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Upcoming siege map


{xg}darthVADER

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i am working on a new siege level and i was wondering about what you would like to see in this map

note that this is a absolutly huge map (since it has a olmost to scale star destroyer and mon calamari cruiser init)

my current mission objectives are

Imperials vs Rebels

rebel objectives:

- take off from the cruiser defiance

- look for the damadged ISD undertaker in 3 possible area's

- once the ISD is found destroy its shields and engines

- dock with the star destroyer and make your way to the bridge

- steal the new shield generator plans from the main computer

- make your way back to the hanger

- steal a shuttle and return to the defiance

-mission complete-

 

imperial objectives:

- keep rebels from finding the undertaker

- (if 1 fails) defend the shield emiters and engines

- (if 2 fails) stop the rebels from reaching the bridge

- (if 3 fails) kill the rebel who is carying the plans and return them to the bridge

- (if 4 fails) close the hanger with a force field

 

tell em what you think of these objectives

i know some of you wil be worryd about the size but ive played the map a few times and no lag at all

olso note that the rebel cruiser and the ISD arent in the same part of space you have to hyper space between area's

 

open for idea's and discussion

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here they are just as promised:

imperial hanger

http://www.uploadit.org/files2/101103-shot0027.jpg

 

http://www.uploadit.org/files2/101103-shot0028.jpg

 

aliance hanger

http://www.uploadit.org/files2/101103-shot0030.jpg

 

 

ISD hull (textures arent final)

 

http://www.uploadit.org/files2/101103-shot0032.jpg

 

aliance base

http://www.uploadit.org/files2/101103-shot0031.jpg

 

the scenario change was that i could not make the rebel base a mon cal cruiser

cause it has too many meshes so i made it a base

olso i cant make it so you have to goto hyperspace between the ISD and rebel base so i'm still working on the story ect.

 

tell me what you think of it

and gimme some suggestions ect.

 

sorry for screens not working the first time

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Work on lighting... IMHO it is way too bright and appears that you are doing a nolight when you compile. Add more stuff to the hangars, especialy the imperial one as IMHO they look a bit bare.

 

Also laser cannons on the big grey ship would be cool. That way the imperial team could try and shoot up the x-wings.

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yes i'm compiling it without light for now

cause it takes a ****load of time to compile it with lights

 

olso if anyone knows how to place automated turrets with would be apriciated that way the ISD wil have both automated defenases and player controller defenses

 

and yes the hangers werent finished yet i still have to make a long path up to the bridge and stuff

 

olso note that all tie's in the main hanger of the star destroyer are flyable

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Originally posted by {xg}darthVADER

yes i'm compiling it without light for now

cause it takes a ****load of time to compile it with lights

 

olso if anyone knows how to place automated turrets with would be apriciated that way the ISD wil have both automated defenases and player controller defenses

 

and yes the hangers werent finished yet i still have to make a long path up to the bridge and stuff

 

olso note that all tie's in the main hanger of the star destroyer are flyable

 

i know how to put in your laser turrets

 

i think there are two ways check wich one looks best

 

one sure fire way is to add a misc_turretG2 and then check the box that says turbo

 

the other way i havent tried is the misc_turret it says its part of a giant two part turbo laser

 

try em both and see wich one u like better

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