Jump to content

Home

Dewback W.I.P. Updates


monsoontide

Recommended Posts

At Duncan's request I'm starting a new thread exclusively for the Dewback vehicle. Here you'll find the latest pictures, be able to give feedback and apply for Beta testing.

As we make more progress on the other models they too will get their own thread.

 

As of now, Duncan_10158 has it in-game and animated but it's early days yet and there's still planty to do - the major thing at the moment is its about half the size it should be.

 

dewback_ingame1.jpg

 

dewback_ingame2.jpg

 

Also started yet another creature model today :p

Will post pictures of it (In the main vehicle thread) when I have more of it complete

 

Monsoontide

Link to comment
Share on other sites

  • Replies 88
  • Created
  • Last Reply

I suggested Monsoontide to open this thread to discuss the problems of the Dewback. as the the Dewback is set up now it is an >animal class< vehicle like the tauntaun. there are still lots of things we need to figure out about this vehicle class so we can set up the Dewback correctly to it.

 

just to make it clear, Monsoontide is choosing the beta testers, but i think if you help us to figure out how the animal class vehicles work, your chances could rise ;)

 

we need to know wich of the animal class animation sequences seen in ModView are realy in game. you can open tauntaun in modview and compare it with the one game.

 

the sounds, how can we change them to dewback? does it work? if there is someone good at finding or making new sounds for the dewback?

 

if you find out something new about the animal class vehicles, for ex. a new cool setting in the veh file, post it.

 

 

once again, the more things you find out about animal class vehicles, the higher your chances for beta testing it ;)

Link to comment
Share on other sites

Vehicles can be spawned in ANY type of game. However, RAVEN really only used vehicles in SP and SIEGE. It's up to the custom map makers to include the new vehicles in their maps, whatever the type may be.

 

As far as BETA testing there will be 6 positions available with the first slots being offered to those who have tested before (And sent feedback!)

 

NO positions are being taken YET! - The model isn't quite ready ;)

Link to comment
Share on other sites

O.K. Duncan resized it and it looks a lot better.

A lot of it comes down to the vehicle file though.

 

dewback_ingame3.jpg

 

dewback_ingame4.jpg

 

dewback_ingame5.jpg

 

There's not much more I can do...

So, I'm gonna open up 7 (SEVEN) positions ONLY for Beta testing.

That is proper (& extensive) testing and reporting. All testers will have a week to test with reports due back by 18th November.

 

If you would like to Beta test. PM me. I will pick by preference those who have already tested properly for me.

Then I will post a list of testers here.

Testers will recieve the Dewback vehicle and a quick note of things I am looking for in testing.

Depending on the level of feedback & how much needs to be changed/fixed - expect a release the following weekend.

Link to comment
Share on other sites

(Alphabetical)

 

gothicX (need e-mail)

imyourfather (need e-mail)

kengo (need e-mail)

kmd (need e-mail)

lightninja

nym

pnut_master (need e-mail)

 

If you haven't done so already - please PM me your e-mail where you would like the file sent. Currently looks like only two of you will get it tonight :(

 

Expect e-mail, instructions & a testing bonus!!! :D

 

Please post all responses to this thread - so everyone can see what's going on - Thus I won't get 7 e-mails telling me the same thing ;)

 

Thanks guys hope you enjoy it.

Testing finishes Sunday 16th November. Not much time I know but there shouldn't be too much to do ;)

Please have all you feedback in by then.

 

My appologies to any who applied and didn't make it. Strictly first come first served.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...