tFighterPilot Posted December 20, 2003 Share Posted December 20, 2003 send the .max to me to asaf_sch@walla.co.il Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 20, 2003 Share Posted December 20, 2003 For starters, you've done a real bad weightning job. Part of the model is not weightened, and the tags doesn't even have a skin modifier. Fix this, and tell me if the problem continues. Link to comment Share on other sites More sharing options...
Pahricida Posted December 20, 2003 Author Share Posted December 20, 2003 I've been doing this for the first time ... overall I been moddeling for 4 weeks now ... I don't even know what a good weighting looks like But you are right ... I forgot to attach the skin modifier to the tags *ashamed* Alright added them for the tags and placed them correctly fpr the rest of the meshes ... whole Model is weighted now ... Problem consists Somehow my frames are messed up ... I followed the Instructions in Duncan's Tutorial except the small 5 Frame Animation.. cause my Animate button is locked and I dunno how to unlock it ... Link to comment Share on other sites More sharing options...
Duncan_10158 Posted December 20, 2003 Share Posted December 20, 2003 Originally posted by Pahricida I followed the Instructions in Duncan's Tutorial except the small 5 Frame Animation.. cause my Animate button is locked and I dunno how to unlock it ... i think thats the problem, the frame count isnt importent, but the skeleton must have an animation. there are also other ways to creat an animation. you can select a bone and use the motion tab to creat an animation tag and set it to a rotation. one of the bones just must have an anination. try the play function, if there is no bone moving, its wrong. you are very close to get it in game, so hang on! Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 20, 2003 Share Posted December 20, 2003 Originally posted by Duncan_10158 i think thats the problem, the frame count isnt importent, but the skeleton must have an animation. there are also other ways to creat an animation. you can select a bone and use the motion tab to creat an animation tag and set it to a rotation. one of the bones just must have an anination. try the play function, if there is no bone moving, its wrong. you are very close to get it in game, so hang on! Yeah, I also thought about it, but was too lazy to type it... Link to comment Share on other sites More sharing options...
Pahricida Posted December 20, 2003 Author Share Posted December 20, 2003 Thanks you were right ... But now that I have erased that problem comes the next one My Schematic View tells me, that everything should be allright ... But Carcass does not think so -.- Perhaps I am too dumb for this Link to comment Share on other sites More sharing options...
Duncan_10158 Posted December 23, 2003 Share Posted December 23, 2003 ok, what xsi exporter and what assimilate/carass version do you use? i am using both from the JO SDK released one a half years ago by reven. i havent tested the new released JA SDK, perhaps assimilate/carcass works different now. if you can get the old versions, try them, or change the hirarchie for ex. delete the top dummys. try and error if you cant figure it out, let me know and sent me the max version of your vehicle and i will take a look at it. hope we can get it to work. Link to comment Share on other sites More sharing options...
Pahricida Posted December 23, 2003 Author Share Posted December 23, 2003 Alright I got it ingame now ... But obviously something went terribly wrong Link to comment Share on other sites More sharing options...
Duncan_10158 Posted December 23, 2003 Share Posted December 23, 2003 terribly wrong? it looks perfect, doesnt it? (joking ) this happens to everyones first model in game. the problem is 3ds max can handle transforms like mirroring but JA cant. your vehicle elements are in game rotated and the faces are fliped the wrong way. this can happen when you move elements after weighted them and/or you constracted them using any kind of mirroring. you can correct that by applying >Reset XForm< in 3ds max befor you weight the elements. on the right side under the >Utilities< tab is a >Reset XForm< botom. you have to select the element and then click on >reset selected<. this foe every element and then the hole thing from weighting on again. i am sorry about that, but i wrote in the tutoral that you will do the hole thing again and again befor it turns out right btw, what was the problem with the wron hirarchie? i am just want to know for the troubleshooting section. Link to comment Share on other sites More sharing options...
Pahricida Posted December 23, 2003 Author Share Posted December 23, 2003 well actually I'm not quite sure ... I deleted evry bone, helper and Tag on my Vehicle and Downloaded the Jedi Academy Model & Animation Pack and took everything out of the Swoop's XSI But the imported XSI didn't contain any bones or my importer just screwed up ... So I did the boney stuff again and exportet it to XSI .. oh and after your advise I used the Assimilate and carcass exe from the JK2 SDK since JKA didn't work I'll compile my model again with JKA SDK Tools to see, wether the problem was with my model or the Tools ... btw thx 4 the help *edit* Alright I went through the compiling process with the JKA Tools again and it didn't work ... switching back to JK2 Tools and everything went alright ... Link to comment Share on other sites More sharing options...
Pahricida Posted December 23, 2003 Author Share Posted December 23, 2003 aaand there goes the next problem ... after reseting the X Form of my meshes everthing is messed up ... and the body Part is inverted .. but If I am right I can't flip it cause JKA won't accept it so how do I turn it inside out that JKA will accept it? Link to comment Share on other sites More sharing options...
Duncan_10158 Posted December 24, 2003 Share Posted December 24, 2003 sorry, i always forget something. befor you apply the XForm make sure the element i not weighted and not in a hirarchie. you have to delete the hole hirarchie or the thing that happens i game happens in 3ds max. if the element isnt binded into a hirarchie there wont be a rotation. but there still will be a face flipping. to solve the face flipping wrong, select the element on which you applyed XForm, right-click and convert back it to >editable Mesh<. now under Modifier tab enable >Face< and select all wrong faces (probably all). under >Surface Proprieties< click >Flip<. now the faces should be right again. as soon you can apply XForm and everything stays correct, then you can convert it to editable mesh and go on with importing the vehicle. uv-maps, hirarchie, weighting and so on. The JA SDK assimilate/carcass seems to need another top structure of the hirarchie. perhaps the dummys have to be named different or they arent needed any more. stange. Link to comment Share on other sites More sharing options...
Pahricida Posted December 24, 2003 Author Share Posted December 24, 2003 Ha God Damnit ... I MADE IT !!! Thanks to all the people who helped me will credit all of you ^^ and finally the fruits of my work: The position of the driver will be corrected ... sometime ... not now I'm very tired Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 24, 2003 Share Posted December 24, 2003 Can't wait for it to be skinned Link to comment Share on other sites More sharing options...
Pahricida Posted December 24, 2003 Author Share Posted December 24, 2003 Well if anyone would offer to skin it I'd really appreciate that Link to comment Share on other sites More sharing options...
DarkLord60 Posted December 24, 2003 Share Posted December 24, 2003 Looks good not to small not to big Link to comment Share on other sites More sharing options...
Pahricida Posted January 9, 2004 Author Share Posted January 9, 2004 still no skinner available? Please I really need it to be skinned so I can finnaly release it I wouldn't ask if I knew someone by myself ... but I don't and I've got no Idea of skinning anyway ... So if any Skinner is willed to do a community modder a favor Gimme' some Skiiins Link to comment Share on other sites More sharing options...
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