...so yeah my ship kept flying into the skybox over 40,000 units away even though my info_notnull was a mere 10,000 units away. We need a Raven dude to either explain to us a "hack" to make it work or to settle once and for all if it's just buggy due to never being finished as a lot of the space things are <--try killing an NPC with trigger_space and watch as they float endlessly Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 27, 2003 Share Posted October 27, 2003 i think i've found out how to use it but i cant test it yet since i'm at school right could someone test this try making a trigger_hyperspace then use a target_position and connect it with the trigger_hyperspace then copy the target_position and place that as target2 but make sure the target name is the same as the first target_position please let me know it turns out Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 27, 2003 Share Posted October 27, 2003 That would mean that target and target2 were both pointing to two target_position's and the same target_position's at that...I don't see that working. Link to comment Share on other sites More sharing options...
wedge2211 Posted October 27, 2003 Share Posted October 27, 2003 Hey LDJ...slightly off topic, but when are you gonna repost Nemesis of Katarn to pcgamemods? jolt's international server is slow slow slow...it'd take me 26 hours to download your map! Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 27, 2003 Share Posted October 27, 2003 hust a sugestion i've tried olmost everything Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 28, 2003 Share Posted October 28, 2003 ok guys i got it working here's a small tutorial make a extremly huge area in where you want the ship to goto hyperspace place a trigger_hyperspace then connect that with a path corner then select the the trigger hyper space and open the entity window then add this "key:target2'' value (name of the second path corner) make sure there is enoef room to make the ship goto hyperspace and olso drop out of it hope this helps Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 28, 2003 Share Posted October 28, 2003 Sorry but all that does is makes it fly for the default amount of time with the animation playing in the same direction along the X axis. That's how to see the affect...not how to get it to work how it should. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 28, 2003 Share Posted October 28, 2003 i dunno if you have noticed it but you fly at a crazy speed Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 28, 2003 Share Posted October 28, 2003 Yes...but that isn't all it should do. You should be able to specify the distance you travel in hyperspace and have the animation play in the correct direction. So far everyone has been able to get it to fly you insanely with an off direction animation. The question is how do you get it under control? Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 29, 2003 Share Posted October 29, 2003 oh i forgot it only works when you make it go along the Y axis in both directions i might add Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 29, 2003 Share Posted October 29, 2003 lol that's it. Fingers crossed this will be fixed in a patch. I think because of the major, and let's face it it's bloody huge, outburst of vehicle related mods out, including space ships there will be a patch that includes fixes for things like hyperspace... In the mean time a lot of things you can create scripts for yourself, you can probably pull off your own hyperspace as well (something I'm working on...but a different type of hyperspace). Man I love JA modding! Link to comment Share on other sites More sharing options...
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