Jump to content

Home

hyperspace ?


Livingdeadjedi

Recommended Posts

Posted

a mate of mine wants to know which entity to use with Trigger Hyperspace..

 

 

And i want to know why gtk radiant for jk3 fails to render my maps with proper light.. its always bright

 

 

and also why does fx_spacedust never work =]

thanks guys

Posted
Originally posted by Livingdeadjedi

a mate of mine wants to know which entity to use with Trigger Hyperspace..

 

 

And i want to know why gtk radiant for jk3 fails to render my maps with proper light.. its always bright

 

 

and also why does fx_spacedust never work =]

thanks guys

#

 

 

Give me a bell on MSN and Ill have a look, I have pretty good idea what is going on, :)

Posted

trigger_hyperspace doesn't pay attention to the directions you specify if you follow the entity window, the animation always plays in the X direction of the grid.

 

There is also a thing where it doesn't pay total attention to the distance you set using info_notnull's and will fly for the same distance, I got around that once but I don't remember how, didn't help much anyway...so yeah my ship kept flying into the skybox over 40,000 units away even though my info_notnull was a mere 10,000 units away.

 

We need a Raven dude to either explain to us a "hack" to make it work or to settle once and for all if it's just buggy due to never being finished as a lot of the space things are <--try killing an NPC with trigger_space and watch as they float endlessly :rolleyes:

Posted

i think i've found out how to use it but i cant test it yet since i'm at school right

could someone test this

try making a trigger_hyperspace then use a target_position

and connect it with the trigger_hyperspace

then copy the target_position and place that as target2 but make sure the target name is the same as the first target_position

please let me know it turns out

Posted

Hey LDJ...slightly off topic, but when are you gonna repost Nemesis of Katarn to pcgamemods? jolt's international server is slow slow slow...it'd take me 26 hours to download your map!

Posted

ok guys i got it working here's a small tutorial

 

make a extremly huge area in where you want the ship to goto hyperspace

place a trigger_hyperspace

then connect that with a path corner

then select the the trigger hyper space and open the entity window

then add this

"key:target2''

value (name of the second path corner)

make sure there is enoef room to make the ship goto hyperspace and olso drop out of it

 

hope this helps

Posted

Sorry but all that does is makes it fly for the default amount of time with the animation playing in the same direction along the X axis. That's how to see the affect...not how to get it to work how it should.

Posted

Yes...but that isn't all it should do. You should be able to specify the distance you travel in hyperspace and have the animation play in the correct direction. So far everyone has been able to get it to fly you insanely with an off direction animation. The question is how do you get it under control?

Posted

lol that's it. Fingers crossed this will be fixed in a patch. I think because of the major, and let's face it it's bloody huge, outburst of vehicle related mods out, including space ships there will be a patch that includes fixes for things like hyperspace...

 

In the mean time a lot of things you can create scripts for yourself, you can probably pull off your own hyperspace as well (something I'm working on...but a different type of hyperspace). Man I love JA modding!

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...