{xg}darthVADER Posted November 4, 2003 Share Posted November 4, 2003 i am working on a new siege level and i was wondering about what you would like to see in this map note that this is a absolutly huge map (since it has a olmost to scale star destroyer and mon calamari cruiser init) my current mission objectives are Imperials vs Rebels rebel objectives: - take off from the cruiser defiance - look for the damadged ISD undertaker in 3 possible area's - once the ISD is found destroy its shields and engines - dock with the star destroyer and make your way to the bridge - steal the new shield generator plans from the main computer - make your way back to the hanger - steal a shuttle and return to the defiance -mission complete- imperial objectives: - keep rebels from finding the undertaker - (if 1 fails) defend the shield emiters and engines - (if 2 fails) stop the rebels from reaching the bridge - (if 3 fails) kill the rebel who is carying the plans and return them to the bridge - (if 4 fails) close the hanger with a force field tell em what you think of these objectives i know some of you wil be worryd about the size but ive played the map a few times and no lag at all olso note that the rebel cruiser and the ISD arent in the same part of space you have to hyper space between area's open for idea's and discussion Link to comment Share on other sites More sharing options...
Rankith Posted November 4, 2003 Share Posted November 4, 2003 Sounds nifty! Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 4, 2003 Author Share Posted November 4, 2003 for your viewing plesure here's a screen from my upcomming map http://www.ldjmaps.jolt.co.uk/?page=&action=show&id=5885 Link to comment Share on other sites More sharing options...
GothiX Posted November 4, 2003 Share Posted November 4, 2003 It's too small... Link to comment Share on other sites More sharing options...
gotcha8903 Posted November 4, 2003 Share Posted November 4, 2003 looks cool and I like the objectives. finally some1 is making a siege map. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 5, 2003 Author Share Posted November 5, 2003 i know its too small but if i make it even bigger you wont have muich room to fly around it Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted November 5, 2003 Share Posted November 5, 2003 i like this idea =] gives me some to HE HE HE Link to comment Share on other sites More sharing options...
GothiX Posted November 5, 2003 Share Posted November 5, 2003 Can't you just make the skybox bigger for that? Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 5, 2003 Author Share Posted November 5, 2003 i could but it wil give me the max_visibility error and map wont compile besides its bigger than it looks belive me Link to comment Share on other sites More sharing options...
Emon Posted November 5, 2003 Share Posted November 5, 2003 Increase the blocksize if you get that error. Link to comment Share on other sites More sharing options...
TPM_Montross Posted November 5, 2003 Share Posted November 5, 2003 Originally posted by Livingdeadjedi i like this idea =] gives me some to HE HE HE HOLY CRAP, ITS LIVING DEAD JEDI, dude, like the best map maker ever, are u workin on anything right now? Are u gonna make maps for ja? - Montross Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 5, 2003 Author Share Posted November 5, 2003 hes wórking on the sarlacc map from jk2 and he's porting it to jk3 and enhancing it plus he's helping me where ever he can (if he's not too busy playing starwars galaxies) Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 10, 2003 Author Share Posted November 10, 2003 just to let you guys know i wil be releasing new screens later tonight along with a smaall scenario change Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted November 10, 2003 Share Posted November 10, 2003 Looks good Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 11, 2003 Author Share Posted November 11, 2003 here they are just as promised: imperial hanger http://www.uploadit.org/files2/101103-shot0027.jpg http://www.uploadit.org/files2/101103-shot0028.jpg aliance hanger http://www.uploadit.org/files2/101103-shot0030.jpg ISD hull (textures arent final) http://www.uploadit.org/files2/101103-shot0032.jpg aliance base http://www.uploadit.org/files2/101103-shot0031.jpg the scenario change was that i could not make the rebel base a mon cal cruiser cause it has too many meshes so i made it a base olso i cant make it so you have to goto hyperspace between the ISD and rebel base so i'm still working on the story ect. tell me what you think of it and gimme some suggestions ect. sorry for screens not working the first time Link to comment Share on other sites More sharing options...
Lil Killa Posted November 11, 2003 Share Posted November 11, 2003 Work on lighting... IMHO it is way too bright and appears that you are doing a nolight when you compile. Add more stuff to the hangars, especialy the imperial one as IMHO they look a bit bare. Also laser cannons on the big grey ship would be cool. That way the imperial team could try and shoot up the x-wings. Link to comment Share on other sites More sharing options...
Business_Eskimo Posted November 11, 2003 Share Posted November 11, 2003 Needs some more details. Barrels in the hangers, supports, pipes, etc. Try not to use over repeating textures also. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 11, 2003 Author Share Posted November 11, 2003 yes i'm compiling it without light for now cause it takes a ****load of time to compile it with lights olso if anyone knows how to place automated turrets with would be apriciated that way the ISD wil have both automated defenases and player controller defenses and yes the hangers werent finished yet i still have to make a long path up to the bridge and stuff olso note that all tie's in the main hanger of the star destroyer are flyable Link to comment Share on other sites More sharing options...
TPM_Montross Posted November 12, 2003 Share Posted November 12, 2003 Originally posted by {xg}darthVADER yes i'm compiling it without light for now cause it takes a ****load of time to compile it with lights olso if anyone knows how to place automated turrets with would be apriciated that way the ISD wil have both automated defenases and player controller defenses and yes the hangers werent finished yet i still have to make a long path up to the bridge and stuff olso note that all tie's in the main hanger of the star destroyer are flyable i know how to put in your laser turrets i think there are two ways check wich one looks best one sure fire way is to add a misc_turretG2 and then check the box that says turbo the other way i havent tried is the misc_turret it says its part of a giant two part turbo laser try em both and see wich one u like better Link to comment Share on other sites More sharing options...
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