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Dewback W.I.P. Updates


monsoontide

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kmd & gothicX should find the files in your e-mail in the next 30 mins. Let me know if they don't show up.

 

BTW: As there have apparently been problems around the place with people pinching BETA material and releasing it, Just a friendly reminder to ALL testers :D - Should these BETA models be released in any form I will have to take swift & appropriate action. - though I know you won't let me down ;)

 

Also apparently with the Jedi Academy update patch, the vehicles (starships) are much more controlable! :D

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I got it, and well for some reason, I cant spawn them in mp, I don’t know why, so I spawned a tauntaun, and sure enough it worked... i don't know why, oh well, so i couldnt really play around with the n1 star fighter since it would spawn in mp, so i did the dewback in sp, and what i could with the n1 in sp as well.

 

Dewback-----------

 

1. The back two legs are a wee bit skinny, below the knee, and look a little clunky.

 

2. There is no real animation for the feet when walking, they are stiff as boards, and it makes it look a little funny.

 

3. I can see what those guys are talking about now, saying it is a little too pink, a darker color, maybe a light tan would work

 

4. a little bug with the saber, if I have my e-11 when I get on it, then switch to my staff, or dual bladed sabers, I can only get one side of my saber, or one saber to work. But when I have my staff out both ends drawn, it works fine.

 

5. The health on the dewback doesn’t really move, if I shoot it with a concussion blast, then get on it, it shows no change in health, I noticed that it takes five conc blasts to down the thing, but when I shoot it with four, I still see no change in health when I get on it.

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n1_mst

 

1. In sp I know it should really work well, so I don’t have much to say about it, cept the handling is great, wouldn’t change it, maybe it’s the just new patch, but it handles well, and looks really good, great modeling job.

 

2. for some reason, when trying to approach it, I cant get ten feet away and it acts like I am toughing it, or their is a force field around it not letting me near it, weird.

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I will try again to get them to work in mp, maybe it’s just my game, I don’t know, but I will keep trying ;)... PS: it was hard trying to find something wrong with the dewback, it's a great model, and so is the n1!

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4. a little bug with the saber, if I have my e-11 when I get on it, then switch to my staff, or dual bladed sabers, I can only get one side of my saber, or one saber to work. But when I have my staff out both ends drawn, it works fine.
That's how it is in all of the vehicles.

 

2. for some reason, when trying to approach it, I cant get ten feet away and it acts like I am toughing it, or their is a force field around it not letting me near it, weird.
Easy to fix, you just need to alter the width in both the .npc and .veh files(.veh has both width and lenth)

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I will try again to get them to work in mp, maybe it’s just my game, I don’t know, but I will keep trying ;)... PS: it was hard trying to find something wrong with the dewback, it's a great model, and so is the n1! [/b]

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O..k..

 

As for the dewback:

 

Nice model, the skin just looks off.. as mentioned before, I think it's too pink. Big error I noticed was how only the front left leg and rear right leg blocked shots and showed scorchmarks! My shots went through the rest of its body! Also, the animation when it was running (Alt fire) was too slow compared to how fast I moved, while the riders animation went too fast. I like this model though, has some great potential.

 

For the N1:

 

Way too slow, but yeah, that can be fixed. Big error I noticed: When you crash; you spawn some X-Wing parts! The skin is spot-on, except for the chrome, but i think I can solve that myself perhaps. Don't count on it though. The model could be sized a tad bit bigger, 20% or something, but it's nice.

 

Also - they worked in both MP and SP, I use version 1.01.

 

I'll be testing some more, any bugs will be reported immediately.

 

 

Good luck,

 

-GothiX

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Big error I noticed: When you crash; you spawn some X-Wing parts!
That's because of the exploasion's FX. In my Snow Speeder, I made a new .efx file, based on the z-95 exploasion .efx, and without all of the flying parts.
The skin is spot-on, except for the chrome, but i think I can solve that myself perhaps. Don't count on it though. The model could be sized a tad bit bigger, 20% or something, but it's nice.

If it would be bigger, the rider's legs will be more inside the dewback's body.
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i am still trying to get it to work in mp, but when you giys got it in your e-mail, did it come as just a pk3 file, or as this

 

gamedata/

models/

modelsplayers/

modelsplayervehicles/

 

 

and bla bla, i looked in all of these folders and didnt find a .pk3 for the dewback or n1, so i just exstracted everything..that may be the problem, but that doesnt tell me why it would work in sp still, hmmm, i will keep on it and maybe post back with some more thoughts

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Originally posted by imyourfather

If it would be bigger, the rider's legs will be more inside the dewback's body.

If he makes the N-1 bigger, my legs get stuck in the dewback?! :p

 

Originally posted by kmd

i am still trying to get it to work in mp, but when you giys got it in your e-mail, did it come as just a pk3 file, or as this

 

gamedata/

models/

modelsplayers/

modelsplayervehicles/

 

 

and bla bla, i looked in all of these folders and didnt find a .pk3 for the dewback or n1, so i just exstracted everything..that may be the problem, but that doesnt tell me why it would work in sp still, hmmm, i will keep on it and maybe post back with some more thoughts

 

I got 2 pk3's. Play an unpure server!

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i got it working!!!!!!!!!!!!! any way, the n1 is just as pretty as they can get, but she is way to slow, and when my wing gets damiged, it spins around even though every thing else is on green, so basicly i am down right after get hit the first time

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Originally posted by monsoontide

Don't forget if you want a better look at the Dewback animations, you can always open it in ModView.

 

imyourfather - I still need your e-mail if you want to test.

well now you know wee are good for it, and will post back with our thoughts next time you have a beta, you know who you can trust :cool:
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Ok, i tested the two models.

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Dewback

 

-The dewback is really well done, and animations/sounds too, but i think that it is a little too fat and slow, but is really good. I think that it needs a reskin cuz that colors dont make the animal look like a real lizard; that pink at that green/yellow..

 

Naboo starfighter

 

-Well, the n1 is well done, but it is very, veeeeery slow, you should make it faster. The shader looks right

------

Well done models moonson

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Originally posted by imyourfather

What does that suppose to mean? :mad:

jus what it says ;) he thought most of us were just out to get the beta and have fun, now we have showed him that we are trustworthy, and can give him a piece of our mind about what ever beta file, so he can trust us
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Originally posted by kmd

jus what it says ;) he thought most of us were just out to get the beta and have fun, now we have showed him that we are trustworthy, and can give him a piece of our mind about what ever beta file, so he can trust us

Oh... ok... I just thought that... I thought you meant... never mind
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Wedge - What colours? That picture is almost entirely shadow and highlights! ;) - that's really the problem - it's either the photos from the special edition - which have the right colours but the wrong lighting or the toys which don't have a terribly good (acurate) paint job! :D

But I know what everyone is getting at! - More / darker green! ;)

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