NeoMarz1 Posted November 14, 2003 Share Posted November 14, 2003 Well the Zam Speeder is pretty much done, so I'm now going to put the Republic Gunship ingame. 1) I dont know if it will be very playable due to its size. 2) There probably isnt any way to put passengers in it, but will see. 3) I will probably have a finished product sometime in this coming weekend:D If your curious... just jump over to my website, and youll see the finished mesh;) http://www.geocities.com/neomarz1@sbcglobal.net/ Link to comment Share on other sites More sharing options...
Miko Reglia Posted November 14, 2003 Share Posted November 14, 2003 dude that thing is awsome...bummer that it wont be flyable, but your sorta right, cause those things are really huge... anyway great work man, you keep comin out with these models one after the other:cool: Link to comment Share on other sites More sharing options...
DarkLord60 Posted November 15, 2003 Share Posted November 15, 2003 Now you should be able to play it in AOTCTC. We are unsure though. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 15, 2003 Author Share Posted November 15, 2003 well we got it ingame, and I must say that it isnt as bad as you might think (at least as a speeder bike model)... The scale may be a bit small so I may tweak it up later, unfortunately I havent got it to work as a ship yet, i think the size has something to do with it. The error comes up when the game boots up a map... Error:"vehicle extensions to large (veh.)" anyhow here are the screens Link to comment Share on other sites More sharing options...
Usurpo Posted November 15, 2003 Share Posted November 15, 2003 Look'n good...gota say a few things though. 1) The front should be a little more rounded, and the cannon tubes should be just a tid-bit shorter...[ http://www.starwars.com/databank/vehicle/republicgunship/img/movie_bg.jpg ] 2) I assume sense you based if off of you swoop, it fires lasers for this reason...in actuality, though, the main weapons were the duel rocket launchers at the top. The secondary might be to fire the f'ord cannons... 3)I have looked at a post somewhere, and it is possible to assign a certain weapon to an individual. For instance, someone made it so the lambdashuttle is controled by a pilot, and 2 [or 3] gunners. Each gunner controls a gun. Thus, it is possible...I reccomend you talk to our fellow modellers and make this into a joint project, so you can do the gun thing Link to comment Share on other sites More sharing options...
DarkLord60 Posted November 15, 2003 Share Posted November 15, 2003 Wow I haven't seen the new skin update. Have you showed anakin this. He'll be impressed. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 15, 2003 Author Share Posted November 15, 2003 Originally posted by DarkLord60 Wow I haven't seen the new skin update. Have you showed anakin this. He'll be impressed. Well I decided to use some new techiques that I have picked up as of recent. It does look better eh? I discovered why no one has tried to do anything with this model, I found texture errors, and other mistakes. We may want to use both of these recent models for our maps (since I have worked out most of the bugs). Mars out Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 15, 2003 Author Share Posted November 15, 2003 Originally posted by Usurpo Look'n good...gota say a few things though. 1) The front should be a little more rounded, and the cannon tubes should be just a tid-bit shorter...[ http://www.starwars.com/databank/vehicle/republicgunship/img/movie_bg.jpg ] 2) I assume sense you based if off of you swoop, it fires lasers for this reason...in actuality, though, the main weapons were the duel rocket launchers at the top. The secondary might be to fire the f'ord cannons... 3)I have looked at a post somewhere, and it is possible to assign a certain weapon to an individual. For instance, someone made it so the lambdashuttle is controled by a pilot, and 2 [or 3] gunners. Each gunner controls a gun. Thus, it is possible...I reccomend you talk to our fellow modellers and make this into a joint project, so you can do the gun thing To be honest, I didnt know which way to go (since I have seen two different weapon types used overhead for two different models)... Yeah the front needed to be rounded, but the ship is already using a monster amount of polys (since I modeled the interior as well). The screens just happen to be the wrong angles, it actually does look better as you move around the front. Mars out Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 15, 2003 Share Posted November 15, 2003 Yeah, it does look great, but you can walk through it, and it's a speeder type vehicle. Fix it. Link to comment Share on other sites More sharing options...
t3rr0r Posted November 15, 2003 Share Posted November 15, 2003 the lambda shuttle is larger than the gunship (20m compared to 17.4m), so size shouldn't be the problem. Link to comment Share on other sites More sharing options...
Usurpo Posted November 15, 2003 Share Posted November 15, 2003 Thats not nessicarily a bad thing. If the middle of the craft, the part where people walk though, is not of the vehicle, it could hold ALOT more people who can fire and everything...very cool. Its somthing to deffinatly invest in... Now, I think I may have a way to lower your polys. Make the wings skinnier. The only semi-bulky part is next to the missile tubes...the rest is almost flat. The front is a little more curved inwards, so you can probably shave a few there...[please keep in mind that I have no actualy knowledge of modeling, and am just guessing what a poly is, and how to reduce them...] Link to comment Share on other sites More sharing options...
t3rr0r Posted November 15, 2003 Share Posted November 15, 2003 Originally posted by Usurpo Thats not nessicarily a bad thing. If the middle of the craft, the part where people walk though, is not of the vehicle, it could hold ALOT more people who can fire and everything...very cool. Its somthing to deffinatly invest in... that would require a complete overhaul of the vehicle system. Link to comment Share on other sites More sharing options...
GothiX Posted November 15, 2003 Share Posted November 15, 2003 Originally posted by NeoMarz1 The scale may be a bit small so I may tweak it up later, unfortunately I havent got it to work as a ship yet, i think the size has something to do with it. The error comes up when the game boots up a map... Error:"vehicle extensions to large (veh.)" That's because you have more than 12 vehicles in your base (default ones included) Link to comment Share on other sites More sharing options...
DarkLord60 Posted November 16, 2003 Share Posted November 16, 2003 Well NeoMarz why have you been so quite at the TC forums lately with you current work. You just come out of nowhere and suprise us with your work. Link to comment Share on other sites More sharing options...
Usurpo Posted November 16, 2003 Share Posted November 16, 2003 We wouldn't nessicarily have to re-write the vehicle code and everything...one time, while playing Kotor Flight School on-line, I was suprised to find that someone had jumped on my lambda shuttle. I went up and down, to the left and the right, and yet they remained alive. When I rolled to the right, using the right strafe key [d] they died...this is actually where I draw my inspiration. As I said, its deffinatly somthing worth looking into. Link to comment Share on other sites More sharing options...
Usurpo Posted November 16, 2003 Share Posted November 16, 2003 Oh, yea, I almost forgot. Is the Zam Speeda up for download yet? If so, where is it? Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted November 16, 2003 Share Posted November 16, 2003 That's because you have more than 12 vehicles in your base (default ones included) anyway around that? cause I love my vehicles = ) Link to comment Share on other sites More sharing options...
DarkLord60 Posted November 16, 2003 Share Posted November 16, 2003 Zam speeder will probably fisrt be downloadable at AOTCTC. At least thats what I thought. But its up to NeoMarz. If it is downloadable first at AOTCTC it will be put up right away when its ready. Link to comment Share on other sites More sharing options...
DarkLord60 Posted November 16, 2003 Share Posted November 16, 2003 Oh NeoMarz please check your PMs in AOTCTC forums. Link to comment Share on other sites More sharing options...
t3rr0r Posted November 16, 2003 Share Posted November 16, 2003 Originally posted by RaSiN_HeCk anyway around that? only with the sdk. Link to comment Share on other sites More sharing options...
Usurpo Posted November 18, 2003 Share Posted November 18, 2003 Bump. Link to comment Share on other sites More sharing options...
ZH@o YuN Posted November 20, 2003 Share Posted November 20, 2003 Sorry if I sound stupid here... bt isn't that Zam Speeder a modified version of the podcar in JA? assets1.pk3, models/map_objects/roof_top/podcar.md3 Looks a bit like it, but it's much smoother and better looking, good job Link to comment Share on other sites More sharing options...
t3rr0r Posted November 20, 2003 Share Posted November 20, 2003 Originally posted by ZH@o YuN Looks a bit like it, but it's much smoother and better looking, good job he started zam's speeder way before ja was released. Link to comment Share on other sites More sharing options...
ZH@o YuN Posted November 21, 2003 Share Posted November 21, 2003 Oh, cool! Link to comment Share on other sites More sharing options...
DarkLord60 Posted November 21, 2003 Share Posted November 21, 2003 It originally was for the AOTCTC JO version you couldn't fly it but was there for looks Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.